# Vulkan playground. Links the engine (and its third-party libraries), and # can also include the engine's internal headers from engine/src. file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS *.cpp) add_executable(sandbox ${SOURCES}) target_compile_definitions(sandbox PRIVATE SANDBOX_SHADER_DIR="${CMAKE_CURRENT_SOURCE_DIR}/shaders" ) # engine/include comes in through the engine's public include path. target_include_directories(sandbox PRIVATE "${CMAKE_SOURCE_DIR}/engine/src" ) # The engine publicly provides vulkan, vma, shaderc, glfw, glm, imgui, entt # and Tracy, plus the GLM defines. The rest are engine-private. target_link_libraries(sandbox PRIVATE ${PROJECT_NAME} imguizmo stb_image )