set(NAME testbed) set(ENGINE_NAME ${PROJECT_NAME}) file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS *.cpp src/*.cpp) add_library(deps INTERFACE) target_link_libraries(deps INTERFACE ${ENGINE_NAME} vulkan shaderc glfw glm imgui ) target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17) set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/build") add_executable(testbed main.cpp) target_link_libraries(testbed PRIVATE deps) target_include_directories(testbed PRIVATE "${CMAKE_SOURCE_DIR}/engine/include" "${CMAKE_SOURCE_DIR}/external/imgui" ) target_compile_definitions(testbed PRIVATE TESTBED_SHADER_DIR="${CMAKE_CURRENT_SOURCE_DIR}/shaders" )