set(NAME editor) set(ENGINE_NAME ${PROJECT_NAME}) file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS *.cpp src/*.cpp) add_library(${NAME}_deps INTERFACE) target_link_libraries(${NAME}_deps INTERFACE ${ENGINE_NAME} imguizmo ) target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17) set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/build") add_executable(editor ${SOURCES}) target_link_libraries(editor PRIVATE ${NAME}_deps) target_include_directories(editor PRIVATE "${CMAKE_SOURCE_DIR}/engine/include" "${CMAKE_SOURCE_DIR}/external/imgui" ) target_compile_definitions(editor PRIVATE EDITOR_SHADER_DIR="${CMAKE_CURRENT_SOURCE_DIR}/shaders" )