#include #include #include "panels/asset_browser_panel.hpp" #include "panels/inspector_panel.hpp" #include "panels/scene_hierarchy_panel.hpp" #include "panels/viewport_panel.hpp" class Editor : public sophia::Application { public: Editor() : Application{{.width = 750, .height = 1000, .name = "Editor"}} {} void onCreate() override { std::cout << "Editor created" << std::endl; debugUI().show(); panels().emplace(); panels().emplace(); panels().emplace(); sophia::RenderTargetHandle sceneTarget = resources().create(); setSceneTarget(sceneTarget); panels().emplace(ui(), sceneTarget); panels().setDefaultLayout( {.left = {"Scene Hierarchy"}, .right = {"Inspector", "Frame Stats", "PanelRegistry"}, .bottom = {"Asset Browser", "Console"}, .center = {"Viewport"}}); } void onUpdate(const sophia::FrameInfo& frameInfo) override {} }; SOPHIA_MAIN(Editor)