703 B
703 B
sandbox
A playground for working out the implementation and architecture of new engine features. It can include the engine's internal backend headers (engine/src) as well as the public API, so you can use classes such as Device, RenderContext, RenderGraph and SceneRenderer directly.
Prototype a feature here first. Once its design settles, move it into the engine and expose it through the public API, which testbed exercises.
Any .cpp file in this directory is compiled in automatically.
Running
dev sandbox [args...]
This builds the debug preset and runs build/debug/bin/sandbox. Shaders are loaded from shaders/ (SANDBOX_SHADER_DIR).