Files
sophia/testbed/main.cpp
T
burkkyy 5e1caabde6 Add offscreen render targets and rename AssetRegistry to ResourceRegistry
Add a RenderTarget resource so the scene can render offscreen instead of
straight to the swapchain. The editor uses it to show the scene inside the
Viewport panel.

- Rename AssetRegistry to ResourceRegistry (AssetTraits -> ResourceTraits,
  assets() -> resources()) and move the pools from engine/src/assets to
  engine/src/resources. It now covers non-asset GPU resources as well.
- Replace loadMesh() with create<T>(...), and add create<RenderTarget>(),
  requestResize(), getExtent() and isAlive().
- Add RenderTarget and RenderTargetPool with RenderTargetHandle.
  Resizes are deferred and applied at the start of the next frame, when the
  GPU is idle.
- Add Application::setSceneTarget(). With no target set, the scene still
  renders to the swapchain. With a target set, the scene renders offscreen
  and the swapchain receives only the UI. Frame extent and camera projection
  follow the target's size.
- Add sophia::UI (Application::ui()) with image() and getTextureId() to draw
  a render target in an ImGui window, sizing the target to the available
  space. ImGuiRenderer now registers the target textures for this.
- ViewportPanel takes the UI and a target, and draws the scene image in place
  of the flat background fill.
- Update the testbed, the boids example, and the glossary for the rename.
2026-09-20 16:21:22 -07:00

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C++

#include <imgui.h>
#include <sophia/application.hpp>
#include <sophia/frame_info.hpp>
#include <sophia/ui/panel.hpp>
class Viewport : public sophia::Panel {
public:
Viewport(sophia::UI& ui, sophia::RenderTargetHandle target)
: Panel{{.name = "Viewport"}}, ui{ui}, target{target} {}
void onUpdate(const sophia::FrameInfo&) override {
ImGui::Text("Test ViewPort");
ui.image(target);
}
private:
sophia::UI& ui;
sophia::RenderTargetHandle target;
};
class Testbed : public sophia::Application {
public:
Testbed() : Application{{.width = 750, .height = 1000, .name = "Testbed"}} {}
void onCreate() override {
sophia::RenderTargetHandle target =
resources().create<sophia::RenderTarget>();
setSceneTarget(target);
panels().emplace<Viewport>(ui(), target);
}
};
SOPHIA_MAIN(Testbed)