# sandbox A playground for working out the implementation and architecture of new engine features. It can include the engine's internal backend headers (`engine/src`) as well as the public API, so you can use classes such as `Device`, `RenderContext`, `RenderGraph` and `SceneRenderer` directly. Prototype a feature here first. Once its design settles, move it into the engine and expose it through the public API, which [testbed](../testbed/README.md) exercises. Any `.cpp` file in this directory is compiled in automatically. ## Running ```sh dev sandbox [args...] ``` This builds the `debug` preset and runs `build/debug/bin/sandbox`. Shaders are loaded from `shaders/` (`SANDBOX_SHADER_DIR`).