Files
sophia/editor/panels/scene_hierarchy_panel.hpp
T

33 lines
722 B
C++

#pragma once
#include <sophia/frame_info.hpp>
#include <sophia/ui/panel.hpp>
#include <string>
#include <vector>
class SceneHierarchyPanel : public sophia::Panel {
public:
SceneHierarchyPanel() : Panel{{.name = "Scene Hierarchy"}} {}
void onUpdate(const sophia::FrameInfo& frameInfo) override;
private:
struct Node {
std::string name;
std::vector<Node> children;
};
void drawNode(const Node& node);
std::vector<Node> nodes = {
{"Main Camera", {}},
{"Directional Light", {}},
{"Ground", {}},
{"Player", {}},
{"Enemies", {{"Enemy_01", {}}, {"Enemy_02", {}}, {"Enemy_03", {}}}},
{"Props", {{"Crate_01", {}}, {"Crate_02", {}}}},
};
std::string selected;
};