5e1caabde6
Add a RenderTarget resource so the scene can render offscreen instead of straight to the swapchain. The editor uses it to show the scene inside the Viewport panel. - Rename AssetRegistry to ResourceRegistry (AssetTraits -> ResourceTraits, assets() -> resources()) and move the pools from engine/src/assets to engine/src/resources. It now covers non-asset GPU resources as well. - Replace loadMesh() with create<T>(...), and add create<RenderTarget>(), requestResize(), getExtent() and isAlive(). - Add RenderTarget and RenderTargetPool with RenderTargetHandle. Resizes are deferred and applied at the start of the next frame, when the GPU is idle. - Add Application::setSceneTarget(). With no target set, the scene still renders to the swapchain. With a target set, the scene renders offscreen and the swapchain receives only the UI. Frame extent and camera projection follow the target's size. - Add sophia::UI (Application::ui()) with image() and getTextureId() to draw a render target in an ImGui window, sizing the target to the available space. ImGuiRenderer now registers the target textures for this. - ViewportPanel takes the UI and a target, and draws the scene image in place of the flat background fill. - Update the testbed, the boids example, and the glossary for the rename.
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#include <iostream>
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#include <sophia/application.hpp>
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#include "panels/asset_browser_panel.hpp"
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#include "panels/inspector_panel.hpp"
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#include "panels/scene_hierarchy_panel.hpp"
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#include "panels/viewport_panel.hpp"
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class Editor : public sophia::Application {
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public:
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Editor() : Application{{.width = 750, .height = 1000, .name = "Editor"}} {}
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void onCreate() override {
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std::cout << "Editor created" << std::endl;
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debugUI().show();
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panels().emplace<SceneHierarchyPanel>();
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panels().emplace<InspectorPanel>();
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panels().emplace<AssetBrowserPanel>();
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sophia::RenderTargetHandle sceneTarget =
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resources().create<sophia::RenderTarget>();
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setSceneTarget(sceneTarget);
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panels().emplace<ViewportPanel>(ui(), sceneTarget);
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panels().setDefaultLayout(
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{.left = {"Scene Hierarchy"},
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.right = {"Inspector", "Frame Stats", "PanelRegistry"},
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.bottom = {"Asset Browser", "Console"},
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.center = {"Viewport"}});
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}
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void onUpdate(const sophia::FrameInfo& frameInfo) override {}
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};
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SOPHIA_MAIN(Editor)
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