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14 Commits

Author SHA1 Message Date
burkkyy 17fe9de756 using engine types 2026-10-25 22:46:35 -07:00
burkkyy 2f5268fef6 shader reflect testing 2026-10-22 07:12:25 +00:00
burkkyy 09a6c0283a sandbox updates 2026-10-07 11:51:14 -07:00
burkkyy 3784d0fdec engine backend updates to create buffer to include the vma info 2026-10-07 11:51:01 -07:00
burkkyy bfc96bac2b added readme's 2026-10-06 01:24:16 -07:00
burkkyy 0f0b0d1434 Merge pull request 'Adding in sandbox + Logger upgrade' (#80) from sandbox into main
Reviewed-on: #80
2026-10-06 01:20:21 -07:00
burkkyy 777e407d67 sandbox simplfy 2026-10-06 01:16:28 -07:00
burkkyy e32e5f911f sandbox copying current application 2026-10-05 02:17:32 -07:00
burkkyy 5b2d50a925 stubbing out conway game of life 2026-10-05 02:16:55 -07:00
burkkyy f6f4f8b7c9 fixes to buffer class 2026-10-05 02:16:37 -07:00
burkkyy b6098d4dc6 New logger 2026-10-04 23:14:17 -07:00
burkkyy b31c120691 bumping project cxx version to 23 2026-10-04 22:54:07 -07:00
burkkyy 3c3fcfdd6b removing fmt 2026-10-04 22:52:07 -07:00
burkkyy 9538add3ac Using version 1.12.0 of fmt in project 2026-10-04 22:43:09 -07:00
42 changed files with 745 additions and 209 deletions
-3
View File
@@ -14,6 +14,3 @@
[submodule "third_party/ImGuizmo"]
path = third_party/ImGuizmo
url = https://github.com/CedricGuillemet/ImGuizmo.git
[submodule "third_party/fmt"]
path = third_party/fmt
url = https://github.com/fmtlib/fmt
+1 -1
View File
@@ -5,7 +5,7 @@ set(NAME sophia)
project(${NAME} VERSION 0.0.0)
enable_language(CXX)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
+1 -1
View File
@@ -10,7 +10,7 @@ target_link_libraries(${NAME}_deps INTERFACE
imguizmo
)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/build")
add_executable(editor ${SOURCES})
+7 -2
View File
@@ -1,8 +1,13 @@
#pragma once
#include <format>
#include <sophia/util/logger.hpp>
#include <utility>
template <typename... Args>
void log(Args... args) {
sophia::log::print("\033[1;38;2;170;90;255m[editor]\033[0m", args...);
void log(std::format_string<Args...> fmt, Args&&... args) {
if constexpr (sophia::log::enabled) {
sophia::log::print("\033[1;38;2;170;90;255m[editor]\033[0m {}",
std::format(fmt, std::forward<Args>(args)...));
}
}
+2 -2
View File
@@ -11,7 +11,7 @@ namespace sophia {
struct TagComponent {
std::string tag; // entt::hashed_string ?
uint32_t mask = 0;
u32 mask = 0;
};
struct TransformComponent {
@@ -100,7 +100,7 @@ struct CameraComponent {
float farPlane = 100.f;
};
enum class Projection { Orthographic, Perspective };
enum class Projection : u8 { Orthographic, Perspective };
Projection projection = Projection::Orthographic;
Orthographic ortho;
+6 -4
View File
@@ -83,7 +83,7 @@ class EventSystem {
this->eventDelegates[eventType] =
std::make_unique<std::any>(EventDelegate<E>());
log::trace("EventSystem creating new event type: ", eventType);
log::trace("EventSystem creating new event type: {}", eventType);
}
EventDelegate<E>& delegate =
@@ -102,7 +102,7 @@ class EventSystem {
this->eventDelegates[eventType] =
std::make_unique<std::any>(EventDelegate<E>());
log::trace("EventSystem creating new event type: ", eventType);
log::trace("EventSystem creating new event type: {}", eventType);
}
EventDelegate<E>& delegate =
@@ -124,12 +124,14 @@ class EventSystem {
std::any_cast<EventDelegate<E>&>(*this->eventDelegates.at(eventType));
delegate.invoke(event);
} catch (const std::out_of_range& error) {
log::error("event dispatch failed: ", event.toString());
log::error("event dispatch failed: {}", event.toString());
}
}
private:
EventSystem() { log::info("EventSystem Initialized: ", this); }
EventSystem() {
log::info("EventSystem Initialized: {}", static_cast<const void*>(this));
}
~EventSystem() { log::info("EventSystem Destroyed"); }
std::unordered_map<EventType, std::unique_ptr<std::any>> eventDelegates;
+1 -1
View File
@@ -38,7 +38,7 @@ class PanelRegistry {
const T& get(PanelHandle handle) const {
const Panel& panel = get(handle);
SOPHIA_ASSERT(dynamic_cast<const T*>(&panel) != nullptr,
"PanelHandle does not refer to a", typeid(T).name());
"PanelHandle does not refer to a {}", typeid(T).name());
return static_cast<const T&>(panel);
}
+7 -3
View File
@@ -1,7 +1,9 @@
/**
* Usage:
* SOPHIA_ASSERT(pipelineLayout != nullptr);
* SOPHIA_ASSERT(index < count, "index", index, "out of bounds:", count);
* SOPHIA_ASSERT(index < count, "index {} out of bounds: {}", index, count);
*
* The optional message is a std::format string, checked at compile time.
*
* Compiled out entirely in release (NDEBUG) builds, matching <cassert>'s
* assert() semantics: don't rely on side effects inside the condition.
@@ -10,14 +12,16 @@
#pragma once
#include <cstdlib>
#include <format>
#include <sophia/util/logger.hpp>
#ifndef NDEBUG
#define SOPHIA_ASSERT(condition, ...) \
do { \
if (!(condition)) { \
::sophia::log::fatal("Assertion failed:", #condition, "at", __FILE__, \
":", __LINE__ __VA_OPT__(, ) __VA_ARGS__); \
::sophia::log::fatal( \
"Assertion failed: {} at {}:{}" __VA_OPT__(" - {}"), #condition, \
__FILE__, __LINE__ __VA_OPT__(, ::std::format(__VA_ARGS__))); \
std::abort(); \
} \
} while (false)
+8 -5
View File
@@ -2,13 +2,12 @@
#include <functional>
#include <memory>
#include <sophia/util/logger.hpp>
#include <stdexcept>
#include <string>
#include <typeinfo>
#include <vector>
#include <sophia/util/logger.hpp>
#define DEFAULT_DELEGATE_FUNCTOR_ALLOC 5
namespace sophia {
@@ -39,7 +38,9 @@ class expired_weak_object : public std::runtime_error {
template <class O, typename... A>
std::function<void(A...)> createWeakFunction(void (O::*method)(A...),
std::shared_ptr<O> obj) {
if (!obj) { throw std::invalid_argument("method and obj must not be null"); }
if (!obj) {
throw std::invalid_argument("method and obj must not be null");
}
std::weak_ptr<O> weakObj = obj;
@@ -82,7 +83,7 @@ class Delegate {
try {
this->functors[i](std::forward<A>(args)...);
} catch (const expired_weak_object& e) {
log::error("delegate invoke error: ", e.what());
log::error("delegate invoke error: {}", e.what());
deadFunctorIndexs.push_back(i);
}
}
@@ -97,7 +98,9 @@ class Delegate {
void operator=(Functor c) {
clear();
if (c != nullptr) { add(c); }
if (c != nullptr) {
add(c);
}
}
void operator+=(Functor c) { add(c); }
+88 -80
View File
@@ -1,23 +1,36 @@
/**
* Lots of work still needs to be done in here.
* std::format-style logging. Format strings are checked at compile time.
*
* Usage:
* using namespace sophia;
* log::fatal("fatal message")
* log::info("Infomation message")
* log::fatal("failed to load {}", path)
* log::info("loaded {} meshes in {:.2f}ms", count, ms)
* log::debug("value: {}", x) // prefixed with file:line
* log::print("no prefix, just the message")
*
* Everything is compiled out in release (NDEBUG) builds.
*
* TODO Impl some form of log error handling
*/
#pragma once
#include <iostream>
#include <sophia/types.hpp>
#include <cstdio>
#include <format>
#include <print>
#include <source_location>
#include <string_view>
#include <type_traits>
#include <utility>
namespace sophia::log {
#ifndef NDEBUG
inline constexpr bool enabled = true;
#else
inline constexpr bool enabled = false;
#endif // !NDEBUG
enum class LEVEL {
NONE,
FATAL,
@@ -29,118 +42,113 @@ enum class LEVEL {
TRACE,
};
// Helper print functions
#define LOG_PRINT_HELPER(MSG) std::cout << MSG
#define LOG_PREFIX_FATAL LOG_PRINT_HELPER("\033[1;91m[FATAL]\033[0m ")
#define LOG_PREFIX_ERROR LOG_PRINT_HELPER("\033[1;31m[ERROR]\033[0m ")
#define LOG_PREFIX_WARNING LOG_PRINT_HELPER("\033[1;33m[WARNING]\033[0m ")
#define LOG_PREFIX_INFO LOG_PRINT_HELPER("\033[32m[INFO]\033[0m ")
#define LOG_PREFIX_VERBOSE LOG_PRINT_HELPER("\033[36m[VERBOSE]\033[0m ")
#define LOG_PREFIX_DEBUG LOG_PRINT_HELPER("\033[1;34m[DEBUG]\033[0m ")
#define LOG_PREFIX_TRACE LOG_PRINT_HELPER("\033[1;90m[TRACE]\033[0m ")
namespace detail {
template <typename... Args>
void log(LEVEL level = LEVEL::NONE, Args... args) {
#ifndef NDEBUG
constexpr std::string_view prefix(LEVEL level) {
switch (level) {
case LEVEL::FATAL:
LOG_PREFIX_FATAL;
break;
return "\033[1;91m[FATAL]\033[0m ";
case LEVEL::ERROR:
LOG_PREFIX_ERROR;
break;
return "\033[1;31m[ERROR]\033[0m ";
case LEVEL::WARNING:
LOG_PREFIX_WARNING;
break;
return "\033[1;33m[WARNING]\033[0m ";
case LEVEL::INFO:
LOG_PREFIX_INFO;
break;
return "\033[32m[INFO]\033[0m ";
case LEVEL::VERBOSE:
LOG_PREFIX_VERBOSE;
break;
// case LEVEL::DEBUGGING:
// LOG_PREFIX_DEBUG;
// break;
return "\033[36m[VERBOSE]\033[0m ";
case LEVEL::DEBUGGING:
return "\033[1;34m[DEBUG]\033[0m ";
case LEVEL::TRACE:
LOG_PREFIX_TRACE;
break;
return "\033[1;90m[TRACE]\033[0m ";
default:
std::cout << "\033[1;90m[LOG]\033[0m ";
break;
return "\033[1;90m[LOG]\033[0m ";
}
}
((std::cout << ' ' << std::forward<Args>(args)), ...);
std::cout << std::endl;
#else
(void)level;
(void)std::initializer_list<int>{((void)args, 0)...};
#endif // !NDEBUG
inline void write(std::string_view prefix, std::string_view message) {
std::println(stdout, "{}{}", prefix, message);
std::fflush(stdout);
}
// Captures the caller's location alongside the format string, since a
// defaulted std::source_location parameter can't follow a parameter pack.
template <typename... Args>
struct FormatWithLocation {
std::format_string<Args...> fmt;
std::source_location location;
template <typename S>
requires std::is_convertible_v<const S&, std::string_view>
consteval FormatWithLocation(
const S& fmt,
std::source_location location = std::source_location::current())
: fmt(fmt), location(location) {}
};
} // namespace detail
template <typename... Args>
void log(LEVEL level, std::format_string<Args...> fmt, Args&&... args) {
if constexpr (enabled) {
detail::write(detail::prefix(level),
std::format(fmt, std::forward<Args>(args)...));
}
}
template <typename... Args>
void fatal(Args... args) {
log(LEVEL::FATAL, args...);
void fatal(std::format_string<Args...> fmt, Args&&... args) {
log(LEVEL::FATAL, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void error(Args... args) {
log(LEVEL::ERROR, args...);
void error(std::format_string<Args...> fmt, Args&&... args) {
log(LEVEL::ERROR, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void warning(Args... args) {
log(LEVEL::WARNING, args...);
void warning(std::format_string<Args...> fmt, Args&&... args) {
log(LEVEL::WARNING, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void info(Args... args) {
log(LEVEL::INFO, args...);
void info(std::format_string<Args...> fmt, Args&&... args) {
log(LEVEL::INFO, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void verbose(Args... args) {
log(LEVEL::VERBOSE, args...);
void verbose(std::format_string<Args...> fmt, Args&&... args) {
log(LEVEL::VERBOSE, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void debug(const char* file, u16 line, Args... args) {
#ifndef NDEBUG
LOG_PREFIX_DEBUG;
std::cout << file << "::" << line;
((std::cout << ' ' << std::forward<Args>(args)), ...);
std::cout << std::endl;
#else
(void)file;
(void)line;
(void)std::initializer_list<int>{((void)args, 0)...};
#endif // !NDEBUG
void debug(detail::FormatWithLocation<std::type_identity_t<Args>...> fmt,
Args&&... args) {
if constexpr (enabled) {
detail::write(
detail::prefix(LEVEL::DEBUGGING),
std::format("{}:{} {}", fmt.location.file_name(), fmt.location.line(),
std::format(fmt.fmt, std::forward<Args>(args)...)));
}
}
// trick
#define debug(...) debug(__FILE__, __LINE__, __VA_ARGS__)
template <typename... Args>
void trace(Args... args) {
log(LEVEL::TRACE, args...);
void trace(std::format_string<Args...> fmt, Args&&... args) {
log(LEVEL::TRACE, fmt, std::forward<Args>(args)...);
}
// Like the functions above, but with no "[LEVEL]" prefix: just the arguments,
// separated by spaces, then a newline. With none, an empty line.
// Like the functions above, but with no "[LEVEL]" prefix. With no arguments,
// an empty line.
inline void print() {
#ifndef NDEBUG
std::cout << std::endl;
#endif // !NDEBUG
if constexpr (enabled) {
detail::write("", "");
}
}
template <typename First, typename... Rest>
void print(First first, Rest... rest) {
#ifndef NDEBUG
std::cout << first;
((std::cout << ' ' << rest), ...);
std::cout << std::endl;
#else
(void)first;
(void)std::initializer_list<int>{((void)rest, 0)...};
#endif // !NDEBUG
template <typename... Args>
void print(std::format_string<Args...> fmt, Args&&... args) {
if constexpr (enabled) {
detail::write("", std::format(fmt, std::forward<Args>(args)...));
}
}
} // namespace sophia::log
+4 -7
View File
@@ -111,15 +111,12 @@ class Pool {
};
const Slot& validate(Handle<T> handle) const {
SOPHIA_ASSERT(handle.isValid(), "invalid handle:", name);
SOPHIA_ASSERT(handle.index < slots.size(), name,
"handle index out of range:", handle.index);
SOPHIA_ASSERT(handle.isValid(), "invalid handle: {}", name);
SOPHIA_ASSERT(handle.index < slots.size(), "{} handle index out of range: {}", name, static_cast<u32>(handle.index));
const Slot& slot = slots[handle.index];
SOPHIA_ASSERT(slot.generation == handle.generation, "stale", name,
"handle (generation mismatch):", handle.index);
SOPHIA_ASSERT(slot.item != nullptr, name,
"handle refers to a released item:", handle.index);
SOPHIA_ASSERT(slot.generation == handle.generation, "stale {} handle (generation mismatch): {}", name, static_cast<u32>(handle.index));
SOPHIA_ASSERT(slot.item != nullptr, "{} handle refers to a released item: {}", name, static_cast<u32>(handle.index));
return slot;
}
+1 -12
View File
@@ -35,17 +35,6 @@ namespace sophia {
namespace {
struct Vertex {
glm::vec2 position;
glm::vec3 color;
};
struct PushConstants {
glm::mat4 transform;
glm::vec4 color;
glm::vec4 data;
};
std::vector<std::string> commandLineArgs;
constexpr ClearColor CLEAR_COLOR = {0.01f, 0.01f, 0.02f, 1.0f};
@@ -287,7 +276,7 @@ class Application::Impl {
auto endTime = std::chrono::high_resolution_clock::now();
double totalRuntime =
std::chrono::duration<double>(endTime - startTime).count();
log::info("Application ran for", totalRuntime, "s");
log::info("Application ran for {:.2f}s", totalRuntime);
}
void pushMesh(std::vector<CanvasVertex> vertices, std::vector<u32> indices) {
+3 -2
View File
@@ -43,8 +43,9 @@ void MeshRenderSystem::render(vk::CommandBuffer commandBuffer,
u32 available = MAX_INSTANCES_PER_FRAME - this->instanceCursor;
if (instances.size() > available) {
log::warning("MeshRenderSystem: frame instance buffer full, dropping",
instances.size() - available, "meshes");
log::warning(
"MeshRenderSystem: frame instance buffer full, dropping {} meshes",
instances.size() - available);
}
Buffer& buffer = *this->instanceBuffers[this->frameIndex];
+2 -2
View File
@@ -38,7 +38,7 @@ vk::CommandBuffer RenderContext::beginFrame() {
}
if (fenceResult != vk::Result::eSuccess) {
log::error("failed to wait for fence: " + vk::to_string(fenceResult));
log::error("failed to wait for fence: {}", vk::to_string(fenceResult));
}
vk::Semaphore imageAvailable = frame.imageAvailable.get();
@@ -62,7 +62,7 @@ vk::CommandBuffer RenderContext::beginFrame() {
imageInFlight, vk::True, std::numeric_limits<u64>::max());
if (fenceResult != vk::Result::eSuccess) {
log::error("failed to wait for fence: " + vk::to_string(fenceResult));
log::error("failed to wait for fence: {}", vk::to_string(fenceResult));
}
}
+8 -8
View File
@@ -106,8 +106,8 @@ void RenderGraph::recordRendering(vk::CommandBuffer commandBuffer, Pass& pass) {
const Image& image = *this->images[color.image.index].image;
SOPHIA_ASSERT(image.getExtent().width == extent.width &&
image.getExtent().height == extent.height,
"Pass", pass.name,
"has color attachments of different sizes");
"Pass {} has color attachments of different sizes",
pass.name);
vk::RenderingAttachmentInfo attachment{};
attachment.imageView = image.getView();
@@ -129,8 +129,8 @@ void RenderGraph::recordRendering(vk::CommandBuffer commandBuffer, Pass& pass) {
const Image& image = *this->images[pass.depthAttachment->image.index].image;
SOPHIA_ASSERT(image.getExtent().width == extent.width &&
image.getExtent().height == extent.height,
"Pass", pass.name,
"has a depth attachment of a different size");
"Pass {} has a depth attachment of a different size",
pass.name);
depthAttachment.imageView = image.getView();
depthAttachment.imageLayout =
@@ -168,8 +168,8 @@ RenderGraph::PassBuilder& RenderGraph::PassBuilder::writeColor(
RenderGraph::PassBuilder& RenderGraph::PassBuilder::writeDepth(
ImageRef image, vk::AttachmentLoadOp loadOp, float clearDepth) {
SOPHIA_ASSERT(!this->pass.depthAttachment, "Pass", this->pass.name,
"already has a depth attachment");
SOPHIA_ASSERT(!this->pass.depthAttachment,
"Pass {} already has a depth attachment", this->pass.name);
this->use(image, Access::DepthWrite);
this->pass.depthAttachment = DepthAttachment{image, loadOp, clearDepth};
return *this;
@@ -184,8 +184,8 @@ RenderGraph::PassBuilder& RenderGraph::PassBuilder::use(ImageRef image,
SOPHIA_ASSERT(image.isValid() && image.index < this->graph.images.size(),
"ImageRef doesn't belong to this graph");
for (const ImageUse& existing : this->pass.uses) {
SOPHIA_ASSERT(existing.image.index != image.index, "Pass", this->pass.name,
"uses the same image twice");
SOPHIA_ASSERT(existing.image.index != image.index,
"Pass {} uses the same image twice", this->pass.name);
}
this->pass.uses.push_back({image, access});
+3 -2
View File
@@ -45,8 +45,9 @@ void SpriteRenderSystem::render(vk::CommandBuffer commandBuffer,
u32 available = MAX_INSTANCES_PER_FRAME - this->instanceCursor;
if (instances.size() > available) {
log::warning("SpriteRenderSystem: frame instance buffer full, dropping",
instances.size() - available, "sprites");
log::warning(
"SpriteRenderSystem: frame instance buffer full, dropping {} sprites",
instances.size() - available);
}
Buffer& buffer = *this->instanceBuffers[this->frameIndex];
@@ -26,7 +26,7 @@ TextureHandle ResourceRegistryRef::load<Texture>(const std::string& path) {
// Always decode to RGBA8, whatever the file has.
stbi_uc* pixels = stbi_load(path.c_str(), &width, &height, &channels, 4);
if (pixels == nullptr) {
log::fatal("failed to load texture", path, "-", stbi_failure_reason());
log::fatal("failed to load texture {} - {}", path, stbi_failure_reason());
throw std::runtime_error("failed to load texture: " + path);
}
+1 -1
View File
@@ -75,7 +75,7 @@ AccessState getStateForLayout(vk::ImageLayout layout) {
}
}
log::fatal("Unsupported image layout:", vk::to_string(layout));
log::fatal("Unsupported image layout: {}", vk::to_string(layout));
throw std::runtime_error("Unsupported image layout.");
}
+7 -7
View File
@@ -27,8 +27,8 @@ Buffer::Buffer(Device& device, vk::DeviceSize instanceSize, u32 instanceCount,
memoryPropertyFlags{memoryPropertyFlags} {
alignmentSize = getAlignment(instanceSize, minOffsetAlignment);
bufferSize = alignmentSize * instanceCount;
device.createBuffer(bufferSize, usageFlags, memoryPropertyFlags, buffer,
allocation);
device.createBuffer(bufferSize, this->usageFlags, this->memoryPropertyFlags,
this->buffer, this->allocation, this->info);
}
Buffer::~Buffer() {
@@ -36,17 +36,14 @@ Buffer::~Buffer() {
vmaDestroyBuffer(this->device.getAllocator(), this->buffer, this->allocation);
}
// VMA always maps the whole allocation, so `size` only exists to keep the
// interface; `offset` is applied to the returned pointer.
vk::Result Buffer::map(vk::DeviceSize size, vk::DeviceSize offset) {
vk::Result Buffer::map() {
SOPHIA_ASSERT(buffer && allocation, "Called map on buffer before create");
(void)size;
void* base = nullptr;
vk::Result result = static_cast<vk::Result>(
vmaMapMemory(this->device.getAllocator(), this->allocation, &base));
if (result == vk::Result::eSuccess) {
this->mapped = static_cast<char*>(base) + offset;
this->mapped = base;
}
return result;
}
@@ -65,6 +62,9 @@ void Buffer::writeToBuffer(void* data, vk::DeviceSize size,
if (size == VK_WHOLE_SIZE) {
memcpy(mapped, data, bufferSize);
} else {
SOPHIA_ASSERT(offset + size <= bufferSize,
"write of {} bytes at offset {} overflows buffer of {} bytes",
size, offset, bufferSize);
char* memOffset = (char*)mapped;
memOffset += offset;
memcpy(memOffset, data, size);
+12 -7
View File
@@ -19,8 +19,7 @@ class Buffer {
vk::DeviceSize minOffsetAlignment = 1);
~Buffer();
vk::Result map(vk::DeviceSize size = VK_WHOLE_SIZE,
vk::DeviceSize offset = 0);
vk::Result map();
void unmap();
void writeToBuffer(void* data, vk::DeviceSize size = VK_WHOLE_SIZE,
@@ -37,17 +36,22 @@ class Buffer {
vk::DescriptorBufferInfo descriptorInfoForIndex(int index);
vk::Result invalidateIndex(int index);
vk::Buffer getBuffer() const { return buffer; }
void* getMappedMemory() const { return mapped; }
uint32_t getInstanceCount() const { return instanceCount; }
void* getMappedMemory() const { return this->mapped; }
vk::Buffer getBuffer() const { return this->buffer; }
const VmaAllocationInfo& getAllocationInfo() const { return this->info; }
u32 getInstanceCount() const { return instanceCount; }
vk::DeviceSize getInstanceSize() const { return instanceSize; }
vk::DeviceSize getAlignmentSize() const { return instanceSize; }
vk::DeviceSize getAlignmentSize() const { return alignmentSize; }
vk::BufferUsageFlags getUsageFlags() const { return usageFlags; }
vk::MemoryPropertyFlags getMemoryPropertyFlags() const {
return memoryPropertyFlags;
}
vk::DeviceSize getBufferSize() const { return bufferSize; }
vk::DeviceAddress getDeviceAddress() {
return this->device.get()->getBufferAddress(this->buffer);
}
private:
static vk::DeviceSize getAlignment(vk::DeviceSize instanceSize,
vk::DeviceSize minOffsetAlignment);
@@ -56,9 +60,10 @@ class Buffer {
void* mapped = nullptr;
vk::Buffer buffer = VK_NULL_HANDLE;
VmaAllocation allocation = VK_NULL_HANDLE;
VmaAllocationInfo info;
vk::DeviceSize bufferSize;
uint32_t instanceCount;
u32 instanceCount;
vk::DeviceSize instanceSize;
vk::DeviceSize alignmentSize;
vk::BufferUsageFlags usageFlags;
+20 -18
View File
@@ -2,6 +2,7 @@
#include <string.h>
#include <iostream>
#include <set>
#include <sophia/util/logger.hpp>
@@ -19,16 +20,16 @@ debugCallback(vk::DebugUtilsMessageSeverityFlagBitsEXT m_severity,
(void)pUser_data;
if (m_severity == vk::DebugUtilsMessageSeverityFlagBitsEXT::eError) {
log::error(pCallback_data->pMessage);
log::error("{}", pCallback_data->pMessage);
return VK_SUCCESS;
} else if (m_severity == vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning) {
log::warning(pCallback_data->pMessage);
log::warning("{}", pCallback_data->pMessage);
} else if (m_severity == vk::DebugUtilsMessageSeverityFlagBitsEXT::eInfo) {
log::info(pCallback_data->pMessage);
log::info("{}", pCallback_data->pMessage);
} else if (m_severity == vk::DebugUtilsMessageSeverityFlagBitsEXT::eVerbose) {
log::verbose(pCallback_data->pMessage);
log::verbose("{}", pCallback_data->pMessage);
} else {
log::info(pCallback_data->pMessage);
log::info("{}", pCallback_data->pMessage);
}
return VK_FALSE;
@@ -107,8 +108,8 @@ static void forEachRequiredFeature(DeviceFeatureChain& chain, Fn&& fn) {
static bool checkDeviceFeatureSupport(const vk::PhysicalDevice& device) {
vk::PhysicalDeviceProperties properties = device.getProperties();
if (properties.apiVersion < SOPHIA_VULKAN_API_VERSION) {
log::verbose("Skipping ", properties.deviceName,
": Vulkan 1.3 not supported");
log::verbose("Skipping {}: Vulkan 1.3 not supported",
properties.deviceName.data());
return false;
}
@@ -119,8 +120,8 @@ static bool checkDeviceFeatureSupport(const vk::PhysicalDevice& device) {
bool allSupported = true;
forEachRequiredFeature(supported, [&](vk::Bool32 has, const char* name) {
if (!has) {
log::verbose("Skipping ", properties.deviceName,
": missing device feature ", name);
log::verbose("Skipping {}: missing device feature {}",
properties.deviceName.data(), name);
allSupported = false;
}
});
@@ -183,7 +184,8 @@ vk::Format Device::findSupportedFormat(
void Device::createBuffer(vk::DeviceSize size, vk::BufferUsageFlags usage,
vk::MemoryPropertyFlags properties,
vk::Buffer& buffer, VmaAllocation& allocation) {
vk::Buffer& buffer, VmaAllocation& allocation,
VmaAllocationInfo& info) {
vk::BufferCreateInfo bufferInfo = {};
bufferInfo.size = size;
bufferInfo.usage = usage;
@@ -195,9 +197,9 @@ void Device::createBuffer(vk::DeviceSize size, vk::BufferUsageFlags usage,
VkBuffer rawBuffer = VK_NULL_HANDLE;
VkResult result = vmaCreateBuffer(
this->allocator, &static_cast<const VkBufferCreateInfo&>(bufferInfo),
&allocInfo, &rawBuffer, &allocation, nullptr);
&allocInfo, &rawBuffer, &allocation, &info);
if (result != VK_SUCCESS) {
log::fatal("failed to create buffer. Error: ",
log::fatal("failed to create buffer. Error: {}",
vk::to_string(static_cast<vk::Result>(result)));
throw std::runtime_error("failed to create buffer");
}
@@ -220,7 +222,7 @@ vk::CommandBuffer Device::beginSingleTimeCommands() {
throw vk::SystemError(result);
}
} catch (const vk::SystemError& error) {
log::error("failed to allocate single time commandBuffer. Error: ",
log::error("failed to allocate single time commandBuffer. Error: {}",
error.what());
throw std::runtime_error("failed to allocate single time commandBuffer");
}
@@ -234,7 +236,7 @@ vk::CommandBuffer Device::beginSingleTimeCommands() {
throw vk::SystemError(result);
}
} catch (const vk::SystemError& error) {
log::error("failed to begin single time commandBuffer. Error: ",
log::error("failed to begin single time commandBuffer. Error: {}",
error.what());
throw std::runtime_error("failed to begin single time commandBuffer");
}
@@ -278,7 +280,7 @@ void Device::createImageWithInfo(const vk::ImageCreateInfo& imageInfo,
this->allocator, &static_cast<const VkImageCreateInfo&>(imageInfo),
&allocInfo, &rawImage, &allocation, nullptr);
if (result != VK_SUCCESS) {
log::fatal("failed to create image. Error: ",
log::fatal("failed to create image. Error: {}",
vk::to_string(static_cast<vk::Result>(result)));
throw std::runtime_error("failed to create image");
}
@@ -374,7 +376,7 @@ std::vector<const char*> Device::getRequiredExtensions() {
throw std::exception();
}
log::verbose("Number of available extensions: ", available_extension_count);
log::verbose("Number of available extensions: {}", available_extension_count);
log::verbose("Available extensions:");
for (const auto& e : available_extensions) {
@@ -482,7 +484,7 @@ void Device::pickPhysicalDevice() {
log::fatal("Failed to find any physical devices.");
throw std::exception();
}
log::verbose("Physical Devices count: ", physicalDevices.size());
log::verbose("Physical Devices count: {}", physicalDevices.size());
// Select first physical device that is suitable
for (const auto& device : physicalDevices) {
@@ -498,7 +500,7 @@ void Device::pickPhysicalDevice() {
}
this->properties = this->physicalDevice.getProperties();
log::verbose("Physical Device: ", this->properties.deviceName);
log::verbose("Physical Device: {}", this->properties.deviceName.data());
}
void Device::createLogicalDevice() {
+1 -1
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@@ -69,7 +69,7 @@ class Device {
void createBuffer(vk::DeviceSize size, vk::BufferUsageFlags usage,
vk::MemoryPropertyFlags properties, vk::Buffer& buffer,
VmaAllocation& allocation);
VmaAllocation& allocation, VmaAllocationInfo& info);
vk::CommandBuffer beginSingleTimeCommands();
+4 -3
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@@ -226,11 +226,12 @@ std::unique_ptr<Image> Image::Builder::build() {
vk::Buffer stagingBuffer;
VmaAllocation stagingAllocation;
this->device.createBuffer(this->initialDataSize,
vk::BufferUsageFlagBits::eTransferSrc,
VmaAllocationInfo stagingAllocationInfo;
this->device.createBuffer(
this->initialDataSize, vk::BufferUsageFlagBits::eTransferSrc,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent,
stagingBuffer, stagingAllocation);
stagingBuffer, stagingAllocation, stagingAllocationInfo);
void* mapped = nullptr;
vmaMapMemory(allocator, stagingAllocation, &mapped);
+8 -8
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@@ -25,7 +25,7 @@ std::vector<char> readFile(const std::string& path) {
std::ifstream file(path, std::ios::ate | std::ios::binary);
if (!file.is_open()) {
log::error("failed to open shader: " + path);
log::error("failed to open shader: {}", path);
throw std::runtime_error("failed to open: " + path);
}
@@ -46,22 +46,23 @@ void Shader::compile(const std::string& path, ShaderStage shaderStage) {
std::vector<char> source = readFile(path);
log::info("Compiling shader: " + path);
log::info("Compiling shader: {}", path);
shaderc::Compiler compiler;
shaderc::SpvCompilationResult result = compiler.CompileGlslToSpv(
source.data(), source.size(), toShadercKind(shaderStage), path.c_str());
if (result.GetCompilationStatus() != shaderc_compilation_status_success) {
log::fatal("failed to compile shader:", path, result.GetErrorMessage());
log::fatal("failed to compile shader: {}: {}", path,
result.GetErrorMessage());
throw std::runtime_error("failed to compile shader: " + path + ": " +
result.GetErrorMessage());
}
this->spirv.assign(result.cbegin(), result.cend());
log::info("Successfully compiled shader: " + path + " (" +
std::to_string(this->spirv.size() * 4) + " bytes)");
log::info("Successfully compiled shader: {} ({} bytes)", path,
this->spirv.size() * 4);
}
void Shader::load(const std::string& path, ShaderStage shaderStage) {
@@ -70,15 +71,14 @@ void Shader::load(const std::string& path, ShaderStage shaderStage) {
std::vector<char> bytes = readFile(path);
if (bytes.size() % sizeof(u32) != 0) {
log::fatal("invalid SPIR-V binary (size not a multiple of 4):", path);
log::fatal("invalid SPIR-V binary (size not a multiple of 4): {}", path);
throw std::runtime_error("invalid SPIR-V binary: " + path);
}
this->spirv.assign(reinterpret_cast<const u32*>(bytes.data()),
reinterpret_cast<const u32*>(bytes.data() + bytes.size()));
log::info("Loaded precompiled shader: " + path + " (" +
std::to_string(bytes.size()) + " bytes)");
log::info("Loaded precompiled shader: {} ({} bytes)", path, bytes.size());
}
Shader::Builder& Shader::Builder::fromGLSL(const std::string& path) {
+1 -1
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@@ -114,7 +114,7 @@ void Swapchain::createSwapchain() {
this->device.get()->createSwapchainKHR(this->swapchainCreateInfo);
// log::trace("created vk::SwapchainKHR");
} catch (const vk::SystemError& err) {
log::fatal("failed to create swapchain. Error: ", err.what());
log::fatal("failed to create swapchain. Error: {}", err.what());
throw std::runtime_error("failed to create swapchain");
}
}
+20
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@@ -0,0 +1,20 @@
#pragma once
#include <cstdio>
#include <cstdlib>
#include <source_location>
#include <vulkan/vulkan.hpp>
inline void vk_check(vk::Result result, std::source_location loc =
std::source_location::current()) {
if (result != vk::Result::eSuccess) {
std::fprintf(stderr, "%s:%u: %s: %s\n", loc.file_name(), loc.line(),
loc.function_name(), vk::to_string(result).c_str());
std::abort();
}
}
inline void vk_check(VkResult result, std::source_location loc =
std::source_location::current()) {
vk_check(static_cast<vk::Result>(result), loc);
}
@@ -0,0 +1,3 @@
add_executable(conway_game_of_life main.cpp)
target_link_libraries(conway_game_of_life PRIVATE ${PROJECT_NAME})
@@ -0,0 +1,3 @@
#version 450
void main(){}
+13
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@@ -0,0 +1,13 @@
#include <iostream>
#include <sophia/application.hpp>
class ConwayGameOfLife : public sophia::Application {
public:
ConwayGameOfLife()
: Application{{.width = 800, .height = 600, .name = "ConwayGameOfLife"}} {
}
void onCreate() override {}
};
SOPHIA_MAIN(ConwayGameOfLife)
+15
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@@ -0,0 +1,15 @@
# sandbox
A playground for working out the implementation and architecture of new engine features. It can include the engine's internal backend headers (`engine/src`) as well as the public API, so you can use classes such as `Device`, `RenderContext`, `RenderGraph` and `SceneRenderer` directly.
Prototype a feature here first. Once its design settles, move it into the engine and expose it through the public API, which [testbed](../testbed/README.md) exercises.
Any `.cpp` file in this directory is compiled in automatically.
## Running
```sh
dev sandbox [args...]
```
This builds the `debug` preset and runs `build/debug/bin/sandbox`. Shaders are loaded from `shaders/` (`SANDBOX_SHADER_DIR`).
+211 -18
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@@ -1,28 +1,221 @@
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#include <spirv_reflect.h>
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <glm/mat4x4.hpp>
#include <glm/vec4.hpp>
#include <vector>
#include <iostream>
#include <sophia/components.hpp>
#include <sophia/scene_registry.hpp>
#include <sophia/scene_view.hpp>
#include <tracy/Tracy.hpp>
#include <vulkan/vulkan.hpp>
#define VK_CHECK(expr) \
do { \
vk::Result result_ = (expr); \
if (result_ != vk::Result::eSuccess) { \
std::fprintf(stderr, "%s:%d: %s -> %d\n", __FILE__, __LINE__, #expr, \
result_); \
std::abort(); \
} \
} while (0)
#include "renderer/render_context.hpp"
#include "renderer/render_graph.hpp"
#include "renderer/scene_renderer.hpp"
#include "resources/resource_registry.hpp"
#include "vulkan/buffer.hpp"
#include "vulkan/device.hpp"
#include "vulkan/shader.hpp"
#include "window.hpp"
// local includes
#include "material.hpp"
constexpr uint32_t WIDTH = 1280;
constexpr uint32_t HEIGHT = 720;
constexpr const char* NAME = "";
constexpr const char* NAME = "sandbox";
int main() { return EXIT_SUCCESS; }
void immediate_submit(sophia::Device& device,
std::function<void(VkCommandBuffer cmd)>&& function) {
auto command = device.beginSingleTimeCommands();
function(command);
device.endSingleTimeCommands(command);
}
void triangle_test() {
sophia::Window window{WIDTH, HEIGHT, NAME};
sophia::Device device{&window};
sophia::RenderContext renderContext{window, device};
sophia::ResourceRegistry resourceRegistry{device,
renderContext.getImageFormat()};
sophia::SceneRegistry sceneRegistry;
sophia::SceneRenderer sceneRenderer{sceneRegistry, resourceRegistry, device,
renderContext.getImageFormat()};
sophia::SceneHandle sceneHandle = sceneRegistry.create();
sophia::Scene& scene = sceneRegistry.get(sceneHandle);
sophia::Entity camera = scene.createCamera();
// {
// auto& transform = camera.getComponent<sophia::TransformComponent>();
// transform.position.z += 60;
// }
sophia::SceneView view;
view.scene = sceneHandle;
view.clearColor = {0.01f, 0.01f, 0.02f, 1.0f};
view.camera = camera;
auto vertexShader = sophia::Shader::Builder()
.fromGLSL(SANDBOX_SHADER_DIR "/triangle.vert")
.setStage(sophia::ShaderStage::VERTEX)
.build();
auto fragmentShader = sophia::Shader::Builder()
.fromGLSL(SANDBOX_SHADER_DIR "/triangle.frag")
.setStage(sophia::ShaderStage::FRAGMENT)
.build();
vk::Format depthFormat = resourceRegistry.renderTargetPool.getDepthFormat();
sophia::Material material{device, std::move(vertexShader),
std::move(fragmentShader),
renderContext.getImageFormat(), depthFormat};
struct TriangleVertex {
sophia::vec4 vertex;
sophia::vec4 color;
};
TriangleVertex verticies[] = {
{{-1.f, 1.f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}},
{{1.f, 1.f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f, 0.0f}},
{{0.f, -1.f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f}}};
sophia::u32 triangleVerticiesCount = 3;
sophia::Buffer triangleBuffer{device, sizeof(TriangleVertex),
triangleVerticiesCount,
vk::BufferUsageFlagBits::eShaderDeviceAddress,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent};
triangleBuffer.map();
triangleBuffer.writeToBuffer(verticies);
vk::DeviceAddress address = triangleBuffer.getDeviceAddress();
while (!window.shouldClose()) {
glfwPollEvents();
vk::CommandBuffer commandBuffer = renderContext.beginFrame();
if (!commandBuffer) {
continue;
}
sceneRenderer.beginFrame(renderContext.getFrameIndex());
sophia::RenderGraph graph{renderContext.getTracyContext()};
sophia::ImageRef color = graph.importImage(renderContext.getCurrentImage(),
sophia::Access::Present);
sophia::ImageRef depth = graph.importImage(
renderContext.getCurrentDepthImage(), sophia::Access::DepthWrite);
graph.addPass(
"sandbox",
[&](sophia::RenderGraph::PassBuilder& pass) {
const sophia::vec4& c = view.clearColor;
pass.writeColor(color, vk::AttachmentLoadOp::eClear,
{c.r, c.g, c.b, c.a});
pass.writeDepth(depth, vk::AttachmentLoadOp::eClear);
},
[&](vk::CommandBuffer commandBuffer) {
ZoneScopedN("main sandbox pass");
material.bind(commandBuffer);
sophia::Material::PushConstants push;
push.data0 = address;
commandBuffer.pushConstants(
material.getLayout(), vk::ShaderStageFlagBits::eVertex, 0,
sizeof(sophia::Material::PushConstants), &push);
commandBuffer.draw(3, 1, 0, 0);
});
/*
graph.addPass(
"scene",
[&](sophia::RenderGraph::PassBuilder& pass) {
const sophia::vec4& c = view.clearColor;
pass.writeColor(color, vk::AttachmentLoadOp::eClear,
{c.r, c.g, c.b, c.a});
pass.writeDepth(depth, vk::AttachmentLoadOp::eClear);
},
[&](vk::CommandBuffer commandBuffer) {
ZoneScopedN("scene pass");
sceneRenderer.render(commandBuffer, view, view.camera,
renderContext.getExtent());
});
*/
graph.execute(commandBuffer);
renderContext.endFrame();
FrameMark;
}
device.waitIdle();
}
int main() {
{
using namespace sophia;
auto shader = Shader::Builder()
.fromGLSL(SANDBOX_SHADER_DIR "/shader.comp")
.setStage(ShaderStage::VERTEX)
.build();
std::vector<u32> spirv = shader.get()->getSpirv();
size_t spirv_size = spirv.size() * sizeof(u32);
void* spirv_code = spirv.data();
SpvReflectShaderModule module;
SpvReflectResult result =
spvReflectCreateShaderModule(spirv_size, spirv_code, &module);
assert(result == SPV_REFLECT_RESULT_SUCCESS);
{
log::print();
log::info("Reflecting Input Variables");
uint32_t count = 0;
result = spvReflectEnumerateInputVariables(&module, &count, NULL);
assert(result == SPV_REFLECT_RESULT_SUCCESS);
SpvReflectInterfaceVariable** vars =
(SpvReflectInterfaceVariable**)malloc(
count * sizeof(SpvReflectInterfaceVariable*));
result = spvReflectEnumerateInputVariables(&module, &count, vars);
assert(result == SPV_REFLECT_RESULT_SUCCESS);
for (size_t i = 0; i < count; i++) {
SpvReflectInterfaceVariable* var = vars[i];
assert(var != nullptr);
std::cout << "{" << std::endl;
log::print("\tname: {},", var->name);
std::cout << "}" << std::endl;
std::cout << std::endl;
}
}
{
log::print();
log::info("Reflecting Output Variables");
u32 count = 0;
result = spvReflectEnumerateOutputVariables(&module, &count, NULL);
assert(result == SPV_REFLECT_RESULT_SUCCESS);
SpvReflectInterfaceVariable** vars =
(SpvReflectInterfaceVariable**)malloc(
count * sizeof(SpvReflectInterfaceVariable*));
result = spvReflectEnumerateOutputVariables(&module, &count, vars);
assert(result == SPV_REFLECT_RESULT_SUCCESS);
}
spvReflectDestroyShaderModule(&module);
}
// triangle_test();
return EXIT_SUCCESS;
}
+45
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@@ -0,0 +1,45 @@
#include "material.hpp"
#include <sophia/util/logger.hpp>
namespace sophia {
Material::Material(Device& device, std::unique_ptr<Shader> vertexShader,
std::unique_ptr<Shader> fragmentShader,
vk::Format colorFormat, vk::Format depthFormat) {
createPipelineLayout(device);
this->pipeline = GraphicsPipeline::Builder(device)
.setVertexShader(*vertexShader)
.setFragmentShader(*fragmentShader)
.setPipelineLayout(this->pipelineLayout.get())
.setColorAttachmentFormats({colorFormat})
.setDepthAttachmentFormat(depthFormat)
.setDepthTest(true, true)
.setCullMode(vk::CullModeFlagBits::eBack)
.build();
}
Material::~Material() { log::trace("destroyed sophia::Material"); }
void Material::createPipelineLayout(Device& device) {
vk::PushConstantRange pushConstantRange{};
pushConstantRange.stageFlags = vk::ShaderStageFlagBits::eVertex;
pushConstantRange.offset = 0;
pushConstantRange.size = sizeof(PushConstants);
vk::PipelineLayoutCreateInfo pipelineLayoutInfo = {};
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
try {
this->pipelineLayout =
device.get()->createPipelineLayoutUnique(pipelineLayoutInfo);
log::trace("created vk::PipelineLayout");
} catch (const vk::SystemError& err) {
log::fatal("failed to create vk::PipelineLayout");
throw std::runtime_error("failed to create vk::PipelineLayout");
}
}
} // namespace sophia
+58
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@@ -0,0 +1,58 @@
#pragma once
#include <memory>
#include <sophia/math.hpp>
#include <vulkan/vulkan.hpp>
#include "vulkan/device.hpp"
#include "vulkan/pipelines/graphics_pipeline.hpp"
#include "vulkan/shader.hpp"
namespace sophia {
class Material {
public:
struct PushConstants {
vk::DeviceAddress data0;
u64 padding;
vec4 data1;
vec4 data2;
vec4 data3;
};
Material(const Material&) = delete;
Material& operator=(const Material&) = delete;
Material(Device& device, std::unique_ptr<Shader> vertexShader,
std::unique_ptr<Shader> fragmentShader, vk::Format colorFormat,
vk::Format depthFormat);
~Material();
void bind(vk::CommandBuffer commandBuffer) const {
pipeline->bind(commandBuffer);
}
vk::PipelineLayout getLayout() const { return pipelineLayout.get(); }
private:
void createPipelineLayout(Device& device);
vk::UniquePipelineLayout pipelineLayout;
std::unique_ptr<GraphicsPipeline> pipeline;
};
class MaterialInstance {
public:
void setBaseColor();
private:
Material* material;
vec3 base_color = {};
};
// !NOTE: eventually add ecs support for ecs
// struct MaterialComponent {
// MaterialInstanceHandle handle;
// };
} // namespace sophia
+3
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@@ -0,0 +1,3 @@
#include "renderer.hpp"
namespace sophia {} // namespace sophia
+26
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@@ -0,0 +1,26 @@
#pragma once
#include <sophia/math.hpp>
#include <vulkan/vulkan.hpp>
#include "material.hpp"
namespace sophia {
struct RenderObject {
uint32_t indexCount;
uint32_t firstIndex;
vk::Buffer indexBuffer;
MaterialInstance* material;
mat4 transform;
VkDeviceAddress vertexBufferAddress;
};
class Renderer {
public:
private:
};
} // namespace sophia
+45
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@@ -0,0 +1,45 @@
#version 450
#extension GL_EXT_buffer_reference : require
struct TriangleVertex {
vec4 vertex;
vec4 color;
};
layout(buffer_reference, std430) readonly buffer TriangleVertexBuffer {
TriangleVertex vertices[];
};
layout( push_constant ) uniform constants {
TriangleVertexBuffer triangleBuffer;
vec2 padding;
vec4 data1;
vec4 data2;
vec4 data3;
} PushConstants;
layout (location = 0) out vec3 outColor;
void main()
{
//const array of positions for the triangle
const vec3 positions[3] = vec3[3](
vec3(-1.f,1.f, 0.0f),
vec3(1.f,1.f, 0.0f),
vec3(0.f,-1.f, 0.0f)
);
//const array of colors for the triangle
const vec3 colors[3] = vec3[3](
vec3(1.0f, 0.0f, 0.0f), //red
vec3(0.0f, 1.0f, 0.0f), //green
vec3(00.f, 0.0f, 1.0f) //blue
);
// Load vertex data from device address
TriangleVertex v = PushConstants.triangleBuffer.vertices[gl_VertexIndex];
// output the position of each vertex
gl_Position = vec4(v.vertex.xyz, 1.0);
outColor = vec3(v.color.xyz);
}
+13
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@@ -0,0 +1,13 @@
#version 450
//shader input
layout (location = 0) in vec3 inColor;
//output write
layout (location = 0) out vec4 outFragColor;
void main()
{
//return red
outFragColor = vec4(inColor,1.0f);
}
+45
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@@ -0,0 +1,45 @@
#version 450
#extension GL_EXT_buffer_reference : require
struct TriangleVertex {
vec4 vertex;
vec4 color;
};
layout(buffer_reference, std430) readonly buffer TriangleVertexBuffer {
TriangleVertex vertices[];
};
layout( push_constant ) uniform constants {
TriangleVertexBuffer triangleBuffer;
vec2 padding;
vec4 data1;
vec4 data2;
vec4 data3;
} PushConstants;
layout (location = 0) out vec3 outColor;
void main()
{
//const array of positions for the triangle
const vec3 positions[3] = vec3[3](
vec3(-1.f,1.f, 0.0f),
vec3(1.f,1.f, 0.0f),
vec3(0.f,-1.f, 0.0f)
);
//const array of colors for the triangle
const vec3 colors[3] = vec3[3](
vec3(1.0f, 0.0f, 0.0f), //red
vec3(0.0f, 1.0f, 0.0f), //green
vec3(00.f, 0.0f, 1.0f) //blue
);
// Load vertex data from device address
TriangleVertex v = PushConstants.triangleBuffer.vertices[gl_VertexIndex];
// output the position of each vertex
gl_Position = vec4(v.vertex.xyz, 1.0);
outColor = vec3(v.color.xyz);
}
+27
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@@ -0,0 +1,27 @@
#version 460
//size of a workgroup for compute
layout (local_size_x = 16, local_size_y = 16) in;
//descriptor bindings for the pipeline
layout(rgba16f,set = 0, binding = 0) uniform image2D image;
void main()
{
ivec2 texelCoord = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(image);
if(texelCoord.x < size.x && texelCoord.y < size.y)
{
vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
if(gl_LocalInvocationID.x != 0 && gl_LocalInvocationID.y != 0)
{
color.x = float(texelCoord.x)/(size.x);
color.y = float(texelCoord.y)/(size.y);
}
imageStore(image, texelCoord, color);
}
}
+1 -1
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@@ -9,7 +9,7 @@ target_link_libraries(${NAME}_deps INTERFACE
${ENGINE_NAME}
)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_17)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/build")
add_executable(testbed main.cpp)
+13
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@@ -0,0 +1,13 @@
# testbed
Exercises the engine's frontend API. It includes only the public headers in `engine/include/sophia/`, so it uses the engine the way a game would.
Use it to check that public API changes work and feel right from the caller's side. It cannot include engine internals (`engine/src`). If something needs them, it belongs in [sandbox](../sandbox/README.md) instead.
## Running
```sh
dev testbed [args...]
```
This builds the `debug` preset and runs `build/debug/bin/testbed`. Shaders are loaded from `shaders/` (`TESTBED_SHADER_DIR`).
-1
Submodule third_party/fmt deleted from 4afd0e498e