Files
sophia/editor/panels/viewport_panel.hpp
T
burkkyy 5e1caabde6 Add offscreen render targets and rename AssetRegistry to ResourceRegistry
Add a RenderTarget resource so the scene can render offscreen instead of
straight to the swapchain. The editor uses it to show the scene inside the
Viewport panel.

- Rename AssetRegistry to ResourceRegistry (AssetTraits -> ResourceTraits,
  assets() -> resources()) and move the pools from engine/src/assets to
  engine/src/resources. It now covers non-asset GPU resources as well.
- Replace loadMesh() with create<T>(...), and add create<RenderTarget>(),
  requestResize(), getExtent() and isAlive().
- Add RenderTarget and RenderTargetPool with RenderTargetHandle.
  Resizes are deferred and applied at the start of the next frame, when the
  GPU is idle.
- Add Application::setSceneTarget(). With no target set, the scene still
  renders to the swapchain. With a target set, the scene renders offscreen
  and the swapchain receives only the UI. Frame extent and camera projection
  follow the target's size.
- Add sophia::UI (Application::ui()) with image() and getTextureId() to draw
  a render target in an ImGui window, sizing the target to the available
  space. ImGuiRenderer now registers the target textures for this.
- ViewportPanel takes the UI and a target, and draws the scene image in place
  of the flat background fill.
- Update the testbed, the boids example, and the glossary for the rename.
2026-09-20 16:21:22 -07:00

28 lines
711 B
C++

#pragma once
#include <sophia/frame_info.hpp>
#include <sophia/handles.hpp>
#include <sophia/ui/panel.hpp>
#include <sophia/ui/ui.hpp>
class ViewportPanel : public sophia::Panel {
public:
ViewportPanel(sophia::UI& ui, sophia::RenderTargetHandle target)
: Panel{{.name = "Viewport",
.windowFlags = ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse}},
ui{ui},
target{target} {}
void onUpdate(const sophia::FrameInfo& frameInfo) override;
private:
sophia::UI& ui;
sophia::RenderTargetHandle target;
enum class GizmoMode { Move, Rotate, Scale };
GizmoMode gizmoMode = GizmoMode::Move;
bool showGrid = true;
};