Lightweight GPU monitoring/debug layer #1
Reference in New Issue
Block a user
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
For example:
And use Vulkan's debug utilities:
to give GPU captures meaningful names:
Then RenderDoc becomes much easier to navigate.
This is related to upgrading the logger