Files
sophia/engine/src/shaders/sprite.frag
T
2026-09-25 22:59:01 -07:00

13 lines
273 B
GLSL

#version 450
layout (location = 0) in vec4 fragColor;
layout (location = 1) in vec2 fragUv;
layout (location = 0) out vec4 outColor;
layout (set = 0, binding = 0) uniform sampler2D spriteTexture;
void main() {
outColor = texture(spriteTexture, fragUv) * fragColor;
}