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sophia/engine/src/systems/model_render_system.cpp
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2026-09-09 11:36:07 -07:00

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3.1 KiB
C++

#include "model_render_system.hpp"
#include <sophia/util/assert.hpp>
#include "shaders/model_render_system.frag.spv.h"
#include "shaders/model_render_system.vert.spv.h"
namespace sophia {
ModelRenderSystem::ModelRenderSystem(Device& device,
RenderContext& renderContext)
: device{device}, renderContext{renderContext} {
createPipelineLayout();
SOPHIA_ASSERT(this->pipelineLayout.get() != nullptr,
"Cannot create pipeline before pipeline layout");
auto vertexShader = Shader::Builder()
.fromSPIRV(shaders::model_render_system_vert_spv)
.setStage(ShaderStage::VERTEX)
.build();
auto fragmentShader = Shader::Builder()
.fromSPIRV(shaders::model_render_system_frag_spv)
.setStage(ShaderStage::FRAGMENT)
.build();
auto bindingDescriptions = Mesh::Vertex::getBindingDescriptions();
auto attributeDescriptions = Mesh::Vertex::getAttributeDescriptions();
this->graphicsPipeline =
GraphicsPipeline::Builder(device)
.setVertexShader(*vertexShader)
.setFragmentShader(*fragmentShader)
.setPipelineLayout(pipelineLayout.get())
.setColorAttachmentFormats({renderContext.getImageFormat()})
.setVertexInput(bindingDescriptions, attributeDescriptions)
.build();
}
ModelRenderSystem::~ModelRenderSystem() {
log::trace("destroyed sophia::ModelRenderSystem");
}
void ModelRenderSystem::render(vk::CommandBuffer commandBuffer,
std::span<const MeshInstance> instances,
const FrameInfo& frameInfo) {
glm::mat4 viewProjection = frameInfo.camera.getViewProjection();
this->graphicsPipeline->bind(commandBuffer);
for (const MeshInstance& instance : instances) {
PushConstantData push{};
push.transform = viewProjection * instance.transform;
commandBuffer.pushConstants(
this->pipelineLayout.get(),
vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment,
0, sizeof(PushConstantData), &push);
instance.mesh->bind(commandBuffer);
instance.mesh->draw(commandBuffer);
}
}
void ModelRenderSystem::createPipelineLayout() {
vk::PushConstantRange pushConstantRange{};
pushConstantRange.stageFlags =
vk::ShaderStageFlagBits::eVertex | vk::ShaderStageFlagBits::eFragment;
pushConstantRange.offset = 0;
pushConstantRange.size = sizeof(PushConstantData);
vk::PipelineLayoutCreateInfo pipelineLayoutInfo = {};
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
try {
this->pipelineLayout =
this->device.get()->createPipelineLayoutUnique(pipelineLayoutInfo);
log::trace("created vk::PipelineLayout");
} catch (const vk::SystemError& err) {
log::fatal("failed to create vk::PipelineLayout");
throw std::runtime_error("failed to create vk::PipelineLayout");
}
}
} // namespace sophia