#include "inspector_panel.hpp" #include #include void InspectorPanel::onUpdate(const sophia::FrameInfo&) { char nameBuf[128]; std::snprintf(nameBuf, sizeof(nameBuf), "%s", name.c_str()); if (ImGui::InputText("Name", nameBuf, sizeof(nameBuf))) { name = nameBuf; } ImGui::Text("Tag: %s", tag.c_str()); ImGui::Separator(); if (ImGui::CollapsingHeader("Transform", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::DragFloat3("Position", &position.x, 0.1f); ImGui::DragFloat3("Rotation", &rotation.x, 0.1f); ImGui::DragFloat3("Scale", &scale.x, 0.1f); } if (ImGui::CollapsingHeader("Mesh Renderer", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("Mesh: %s", meshName.c_str()); ImGui::Text("Material: %s", materialName.c_str()); } if (ImGui::CollapsingHeader("Script", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("%s", scriptName.c_str()); } }