Files
sophia/sandbox/main.cpp
T
2026-10-06 01:16:28 -07:00

78 lines
2.4 KiB
C++

#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <cstdint>
#include <cstdlib>
#include <sophia/scene_registry.hpp>
#include <sophia/scene_view.hpp>
#include <tracy/Tracy.hpp>
#include <vulkan/vulkan.hpp>
#include "renderer/render_context.hpp"
#include "renderer/render_graph.hpp"
#include "renderer/scene_renderer.hpp"
#include "resources/resource_registry.hpp"
#include "vulkan/device.hpp"
#include "window.hpp"
constexpr uint32_t WIDTH = 1280;
constexpr uint32_t HEIGHT = 720;
constexpr const char* NAME = "sandbox";
int main() {
sophia::Window window{WIDTH, HEIGHT, NAME};
sophia::Device device{&window};
sophia::RenderContext renderContext{window, device};
sophia::ResourceRegistry resourceRegistry{device,
renderContext.getImageFormat()};
sophia::SceneRegistry sceneRegistry;
sophia::SceneRenderer sceneRenderer{sceneRegistry, resourceRegistry, device,
renderContext.getImageFormat()};
sophia::SceneView view;
view.scene = sceneRegistry.create();
view.clearColor = {0.01f, 0.01f, 0.02f, 1.0f};
view.camera = sceneRegistry.get(view.scene).createCamera();
while (!window.shouldClose()) {
glfwPollEvents();
vk::CommandBuffer commandBuffer = renderContext.beginFrame();
if (!commandBuffer) {
continue;
}
sceneRenderer.beginFrame(renderContext.getFrameIndex());
sophia::RenderGraph graph{renderContext.getTracyContext()};
sophia::ImageRef color = graph.importImage(renderContext.getCurrentImage(),
sophia::Access::Present);
sophia::ImageRef depth = graph.importImage(
renderContext.getCurrentDepthImage(), sophia::Access::DepthWrite);
graph.addPass(
"scene",
[&](sophia::RenderGraph::PassBuilder& pass) {
const sophia::vec4& c = view.clearColor;
pass.writeColor(color, vk::AttachmentLoadOp::eClear,
{c.r, c.g, c.b, c.a});
pass.writeDepth(depth, vk::AttachmentLoadOp::eClear);
},
[&](vk::CommandBuffer commandBuffer) {
ZoneScopedN("scene pass");
sceneRenderer.render(commandBuffer, view, view.camera,
renderContext.getExtent());
});
graph.execute(commandBuffer);
renderContext.endFrame();
FrameMark;
}
device.waitIdle();
return EXIT_SUCCESS;
}