Files
sophia/testbed/shaders/triangle.vert
T
2026-08-28 00:28:54 -07:00

17 lines
316 B
GLSL

#version 450
layout (location = 0) in vec2 position;
layout (location = 1) in vec3 color;
layout (location = 0) out vec3 fragColor;
layout (push_constant) uniform Push {
mat4 transform;
vec4 color;
} push;
void main() {
gl_Position = vec4(push.transform * vec4(position, 0.0, 1.0));
fragColor = color;
}