13 lines
273 B
GLSL
13 lines
273 B
GLSL
#version 450
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layout (location = 0) in vec4 fragColor;
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layout (location = 1) in vec2 fragUv;
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layout (location = 0) out vec4 outColor;
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layout (set = 0, binding = 0) uniform sampler2D spriteTexture;
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void main() {
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outColor = texture(spriteTexture, fragUv) * fragColor;
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}
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