2026-09-25 - 2026-10-25
Overview
4 Pull requests merged by 1 user
Merged
#80 Adding in sandbox + Logger upgrade
Merged
#77 Adding 3D support
Merged
#15 2D scene rendering + image loading
Merged
#8 Add offscreen render targets and rename AssetRegistry to ResourceRegistry
1 Issue closed from 1 user
Closed
#14 2D scene support (SpriteComponent + 2D render system)
66 Issues created by 1 user
Opened
#12 Add unit testing suite (doctest + CTest)
Opened
#14 2D scene support (SpriteComponent + 2D render system)
Opened
#13 Make Canvas immediate-mode (per-frame vertex buffer)
Opened
#16 Support native C++ scripting
Opened
#17 Roll our own scripting language (Soap)
Opened
#18 Standalone renderer layer: FrameData/DrawItem submission, scene and canvas as clients
Opened
#19 Chess
Opened
#20 Go board game
Opened
#24 Noise simulation
Opened
#23 Fluid/water simulations
Opened
#22 Cellular automaton simulation
Opened
#21 Tetris
Opened
#28 Voxel world
Opened
#25 Solar system simulator
Opened
#27 City generator, ie procedural buildings
Opened
#30 Particle galaxy simulation
Opened
#26 Forest / valley simulation
Opened
#29 Model view
Opened
#32 Smoke / fire simulation
Opened
#34 Reaction-diffusion and physarum
Opened
#35 Erosion sim
Opened
#31 Falling sand
Opened
#33 Cloth / soft bodies simulation
Opened
#37 Path tracer
Opened
#39 Ocean
Opened
#38 Atmosphere and clouds
Opened
#40 Black hole renderer
Opened
#36 Raymarched SDF scenes
Opened
#44 GPU profiler overlay
Opened
#41 Virtual shadow maps / GI probes
Opened
#46 Mandelbrot zoomer
Opened
#45 Conway Game of Life on a huge texture
Opened
#43 Render graph visualizer
Opened
#42 Shader playground
Opened
#51 Molecular dynamics
Opened
#49 SPH fluid
Opened
#52 Electromagnetic wave sim
Opened
#47 Lissajous/audio visualizer
Opened
#48 Radix sort
Opened
#50 Lattice Boltzmann
Opened
#53 Heat diffusion and wave equation
Opened
#55 FFT
Opened
#56 Image filter lab
Opened
#54 Barnes-Hut N-body
Opened
#57 Real-time audio visualizer
Opened
#61 Fractal explorer with deep zoom
Opened
#60 Rigid body physics on the GPU
Opened
#59 Optical flow or video stabilization
Opened
#58 Seam carving
Opened
#64 Graph algorithms
Opened
#63 Strange attractors
Opened
#65 Monte Carlo estimators
Opened
#66 Matrix multiply
Opened
#62 Buddhabrot
Opened
#68 Neural Cellular Automata
Opened
#69 Instant NGP-style hash grid
Opened
#67 Neural network training
Opened
#71 Wave function collapse
Opened
#70 Gaussian splatting viewer
Opened
#74 Monte Carlo tree search for Go
Opened
#73 Evolution simulator
Opened
#75 Space universe explorer
Opened
#72 GPU pathfinding
Opened
#76 Honor SceneView::viewport (split-screen / picture-in-picture)
Opened
#78 Overhaul editor UI
Opened
#79 Switch to Vulkan-Hpp dynamic dispatch loader
6 Unresolved Conversations
Open
#2
Split Application into Project + Application to support multiple windows under one project
Open
#11
Job system for multithreading
Open
#10
Instanced indirect rendering pipeline for SceneRenderer
Open
#9
Move the offscreen scene target into the render graph
Open
#6
Support nested splits in the default dock layout
Open
#1
Lightweight GPU monitoring/debug layer