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3 Commits

Author SHA1 Message Date
burkkyy 0b09aeb5d9 More changes 2026-09-26 02:03:11 -07:00
burkkyy 8a82df59ca cool viewport 2026-09-26 01:50:09 -07:00
burkkyy b24945ec9d Bunch of changes + fixes 2026-09-26 01:49:45 -07:00
18 changed files with 323 additions and 95 deletions
+5 -10
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@@ -21,16 +21,15 @@ class Editor : public sophia::Application {
sophia::SceneHandle sceneHandle = scenes().create(); sophia::SceneHandle sceneHandle = scenes().create();
sophia::Scene& scene = scenes().get(sceneHandle); sophia::Scene& scene = scenes().get(sceneHandle);
sophia::Entity camera = createDemoScene(scene); createDemoScene(scene);
panels().emplace<SceneHierarchyPanel>(scene, selected); panels().emplace<SceneHierarchyPanel>(scene, selected);
panels().emplace<InspectorPanel>(selected, textures); panels().emplace<InspectorPanel>(selected, textures);
panels().emplace<AssetBrowserPanel>(); panels().emplace<AssetBrowserPanel>();
sophia::RenderTargetHandle sceneTarget = sophia::RenderTargetHandle sceneTarget =
resources().create<sophia::RenderTarget>(); resources().create<sophia::RenderTarget>();
views().create( views().create({.scene = sceneHandle, .target = sceneTarget});
{.scene = sceneHandle, .target = sceneTarget, .camera = camera}); panels().emplace<ViewportPanel>(ui(), sceneTarget, scene, selected);
panels().emplace<ViewportPanel>(ui(), sceneTarget);
panels().setDefaultLayout( panels().setDefaultLayout(
{.left = {"Scene Hierarchy"}, {.left = {"Scene Hierarchy"},
@@ -42,10 +41,8 @@ class Editor : public sophia::Application {
void onUpdate(const sophia::FrameInfo& frameInfo) override {} void onUpdate(const sophia::FrameInfo& frameInfo) override {}
private: private:
sophia::Entity createDemoScene(sophia::Scene& scene) { void createDemoScene(sophia::Scene& scene) {
sophia::Entity camera = scene.createEntity("Main Camera"); scene.createCamera("Main Camera");
camera.addComponent<sophia::CameraComponent>();
scene.setActiveCamera(camera);
sophia::Entity checker = scene.createEntity("Checker"); sophia::Entity checker = scene.createEntity("Checker");
checker.getComponent<sophia::TransformComponent>().position = {-1.5f, 0.f, checker.getComponent<sophia::TransformComponent>().position = {-1.5f, 0.f,
@@ -66,8 +63,6 @@ class Editor : public sophia::Application {
sophia::SpriteComponent{.color = {0.25f, 0.45f, 0.95f, 0.6f}, sophia::SpriteComponent{.color = {0.25f, 0.45f, 0.95f, 0.6f},
.size = {2.f, 2.f}, .size = {2.f, 2.f},
.sortOrder = 1}); .sortOrder = 1});
return camera;
} }
sophia::TextureHandle createCheckerTexture() { sophia::TextureHandle createCheckerTexture() {
+175 -19
View File
@@ -2,7 +2,86 @@
#include <imgui.h> #include <imgui.h>
#include <array>
#include <optional>
#include <sophia/components.hpp>
#include <tuple>
namespace {
// Corners of the unit quad a SpriteComponent's model matrix maps to world.
constexpr std::array<glm::vec2, 4> UNIT_QUAD{
glm::vec2{0.f, 0.f}, glm::vec2{1.f, 0.f}, glm::vec2{1.f, 1.f},
glm::vec2{0.f, 1.f}};
const ImU32 SELECTION_COLOR = IM_COL32(255, 170, 40, 255);
} // namespace
ImVec2 ViewportPanel::ViewportTransform::worldToScreen(
const glm::vec3& world) const {
glm::vec4 clip = viewProjection * glm::vec4{world, 1.f};
glm::vec2 ndc = glm::vec2{clip} / clip.w;
// Vulkan NDC has +y pointing down, same as the screen.
return {origin.x + (ndc.x * 0.5f + 0.5f) * size.x,
origin.y + (ndc.y * 0.5f + 0.5f) * size.y};
}
glm::vec2 ViewportPanel::ViewportTransform::screenToWorld(
const ImVec2& screen) const {
glm::vec2 ndc{(screen.x - origin.x) / size.x * 2.f - 1.f,
(screen.y - origin.y) / size.y * 2.f - 1.f};
glm::vec4 world = inverseViewProjection * glm::vec4{ndc, 0.f, 1.f};
return glm::vec2{world} / world.w;
}
void ViewportPanel::onUpdate(const sophia::FrameInfo&) { void ViewportPanel::onUpdate(const sophia::FrameInfo&) {
drawToolbar();
ImGui::Separator();
const ImVec2 origin = ImGui::GetCursorScreenPos();
const ImVec2 size = ImGui::GetContentRegionAvail();
if (size.x < 1.0f || size.y < 1.0f) {
return;
}
ui.image(target);
// The image doesn't take mouse input, so without this, dragging in it
// would drag the window instead.
ImGui::SetCursorScreenPos(origin);
ImGui::InvisibleButton("##viewport", size);
ImDrawList* drawList = ImGui::GetWindowDrawList();
drawList->PushClipRect(origin, ImVec2(origin.x + size.x, origin.y + size.y),
true);
if (showGrid) {
drawGrid(origin, size);
}
sophia::Entity camera = scene.getActiveCamera();
if (camera && camera.hasComponent<sophia::CameraComponent>()) {
// Use the panel's size rather than the target's: the target is resized
// a frame late, and the mouse is over the panel.
float aspect = size.x / size.y;
glm::mat4 viewProjection =
camera.getComponent<sophia::CameraComponent>().getViewProjection(
camera.getComponent<sophia::TransformComponent>(), aspect);
ViewportTransform viewport{origin, size, viewProjection,
glm::inverse(viewProjection)};
handleInput(viewport);
drawSelection(viewport);
}
drawList->PopClipRect();
ImGui::SetCursorScreenPos(ImVec2(origin.x + 8.0f, origin.y + 8.0f));
ImGui::TextDisabled("%.0f x %.0f", size.x, size.y);
}
void ViewportPanel::drawToolbar() {
const struct { const struct {
const char* label; const char* label;
GizmoMode mode; GizmoMode mode;
@@ -17,30 +96,107 @@ void ViewportPanel::onUpdate(const sophia::FrameInfo&) {
ImGui::SameLine(); ImGui::SameLine();
} }
ImGui::Checkbox("Grid", &showGrid); ImGui::Checkbox("Grid", &showGrid);
}
ImGui::Separator(); void ViewportPanel::drawGrid(ImVec2 origin, ImVec2 size) {
constexpr float GRID_STEP = 40.0f;
const ImVec2 origin = ImGui::GetCursorScreenPos(); const ImU32 gridColor = IM_COL32(255, 255, 255, 18);
const ImVec2 size = ImGui::GetContentRegionAvail();
const ImVec2 end(origin.x + size.x, origin.y + size.y); const ImVec2 end(origin.x + size.x, origin.y + size.y);
ui.image(target);
ImDrawList* drawList = ImGui::GetWindowDrawList(); ImDrawList* drawList = ImGui::GetWindowDrawList();
for (float x = GRID_STEP; x < size.x; x += GRID_STEP) {
drawList->AddLine(ImVec2(origin.x + x, origin.y),
ImVec2(origin.x + x, end.y), gridColor);
}
for (float y = GRID_STEP; y < size.y; y += GRID_STEP) {
drawList->AddLine(ImVec2(origin.x, origin.y + y),
ImVec2(end.x, origin.y + y), gridColor);
}
}
if (showGrid) { void ViewportPanel::handleInput(const ViewportTransform& viewport) {
constexpr float GRID_STEP = 40.0f; const ImGuiIO& io = ImGui::GetIO();
const ImU32 gridColor = IM_COL32(255, 255, 255, 18);
for (float x = GRID_STEP; x < size.x; x += GRID_STEP) { if (ImGui::IsItemActivated()) {
drawList->AddLine(ImVec2(origin.x + x, origin.y), selected = pick(viewport.screenToWorld(io.MousePos));
ImVec2(origin.x + x, end.y), gridColor); dragging = selected && gizmoMode == GizmoMode::Move;
}
for (float y = GRID_STEP; y < size.y; y += GRID_STEP) {
drawList->AddLine(ImVec2(origin.x, origin.y + y),
ImVec2(end.x, origin.y + y), gridColor);
}
} }
ImGui::SetCursorScreenPos(ImVec2(origin.x + 8.0f, origin.y + 8.0f)); if (!ImGui::IsItemActive()) {
ImGui::TextDisabled("%.0f x %.0f", size.x, size.y); dragging = false;
return;
}
if (dragging && (io.MouseDelta.x != 0.f || io.MouseDelta.y != 0.f)) {
ImVec2 previous(io.MousePos.x - io.MouseDelta.x,
io.MousePos.y - io.MouseDelta.y);
glm::vec2 delta =
viewport.screenToWorld(io.MousePos) - viewport.screenToWorld(previous);
auto& transform = selected.getComponent<sophia::TransformComponent>();
transform.position.x += delta.x;
transform.position.y += delta.y;
}
}
void ViewportPanel::drawSelection(const ViewportTransform& viewport) {
if (!selected) {
return;
}
ImDrawList* drawList = ImGui::GetWindowDrawList();
const auto& transform = selected.getComponent<sophia::TransformComponent>();
if (selected.hasComponent<sophia::SpriteComponent>()) {
glm::mat4 model =
selected.getComponent<sophia::SpriteComponent>().getModel(transform);
std::array<ImVec2, 4> corners;
for (size_t i = 0; i < UNIT_QUAD.size(); i++) {
corners[i] = viewport.worldToScreen(
glm::vec3{model * glm::vec4{UNIT_QUAD[i], 0.f, 1.f}});
}
drawList->AddQuad(corners[0], corners[1], corners[2], corners[3],
SELECTION_COLOR, 2.0f);
}
// Mark the transform's position (the sprite's pivot), which is also all
// there is to show for entities without a sprite, such as the camera.
ImVec2 center = viewport.worldToScreen(transform.position);
drawList->AddCircle(center, 4.0f, SELECTION_COLOR, 0, 2.0f);
}
sophia::Entity ViewportPanel::pick(glm::vec2 world) {
sophia::Entity best;
std::optional<std::tuple<sophia::s32, float>> bestOrder;
scene.forEachEntity([&](sophia::Entity entity) {
if (!entity.hasComponent<sophia::SpriteComponent>()) {
return;
}
const auto& transform = entity.getComponent<sophia::TransformComponent>();
const auto& sprite = entity.getComponent<sophia::SpriteComponent>();
glm::mat4 model = sprite.getModel(transform);
// Zero size or scale; nothing to hit.
if (glm::determinant(model) == 0.f) {
return;
}
glm::vec4 local =
glm::inverse(model) * glm::vec4{world, transform.position.z, 1.f};
if (local.x < 0.f || local.x > 1.f || local.y < 0.f || local.y > 1.f) {
return;
}
// Same ordering the renderer draws in, so this is the one on top.
std::tuple order{sprite.sortOrder, transform.position.z};
if (!bestOrder || order >= *bestOrder) {
best = entity;
bestOrder = order;
}
});
return best;
} }
+39 -2
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@@ -1,27 +1,64 @@
#pragma once #pragma once
#include <sophia/entity.hpp>
#include <sophia/frame_info.hpp> #include <sophia/frame_info.hpp>
#include <sophia/handles.hpp> #include <sophia/handles.hpp>
#include <sophia/math.hpp>
#include <sophia/scene.hpp>
#include <sophia/ui/panel.hpp> #include <sophia/ui/panel.hpp>
#include <sophia/ui/ui.hpp> #include <sophia/ui/ui.hpp>
/**
* Shows the scene through its active camera. Click a sprite to select it,
* drag it to move it (in Move mode).
*
* Picking and moving are 2D: they assume an orthographic camera rotated only
* around Z, and work in the z = 0 plane.
*/
class ViewportPanel : public sophia::Panel { class ViewportPanel : public sophia::Panel {
public: public:
ViewportPanel(sophia::UI& ui, sophia::RenderTargetHandle target) ViewportPanel(sophia::UI& ui, sophia::RenderTargetHandle target,
sophia::Scene& scene, sophia::Entity& selected)
: Panel{{.name = "Viewport", : Panel{{.name = "Viewport",
.windowFlags = ImGuiWindowFlags_NoScrollbar | .windowFlags = ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse}}, ImGuiWindowFlags_NoScrollWithMouse}},
ui{ui}, ui{ui},
target{target} {} target{target},
scene{scene},
selected{selected} {}
void onUpdate(const sophia::FrameInfo& frameInfo) override; void onUpdate(const sophia::FrameInfo& frameInfo) override;
private: private:
// Where the scene image is on screen this frame, and the camera looking
// through it.
struct ViewportTransform {
ImVec2 origin;
ImVec2 size;
glm::mat4 viewProjection;
glm::mat4 inverseViewProjection;
ImVec2 worldToScreen(const glm::vec3& world) const;
glm::vec2 screenToWorld(const ImVec2& screen) const;
};
void drawToolbar();
void drawGrid(ImVec2 origin, ImVec2 size);
void handleInput(const ViewportTransform& viewport);
void drawSelection(const ViewportTransform& viewport);
// The top-most sprite under `world`, or a null Entity.
sophia::Entity pick(glm::vec2 world);
sophia::UI& ui; sophia::UI& ui;
sophia::RenderTargetHandle target; sophia::RenderTargetHandle target;
sophia::Scene& scene;
sophia::Entity& selected;
enum class GizmoMode { Move, Rotate, Scale }; enum class GizmoMode { Move, Rotate, Scale };
GizmoMode gizmoMode = GizmoMode::Move; GizmoMode gizmoMode = GizmoMode::Move;
bool showGrid = true; bool showGrid = true;
// Set while a drag that started on the selected entity is moving it.
bool dragging = false;
}; };
+17
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@@ -66,6 +66,14 @@ struct SpriteComponent {
// Higher draws on top. Ties are broken by the transform's position.z. // Higher draws on top. Ties are broken by the transform's position.z.
s32 sortOrder = 0; s32 sortOrder = 0;
// Maps the unit quad (0, 0)-(1, 1) to world space: to the sprite's
// rectangle around its pivot, then by `transform`.
glm::mat4 getModel(const TransformComponent& transform) const {
return transform.mat4() *
glm::translate(glm::mat4{1.f}, glm::vec3{-pivot * size, 0.f}) *
glm::scale(glm::mat4{1.f}, glm::vec3{size, 1.f});
}
}; };
struct CameraComponent { struct CameraComponent {
@@ -98,6 +106,15 @@ struct CameraComponent {
return glm::ortho(-halfWidth, halfWidth, -halfHeight, halfHeight, return glm::ortho(-halfWidth, halfWidth, -halfHeight, halfHeight,
ortho.nearPlane, ortho.farPlane); ortho.nearPlane, ortho.farPlane);
} }
// World -> clip space for this camera placed by `transform`. The view
// ignores the transform's scale; zoom is the projection's job.
glm::mat4 getViewProjection(const TransformComponent& transform,
float aspect) const {
glm::mat4 world = glm::translate(glm::mat4{1.f}, transform.position) *
glm::mat4_cast(transform.rotation);
return getProjection(aspect) * glm::inverse(world);
}
}; };
} // namespace sophia } // namespace sophia
+4 -5
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@@ -13,18 +13,17 @@ class Scene {
Scene(); Scene();
~Scene(); ~Scene();
// Every entity gets a TagComponent (named `name`) and a TransformComponent.
Entity createEntity(const std::string& name = {}); Entity createEntity(const std::string& name = {});
void destroyEntity(Entity entity); void destroyEntity(Entity entity);
Entity createCamera(const std::string& name = "Camera");
/** Calls `fn(Entity)` for every live entity. Defined in entity.hpp. */ /** Calls `fn(Entity)` for every live entity. Defined in entity.hpp. */
template <typename Fn> template <typename Fn>
void forEachEntity(Fn&& fn); void forEachEntity(Fn&& fn);
// The camera a render request uses when it doesn't name one. Null until Entity getActiveCamera();
// set. void setActiveCamera(Entity camera);
entt::entity getActiveCamera() const { return activeCamera; }
void setActiveCamera(entt::entity camera) { activeCamera = camera; }
private: private:
friend class Entity; friend class Entity;
+2
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@@ -19,6 +19,8 @@ class SceneRegistry {
const Scene& get(SceneHandle handle) const { return pool.get(handle); } const Scene& get(SceneHandle handle) const { return pool.get(handle); }
Scene& get(SceneHandle handle) { return pool.get(handle); } Scene& get(SceneHandle handle) { return pool.get(handle); }
const Scene& peek(SceneHandle handle) const { return pool.get(handle); }
void release(SceneHandle handle) { pool.release(handle); } void release(SceneHandle handle) { pool.release(handle); }
bool isAlive(SceneHandle handle) const { return pool.isAlive(handle); } bool isAlive(SceneHandle handle) const { return pool.isAlive(handle); }
+3 -2
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@@ -17,8 +17,9 @@ enum class ClearFlags : u8 {
struct SceneView { struct SceneView {
SceneHandle scene = INVALID_HANDLE; SceneHandle scene = INVALID_HANDLE;
RenderTargetHandle target = INVALID_HANDLE; RenderTargetHandle target =
Entity camera; INVALID_HANDLE; // null implies render to swapchain
Entity camera; // null implies use scene's active camera
vec4 viewport{0.0f, 0.0f, 1.0f, 1.0f}; vec4 viewport{0.0f, 0.0f, 1.0f, 1.0f};
@@ -35,6 +35,10 @@ class SceneViewRegistry {
return pool.get(handle); return pool.get(handle);
} }
const SceneView& peek(SceneViewHandle handle) const {
return pool.get(handle);
}
void release(SceneViewHandle handle) { void release(SceneViewHandle handle) {
isRenderQueueDirty = true; isRenderQueueDirty = true;
pool.release(handle); pool.release(handle);
+22 -9
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@@ -6,6 +6,7 @@
#include <cstddef> #include <cstddef>
#include <glm/glm.hpp> #include <glm/glm.hpp>
#include <map> #include <map>
#include <set>
#include <sophia/application.hpp> #include <sophia/application.hpp>
#include <sophia/util/logger.hpp> #include <sophia/util/logger.hpp>
#include <string> #include <string>
@@ -87,11 +88,12 @@ class Application::Impl {
PanelRegistry& panelRegistry = this->application.panelRegistry; PanelRegistry& panelRegistry = this->application.panelRegistry;
SceneRegistry& sceneRegistry = this->application.sceneRegistry; SceneRegistry& sceneRegistry = this->application.sceneRegistry;
SceneViewRegistry& sceneViewRegistry = this->application.sceneViewRegistry; SceneViewRegistry& sceneViewRegistry = this->application.sceneViewRegistry;
const SceneViewRegistry& sceneViewRegistryConst =
this->application.sceneViewRegistry;
imguiRenderer.setDefaultLayout(panelRegistry.getDefaultLayout()); imguiRenderer.setDefaultLayout(panelRegistry.getDefaultLayout());
// Views already warned about having no camera, so each warns once.
std::set<SceneViewHandle> viewsWithoutCamera;
auto startTime = std::chrono::high_resolution_clock::now(); auto startTime = std::chrono::high_resolution_clock::now();
auto currentTime = startTime; auto currentTime = startTime;
u32 frameIndex = 0; u32 frameIndex = 0;
@@ -148,8 +150,8 @@ class Application::Impl {
graph.importImage(renderContext.getCurrentImage(), Access::Present); graph.importImage(renderContext.getCurrentImage(), Access::Present);
std::map<RenderTargetHandle, ImageRef> viewTargets; std::map<RenderTargetHandle, ImageRef> viewTargets;
for (SceneViewHandle handle : sceneViewRegistryConst.GetRenderQueue()) { for (SceneViewHandle handle : sceneViewRegistry.GetRenderQueue()) {
const SceneView& view = sceneViewRegistryConst.get(handle); const SceneView& view = sceneViewRegistry.peek(handle);
if (!sceneRegistry.isAlive(view.scene) || if (!sceneRegistry.isAlive(view.scene) ||
!renderTargetPool.isAlive(view.target)) { !renderTargetPool.isAlive(view.target)) {
continue; continue;
@@ -172,12 +174,23 @@ class Application::Impl {
: vk::AttachmentLoadOp::eLoad, : vk::AttachmentLoadOp::eLoad,
{color.r, color.g, color.b, color.a}); {color.r, color.g, color.b, color.a});
}, },
[&sceneRenderer, &sceneViewRegistryConst, [&sceneRenderer, &sceneRegistry, &sceneViewRegistry,
handle](vk::CommandBuffer commandBuffer) { &viewsWithoutCamera, handle](vk::CommandBuffer commandBuffer) {
const SceneView& view = sceneViewRegistryConst.get(handle); const SceneView& view = sceneViewRegistry.peek(handle);
if (view.camera) { Entity camera =
sceneRenderer.render(commandBuffer, view); view.camera ? view.camera
: sceneRegistry.get(view.scene).getActiveCamera();
// No camera to look through: the target is just cleared.
if (!camera) {
if (viewsWithoutCamera.insert(handle).second) {
log::warning(
"scene view has no camera and its scene has no active "
"camera; it will only be cleared (see "
"Scene::createCamera)");
}
return;
} }
sceneRenderer.render(commandBuffer, view, camera);
}); });
} }
+7 -5
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@@ -91,12 +91,13 @@ void ImGuiRenderer::beginFrame() {
} }
ImTextureID ImGuiRenderer::getTextureId(RenderTargetHandle handle) { ImTextureID ImGuiRenderer::getTextureId(RenderTargetHandle handle) {
vk::ImageView view = const RenderTarget& target = resources.renderTargetPool.get(handle);
resources.renderTargetPool.get(handle).getImage().getView(); vk::ImageView view = target.getImage().getView();
auto it = textures.find(handle.index); auto it = textures.find(handle.index);
if (it != textures.end()) { if (it != textures.end()) {
if (it->second.generation == handle.generation && it->second.view == view) { if (it->second.generation == handle.generation &&
it->second.version == target.getVersion()) {
return (ImTextureID)it->second.descriptorSet; return (ImTextureID)it->second.descriptorSet;
} }
ImGui_ImplVulkan_RemoveTexture(it->second.descriptorSet); ImGui_ImplVulkan_RemoveTexture(it->second.descriptorSet);
@@ -107,7 +108,8 @@ ImTextureID ImGuiRenderer::getTextureId(RenderTargetHandle handle) {
// left in once the scene pass has finished. // left in once the scene pass has finished.
VkDescriptorSet descriptorSet = ImGui_ImplVulkan_AddTexture( VkDescriptorSet descriptorSet = ImGui_ImplVulkan_AddTexture(
static_cast<VkImageView>(view), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); static_cast<VkImageView>(view), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
textures[handle.index] = {handle.generation, view, descriptorSet}; textures[handle.index] = {handle.generation, target.getVersion(),
descriptorSet};
return (ImTextureID)descriptorSet; return (ImTextureID)descriptorSet;
} }
@@ -120,7 +122,7 @@ void ImGuiRenderer::releaseStaleTextures() {
bool stale = bool stale =
!renderTargetPool.isAlive(handle) || !renderTargetPool.isAlive(handle) ||
renderTargetPool.get(handle).getImage().getView() != it->second.view; renderTargetPool.get(handle).getVersion() != it->second.version;
if (stale) { if (stale) {
ImGui_ImplVulkan_RemoveTexture(it->second.descriptorSet); ImGui_ImplVulkan_RemoveTexture(it->second.descriptorSet);
it = textures.erase(it); it = textures.erase(it);
+1 -1
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@@ -37,7 +37,7 @@ class ImGuiRenderer {
struct Texture { struct Texture {
u32 generation; u32 generation;
vk::ImageView view; u32 version;
VkDescriptorSet descriptorSet; VkDescriptorSet descriptorSet;
}; };
+14 -32
View File
@@ -14,19 +14,13 @@ SceneRenderer::SceneRenderer(const SceneRegistry& sceneRegistry,
resources{resources}, resources{resources},
spriteRenderSystem{device, colorFormat, resources} {} spriteRenderSystem{device, colorFormat, resources} {}
SceneRenderer::~SceneRenderer() {}
void SceneRenderer::beginFrame(u32 frameIndex) { void SceneRenderer::beginFrame(u32 frameIndex) {
this->spriteRenderSystem.beginFrame(frameIndex); this->spriteRenderSystem.beginFrame(frameIndex);
} }
void SceneRenderer::render(vk::CommandBuffer commandBuffer, void SceneRenderer::render(vk::CommandBuffer commandBuffer,
const SceneView& sceneView) { const SceneView& sceneView, Entity camera) {
const Scene& scene = this->sceneRegistry.get(sceneView.scene); SOPHIA_ASSERT(camera.hasComponent<CameraComponent>(),
const entt::registry& registry = scene.registry;
entt::entity camera = sceneView.camera;
SOPHIA_ASSERT(registry.all_of<CameraComponent>(camera),
"camera does not have camera component!"); "camera does not have camera component!");
vk::Extent2D extent = vk::Extent2D extent =
@@ -34,17 +28,12 @@ void SceneRenderer::render(vk::CommandBuffer commandBuffer,
float aspect = float aspect =
static_cast<float>(extent.width) / static_cast<float>(extent.height); static_cast<float>(extent.width) / static_cast<float>(extent.height);
// The view matrix ignores the camera's scale; zoom is the projection's job.
glm::mat4 cameraWorld{1.f};
if (const auto* transform = registry.try_get<TransformComponent>(camera)) {
cameraWorld = glm::translate(glm::mat4{1.f}, transform->position) *
glm::mat4_cast(transform->rotation);
}
glm::mat4 viewProjection = glm::mat4 viewProjection =
registry.get<CameraComponent>(camera).getProjection(aspect) * camera.getComponent<CameraComponent>().getViewProjection(
glm::inverse(cameraWorld); camera.getComponent<TransformComponent>(), aspect);
renderSprites(commandBuffer, scene, viewProjection); renderSprites(commandBuffer, this->sceneRegistry.get(sceneView.scene),
viewProjection);
// TODO: meshes. Group MeshComponent entities by mesh and draw each group // TODO: meshes. Group MeshComponent entities by mesh and draw each group
// (instanced), as sprites are grouped by texture. // (instanced), as sprites are grouped by texture.
@@ -53,8 +42,7 @@ void SceneRenderer::render(vk::CommandBuffer commandBuffer,
void SceneRenderer::renderSprites(vk::CommandBuffer commandBuffer, void SceneRenderer::renderSprites(vk::CommandBuffer commandBuffer,
const Scene& scene, const Scene& scene,
const glm::mat4& viewProjection) { const glm::mat4& viewProjection) {
std::vector<SpriteDrawItem>& items = this->spriteDrawItems; this->spriteDrawItems.clear();
items.clear();
auto view = auto view =
scene.registry.view<const TransformComponent, const SpriteComponent>(); scene.registry.view<const TransformComponent, const SpriteComponent>();
@@ -63,28 +51,22 @@ void SceneRenderer::renderSprites(vk::CommandBuffer commandBuffer,
? sprite.texture ? sprite.texture
: this->resources.whiteTexture; : this->resources.whiteTexture;
// Unit quad -> sprite rectangle around its pivot -> world. this->spriteDrawItems.push_back(
glm::mat4 model = {sprite.sortOrder,
transform.mat4() * transform.position.z,
glm::translate(glm::mat4{1.f}, texture,
glm::vec3{-sprite.pivot * sprite.size, 0.f}) * {sprite.getModel(transform), sprite.color, sprite.uvRect}});
glm::scale(glm::mat4{1.f}, glm::vec3{sprite.size, 1.f});
items.push_back({sprite.sortOrder,
transform.position.z,
texture,
{model, sprite.color, sprite.uvRect}});
} }
// Texture is the last key so that sprites whose order doesn't matter // Texture is the last key so that sprites whose order doesn't matter
// relative to each other still end up in as few batches as possible. // relative to each other still end up in as few batches as possible.
std::ranges::sort(items, {}, [](const SpriteDrawItem& item) { std::ranges::sort(this->spriteDrawItems, {}, [](const SpriteDrawItem& item) {
return std::tuple{item.sortOrder, item.depth, item.texture}; return std::tuple{item.sortOrder, item.depth, item.texture};
}); });
this->spriteInstances.clear(); this->spriteInstances.clear();
this->spriteBatches.clear(); this->spriteBatches.clear();
for (const SpriteDrawItem& item : items) { for (const SpriteDrawItem& item : this->spriteDrawItems) {
auto index = static_cast<u32>(this->spriteInstances.size()); auto index = static_cast<u32>(this->spriteInstances.size());
this->spriteInstances.push_back(item.instance); this->spriteInstances.push_back(item.instance);
+5 -4
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@@ -21,14 +21,15 @@ class SceneRenderer {
SceneRenderer(const SceneRegistry& sceneRegistry, ResourceRegistry& resources, SceneRenderer(const SceneRegistry& sceneRegistry, ResourceRegistry& resources,
Device& device, vk::Format colorFormat); Device& device, vk::Format colorFormat);
~SceneRenderer();
// Call once per frame, before any render(). // Call once per frame, before any render().
void beginFrame(u32 frameIndex); void beginFrame(u32 frameIndex);
// Records `sceneView` into `commandBuffer`. Rendering into the view's // Records `sceneView` as seen through `camera` (an entity of the view's
// target must already have begun. // scene with a CameraComponent) into `commandBuffer`. Rendering into the
void render(vk::CommandBuffer commandBuffer, const SceneView& sceneView); // view's target must already have begun.
void render(vk::CommandBuffer commandBuffer, const SceneView& sceneView,
Entity camera);
private: private:
struct SpriteDrawItem { struct SpriteDrawItem {
+1
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@@ -39,6 +39,7 @@ void RenderTarget::applyPendingResize() {
} }
void RenderTarget::create(u32 width, u32 height) { void RenderTarget::create(u32 width, u32 height) {
this->version++;
this->image = Image::Builder(this->device) this->image = Image::Builder(this->device)
.setExtent(width, height) .setExtent(width, height)
.setFormat(this->format) .setFormat(this->format)
+2
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@@ -27,6 +27,7 @@ class RenderTarget {
Image& getImage() const { return *this->image; } Image& getImage() const { return *this->image; }
vk::Extent2D getExtent() const; vk::Extent2D getExtent() const;
u32 getVersion() const { return this->version; }
void requestResize(u32 width, u32 height); void requestResize(u32 width, u32 height);
@@ -46,6 +47,7 @@ class RenderTarget {
std::unique_ptr<Image> image; std::unique_ptr<Image> image;
std::optional<vk::Extent2D> pendingExtent; std::optional<vk::Extent2D> pendingExtent;
u32 version = 0;
}; };
} // namespace sophia } // namespace sophia
+18
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@@ -16,6 +16,24 @@ Entity Scene::createEntity(const std::string& name) {
return entity; return entity;
} }
Entity Scene::createCamera(const std::string& name) {
Entity camera = createEntity(name);
camera.addComponent<CameraComponent>();
if (this->activeCamera == entt::null) {
this->activeCamera = camera;
}
return camera;
}
Entity Scene::getActiveCamera() {
if (this->activeCamera == entt::null) {
return {};
}
return {this->activeCamera, this};
}
void Scene::setActiveCamera(Entity camera) { this->activeCamera = camera; }
void Scene::destroyEntity(Entity entity) { void Scene::destroyEntity(Entity entity) {
if (this->activeCamera == entity) { if (this->activeCamera == entity) {
this->activeCamera = entt::null; this->activeCamera = entt::null;
+3 -3
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@@ -87,6 +87,8 @@ class Boids2D : public sophia::Application {
[this](sophia::KeyReleasedEvent& e) { [this](sophia::KeyReleasedEvent& e) {
setScrollKeyHeld(e.getKeyCode(), false); setScrollKeyHeld(e.getKeyCode(), false);
}); });
debugUI().show();
} }
void onCreate() override { void onCreate() override {
@@ -110,8 +112,7 @@ class Boids2D : public sophia::Application {
sceneHandle = scenes().create(); sceneHandle = scenes().create();
sophia::Scene& scene = scenes().get(sceneHandle); sophia::Scene& scene = scenes().get(sceneHandle);
cameraEntity = scene.createEntity("Camera"); cameraEntity = scene.createCamera();
cameraEntity.addComponent<sophia::CameraComponent>();
std::uniform_real_distribution<float> tint{0.0f, 1.0f}; std::uniform_real_distribution<float> tint{0.0f, 1.0f};
for (Boid& boid : boids) { for (Boid& boid : boids) {
@@ -127,7 +128,6 @@ class Boids2D : public sophia::Application {
target = resources().create<sophia::RenderTarget>(); target = resources().create<sophia::RenderTarget>();
views().create({.scene = sceneHandle, views().create({.scene = sceneHandle,
.target = target, .target = target,
.camera = cameraEntity,
.clearColor = {0.01f, 0.01f, 0.02f, 1.0f}}); .clearColor = {0.01f, 0.01f, 0.02f, 1.0f}});
panels().emplace<ViewportPanel>(ui(), target); panels().emplace<ViewportPanel>(ui(), target);
+1 -3
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@@ -40,8 +40,7 @@ class ImageViewer : public sophia::Application {
sophia::SceneHandle sceneHandle = scenes().create(); sophia::SceneHandle sceneHandle = scenes().create();
sophia::Scene& scene = scenes().get(sceneHandle); sophia::Scene& scene = scenes().get(sceneHandle);
camera = scene.createEntity("Camera"); camera = scene.createCamera();
camera.addComponent<sophia::CameraComponent>();
sophia::TextureHandle texture = resources().load<sophia::Texture>(path); sophia::TextureHandle texture = resources().load<sophia::Texture>(path);
imageSize = resources().getExtent(texture); imageSize = resources().getExtent(texture);
@@ -54,7 +53,6 @@ class ImageViewer : public sophia::Application {
target = resources().create<sophia::RenderTarget>(); target = resources().create<sophia::RenderTarget>();
views().create({.scene = sceneHandle, views().create({.scene = sceneHandle,
.target = target, .target = target,
.camera = camera,
.clearColor = {0.1f, 0.1f, 0.15f, 1.f}}); .clearColor = {0.1f, 0.1f, 0.15f, 1.f}});
panels().emplace<ViewportPanel>(ui(), target); panels().emplace<ViewportPanel>(ui(), target);