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2 Commits
16f7bb7da3
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2569eff130
| Author | SHA1 | Date | |
|---|---|---|---|
| 2569eff130 | |||
| f3c0f61eb1 |
+37
-8
@@ -12,16 +12,15 @@ pool in a thin class instead:
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```
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ResourceRegistry
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├── meshes Pool<Mesh, MeshHandle>
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├── renderTargets RenderTargetPool → RenderTargetHandle
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├── meshPool Pool<Mesh, MeshHandle>
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├── renderTargetPool RenderTargetPool → RenderTargetHandle
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│ (wraps Pool; waits for the GPU on release, applies resizes)
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├── scenes Pool<Scene, SceneHandle>
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├── textures (planned)
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└── materials (planned)
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├── texturePool (planned)
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└── materialPool (planned)
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```
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Engine code (`Application`, `ImGuiRenderer`, `SceneRenderer`) uses the pools
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directly, e.g. `resources.renderTargets.get(handle)`.
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directly, e.g. `resources.renderTargetPool.get(handle)`.
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A Handle is a small (index, generation) pair. The index locates the slot in
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the pool; the generation is bumped when that slot is released, so a Handle
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@@ -277,11 +276,13 @@ This is primarily a UI concept, rather than a GPU concept.
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A PanelRegistry owns Panels on the caller's behalf and hands out lightweight
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PanelHandles instead of pointers or ownership.
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Internally it's a generation-checked slot pool, the same shape ResourceRegistry's
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`Pool<T, Handle>` uses:
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Internally it wraps a `Pool<Panel, PanelHandle>` (the same generation-checked
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slot pool ResourceRegistry uses, in `sophia/util/pool.hpp`) and adds the
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Panel-specific parts: lookup by type or name, and the default dock layout:
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```
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PanelRegistry
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└── Pool<Panel, PanelHandle>
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└── Slot { Panel, generation } → PanelHandle
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```
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@@ -300,6 +301,34 @@ Each frame, update(frameInfo) calls onUpdate on every visible Panel it holds.
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Think: "Where do I register or look up a UI panel by handle, without owning
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its lifetime directly?"
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## SceneRegistry
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A SceneRegistry owns Scenes on the caller's behalf and hands out lightweight
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SceneHandles instead of pointers or ownership. Like PanelRegistry, it is owned
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by Application and reached from frontend code directly (`scenes()`), rather than
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through ResourceRegistryRef: scenes are CPU-side entity data, not GPU resources.
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Internally it wraps a `Pool<Scene, SceneHandle>`:
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```
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SceneRegistry
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└── Pool<Scene, SceneHandle>
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└── Slot { Scene, generation } → SceneHandle
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```
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Typical lifecycle:
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```
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create() → SceneHandle
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│
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get(handle) → Scene&
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│
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release(handle)
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```
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Think: "Where do I create or look up a Scene by handle, without owning its
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lifetime directly?"
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## Sprite
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A Sprite is a 2D renderable representation of an image, usually a rectangular region of a texture.
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@@ -8,6 +8,7 @@
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#include <sophia/console/console_command_registry.hpp>
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#include <sophia/frame_info.hpp>
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#include <sophia/resource_registry_ref.hpp>
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#include <sophia/scene_registry.hpp>
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#include <sophia/types.hpp>
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#include <sophia/ui/debug_ui.hpp>
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#include <sophia/ui/panel_registry.hpp>
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@@ -47,6 +48,7 @@ class Application {
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ResourceRegistryRef resources();
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PanelRegistry& panels() { return this->panelRegistry; }
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SceneRegistry& scenes() { return this->sceneRegistry; }
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UI& ui() { return this->_ui; }
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DebugUI& debugUI() { return this->_debugUI; }
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@@ -60,6 +62,7 @@ class Application {
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void drawMesh(MeshHandle handle, const glm::mat4& transform);
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/**
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* !TEMP !TODO remove this func eventually
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* Chooses where the scene is rendered. An invalid handle (the default) means
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* the swapchain; a target created with
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* ResourceRegistryRef::create<RenderTarget>() redirects it offscreen, and the
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@@ -78,6 +81,7 @@ class Application {
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std::unique_ptr<Impl> impl;
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PanelRegistry panelRegistry;
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SceneRegistry sceneRegistry;
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UI _ui;
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DebugUI _debugUI;
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@@ -16,7 +16,6 @@ namespace sophia {
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class Mesh;
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class RenderTarget;
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class Scene;
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class ResourceRegistry;
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template <typename T>
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@@ -32,11 +31,6 @@ struct ResourceTraits<RenderTarget> {
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using Handle = RenderTargetHandle;
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};
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template <>
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struct ResourceTraits<Scene> {
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using Handle = SceneHandle;
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};
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class ResourceRegistryRef {
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public:
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template <typename T>
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@@ -52,7 +46,6 @@ class ResourceRegistryRef {
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glm::vec2 getExtent(RenderTargetHandle handle) const;
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bool isAlive(RenderTargetHandle handle) const;
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bool isAlive(SceneHandle handle) const;
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template <typename T>
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void release(typename ResourceTraits<T>::Handle handle);
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@@ -70,8 +63,6 @@ class ResourceRegistryRef {
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RenderTargetHandle createResource(std::type_identity<RenderTarget>,
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u32 width = 1, u32 height = 1);
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SceneHandle createResource(std::type_identity<Scene>);
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ResourceRegistry* registry;
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};
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@@ -84,7 +75,4 @@ void ResourceRegistryRef::release<Mesh>(MeshHandle handle);
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template <>
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void ResourceRegistryRef::release<RenderTarget>(RenderTargetHandle handle);
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template <>
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void ResourceRegistryRef::release<Scene>(SceneHandle handle);
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} // namespace sophia
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@@ -0,0 +1,21 @@
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#pragma once
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#include <entt/entt.hpp>
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namespace sophia {
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class Scene {
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public:
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Scene();
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~Scene();
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// The camera a render request uses when it doesn't name one. Null until set.
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entt::entity getActiveCamera() const { return activeCamera; }
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void setActiveCamera(entt::entity camera) { activeCamera = camera; }
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private:
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entt::registry registry;
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entt::entity activeCamera = entt::null;
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};
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} // namespace sophia
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@@ -0,0 +1,31 @@
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#pragma once
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#include <sophia/handles.hpp>
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#include <sophia/scene.hpp>
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#include <sophia/util/pool.hpp>
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namespace sophia {
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class SceneRegistry {
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public:
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SceneRegistry(const SceneRegistry&) = delete;
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SceneRegistry& operator=(const SceneRegistry&) = delete;
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SceneRegistry() = default;
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~SceneRegistry() = default;
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SceneHandle create() { return pool.create(); }
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const Scene& get(SceneHandle handle) const { return pool.get(handle); }
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Scene& get(SceneHandle handle) { return pool.get(handle); }
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void release(SceneHandle handle) { pool.release(handle); }
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bool isAlive(SceneHandle handle) const { return pool.isAlive(handle); }
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u32 size() const { return pool.size(); }
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private:
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Pool<Scene, SceneHandle> pool{"Scene"};
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};
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} // namespace sophia
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@@ -6,6 +6,7 @@
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#include <sophia/ui/dock_layout.hpp>
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#include <sophia/ui/panel.hpp>
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#include <sophia/util/assert.hpp>
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#include <sophia/util/pool.hpp>
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#include <string_view>
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#include <typeinfo>
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#include <utility>
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@@ -21,17 +22,17 @@ class PanelRegistry {
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PanelRegistry() = default;
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~PanelRegistry() = default;
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PanelHandle add(std::unique_ptr<Panel> panel);
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PanelHandle add(std::unique_ptr<Panel> panel) {
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return pool.add(std::move(panel));
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}
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template <typename T, typename... Args>
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PanelHandle emplace(Args&&... args) {
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return add(std::make_unique<T>(std::forward<Args>(args)...));
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}
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const Panel& get(PanelHandle handle) const;
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Panel& get(PanelHandle handle) {
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return const_cast<Panel&>(std::as_const(*this).get(handle));
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}
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const Panel& get(PanelHandle handle) const { return pool.get(handle); }
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Panel& get(PanelHandle handle) { return pool.get(handle); }
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template <typename T>
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const T& get(PanelHandle handle) const {
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@@ -46,19 +47,17 @@ class PanelRegistry {
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return const_cast<T&>(std::as_const(*this).template get<T>(handle));
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}
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void remove(PanelHandle handle);
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bool isValid(PanelHandle handle) const;
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void remove(PanelHandle handle) { pool.release(handle); }
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bool isValid(PanelHandle handle) const { return pool.isAlive(handle); }
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template <typename T>
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const T* find() const {
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for (const Slot& slot : slots) {
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if (slot.panel) {
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if (const T* panel = dynamic_cast<const T*>(slot.panel.get())) {
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return panel;
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}
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}
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}
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return nullptr;
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const T* result = nullptr;
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pool.findIf([&result](const Panel& panel) {
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result = dynamic_cast<const T*>(&panel);
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return result != nullptr;
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});
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return result;
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}
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template <typename T>
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@@ -67,29 +66,22 @@ class PanelRegistry {
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}
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const Panel* find(std::string_view name) const {
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for (const Slot& slot : slots) {
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if (slot.panel && slot.panel->getName() == name) {
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return slot.panel.get();
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}
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}
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return nullptr;
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return pool.findIf(
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[name](const Panel& panel) { return panel.getName() == name; });
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}
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Panel* find(std::string_view name) {
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return const_cast<Panel*>(std::as_const(*this).find(name));
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}
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u32 size() const;
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u32 size() const { return pool.size(); }
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u32 visibleCount() const;
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std::vector<std::string_view> names() const {
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std::vector<std::string_view> result;
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result.reserve(slots.size());
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for (const Slot& slot : slots) {
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if (slot.panel) {
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result.push_back(slot.panel->getName());
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}
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}
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result.reserve(pool.size());
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pool.forEach(
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[&result](const Panel& panel) { result.push_back(panel.getName()); });
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return result;
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}
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@@ -101,13 +93,7 @@ class PanelRegistry {
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const DockLayout& getDefaultLayout() const { return defaultLayout; }
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private:
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struct Slot {
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std::unique_ptr<Panel> panel;
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u32 generation = 0;
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};
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std::vector<Slot> slots;
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std::vector<u32> freeList;
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Pool<Panel, PanelHandle> pool{"Panel"};
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DockLayout defaultLayout;
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};
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@@ -8,7 +8,7 @@
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namespace sophia {
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template <typename T, typename HandleT>
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template <typename T, typename HandleType>
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class Pool {
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public:
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explicit Pool(const char* name) : name{name} {}
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@@ -17,27 +17,29 @@ class Pool {
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Pool& operator=(const Pool&) = delete;
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template <typename... Args>
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HandleT create(Args&&... args) {
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auto item = std::make_unique<T>(std::forward<Args>(args)...);
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HandleType create(Args&&... args) {
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return add(std::make_unique<T>(std::forward<Args>(args)...));
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}
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HandleType add(std::unique_ptr<T> item) {
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if (!freeList.empty()) {
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u32 index = freeList.back();
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freeList.pop_back();
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slots[index].item = std::move(item);
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return HandleT{index, slots[index].generation};
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return HandleType{index, slots[index].generation};
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}
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slots.push_back(Slot{std::move(item), 0});
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return HandleT{static_cast<u32>(slots.size() - 1), 0};
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return HandleType{static_cast<u32>(slots.size() - 1), 0};
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}
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T& get(HandleT handle) {
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T& get(HandleType handle) {
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return const_cast<T&>(std::as_const(*this).get(handle));
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}
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const T& get(HandleT handle) const { return *validate(handle).item; }
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const T& get(HandleType handle) const { return *validate(handle).item; }
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void release(HandleT handle) {
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void release(HandleType handle) {
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validate(handle);
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Slot& slot = slots[handle.index];
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@@ -46,12 +48,14 @@ class Pool {
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freeList.push_back(handle.index);
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}
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bool isAlive(HandleT handle) const {
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bool isAlive(HandleType handle) const {
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return handle.isValid() && handle.index < slots.size() &&
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slots[handle.index].generation == handle.generation &&
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slots[handle.index].item != nullptr;
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}
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u32 size() const { return static_cast<u32>(slots.size() - freeList.size()); }
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template <typename Fn>
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void forEach(Fn&& fn) {
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for (Slot& slot : slots) {
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@@ -61,6 +65,31 @@ class Pool {
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}
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}
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template <typename Fn>
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void forEach(Fn&& fn) const {
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for (const Slot& slot : slots) {
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if (slot.item) {
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fn(*slot.item);
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}
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}
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}
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template <typename Predicate>
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T* findIf(Predicate&& predicate) {
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return const_cast<T*>(
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std::as_const(*this).findIf(std::forward<Predicate>(predicate)));
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}
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template <typename Predicate>
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const T* findIf(Predicate&& predicate) const {
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for (const Slot& slot : slots) {
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if (slot.item && predicate(*slot.item)) {
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return slot.item.get();
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}
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}
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return nullptr;
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}
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private:
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static constexpr u32 GENERATION_MASK = (1u << 12) - 1;
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@@ -69,7 +98,7 @@ class Pool {
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u32 generation = 0;
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};
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const Slot& validate(HandleT handle) const {
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const Slot& validate(HandleType handle) const {
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SOPHIA_ASSERT(handle.isValid(), "invalid handle:", name);
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SOPHIA_ASSERT(handle.index < slots.size(), name,
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"handle index out of range:", handle.index);
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+24
-75
@@ -8,86 +8,35 @@
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namespace sophia {
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void Image::transitionLayout(vk::CommandBuffer commandBuffer,
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vk::ImageLayout newLayout) {
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vk::ImageMemoryBarrier barrier{};
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barrier.oldLayout = this->layout;
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barrier.newLayout = newLayout;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.image = this->get();
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barrier.subresourceRange.aspectMask = this->aspectMask;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = this->mipLevels;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = this->arrayLayers;
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vk::ImageSubresourceRange Image::getSubresourceRange() const {
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return vk::ImageSubresourceRange{this->aspectMask, 0, this->mipLevels, 0,
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this->arrayLayers};
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}
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vk::PipelineStageFlags srcStage;
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vk::PipelineStageFlags dstStage;
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AccessState Image::getAccessState() const {
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AccessState state = getStateForLayout(this->layout);
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if (this->layout == vk::ImageLayout::eUndefined &&
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newLayout == vk::ImageLayout::eTransferDstOptimal) {
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barrier.srcAccessMask = {};
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barrier.dstAccessMask = vk::AccessFlagBits::eTransferWrite;
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srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
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dstStage = vk::PipelineStageFlagBits::eTransfer;
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} else if (this->layout == vk::ImageLayout::eTransferDstOptimal &&
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newLayout == vk::ImageLayout::eShaderReadOnlyOptimal) {
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barrier.srcAccessMask = vk::AccessFlagBits::eTransferWrite;
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barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
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srcStage = vk::PipelineStageFlagBits::eTransfer;
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dstStage = vk::PipelineStageFlagBits::eFragmentShader;
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} else if (this->layout == vk::ImageLayout::eUndefined &&
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newLayout == vk::ImageLayout::eDepthStencilAttachmentOptimal) {
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barrier.srcAccessMask = {};
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barrier.dstAccessMask = vk::AccessFlagBits::eDepthStencilAttachmentRead |
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vk::AccessFlagBits::eDepthStencilAttachmentWrite;
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srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
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dstStage = vk::PipelineStageFlagBits::eEarlyFragmentTests;
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} else if (this->layout == vk::ImageLayout::eUndefined &&
|
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newLayout == vk::ImageLayout::eColorAttachmentOptimal) {
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barrier.srcAccessMask = {};
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
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||||
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
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||||
dstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
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||||
} else if (this->layout == vk::ImageLayout::eUndefined &&
|
||||
newLayout == vk::ImageLayout::eGeneral) {
|
||||
barrier.srcAccessMask = {};
|
||||
barrier.dstAccessMask =
|
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vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite;
|
||||
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
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dstStage = vk::PipelineStageFlagBits::eComputeShader;
|
||||
} else if (this->layout == vk::ImageLayout::eColorAttachmentOptimal &&
|
||||
newLayout == vk::ImageLayout::ePresentSrcKHR) {
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
|
||||
barrier.dstAccessMask = {};
|
||||
srcStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
dstStage = vk::PipelineStageFlagBits::eBottomOfPipe;
|
||||
} else if (this->layout == vk::ImageLayout::eColorAttachmentOptimal &&
|
||||
newLayout == vk::ImageLayout::eShaderReadOnlyOptimal) {
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eShaderRead;
|
||||
srcStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
dstStage = vk::PipelineStageFlagBits::eFragmentShader;
|
||||
} else if (this->layout == vk::ImageLayout::eShaderReadOnlyOptimal &&
|
||||
newLayout == vk::ImageLayout::eColorAttachmentOptimal) {
|
||||
barrier.srcAccessMask = vk::AccessFlagBits::eShaderRead;
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
|
||||
srcStage = vk::PipelineStageFlagBits::eFragmentShader;
|
||||
dstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
} else if (this->layout == vk::ImageLayout::ePresentSrcKHR &&
|
||||
newLayout == vk::ImageLayout::eColorAttachmentOptimal) {
|
||||
barrier.srcAccessMask = {};
|
||||
barrier.dstAccessMask = vk::AccessFlagBits::eColorAttachmentWrite;
|
||||
srcStage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
dstStage = vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
} else {
|
||||
log::fatal("Unsupported image layout transition.");
|
||||
throw std::runtime_error("Unsupported image layout transition.");
|
||||
// A wrapped (swapchain) image is handed to us by the acquire semaphore, so
|
||||
// whatever we do next has to be ordered after that wait.
|
||||
if (this->isExternal() && (this->layout == vk::ImageLayout::eUndefined ||
|
||||
this->layout == vk::ImageLayout::ePresentSrcKHR)) {
|
||||
state.stage = SWAPCHAIN_ACQUIRE_STAGE;
|
||||
}
|
||||
|
||||
commandBuffer.pipelineBarrier(srcStage, dstStage, {}, nullptr, nullptr,
|
||||
return state;
|
||||
}
|
||||
|
||||
void Image::transitionLayout(vk::CommandBuffer commandBuffer,
|
||||
vk::ImageLayout newLayout) {
|
||||
AccessState from = this->getAccessState();
|
||||
AccessState to = getStateForLayout(newLayout);
|
||||
|
||||
if (needsBarrier(from, to)) {
|
||||
vk::ImageMemoryBarrier barrier =
|
||||
makeImageBarrier(this->get(), this->getSubresourceRange(), from, to);
|
||||
commandBuffer.pipelineBarrier(from.stage, to.stage, {}, nullptr, nullptr,
|
||||
barrier);
|
||||
}
|
||||
|
||||
this->layout = newLayout;
|
||||
}
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include <sophia/types.hpp>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
#include "rendering/access.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
class Device;
|
||||
@@ -28,6 +30,20 @@ class Image {
|
||||
vk::Format getFormat() const { return this->format; }
|
||||
vk::Extent3D getExtent() const { return this->extent; }
|
||||
vk::ImageLayout getLayout() const { return this->layout; }
|
||||
vk::ImageSubresourceRange getSubresourceRange() const;
|
||||
|
||||
/**
|
||||
* The layout this image was last left in, plus the stages and accesses that
|
||||
* a barrier out of it has to wait on.
|
||||
*/
|
||||
AccessState getAccessState() const;
|
||||
|
||||
/**
|
||||
* Updates the tracked layout without recording a barrier. For code that
|
||||
* does its own transitions (the RenderGraph) and needs to hand the final
|
||||
* layout back.
|
||||
*/
|
||||
void recordLayout(vk::ImageLayout newLayout) { this->layout = newLayout; }
|
||||
|
||||
void transitionLayout(vk::CommandBuffer commandBuffer,
|
||||
vk::ImageLayout newLayout);
|
||||
|
||||
@@ -5,6 +5,8 @@
|
||||
#include <sophia/util/logger.hpp>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "rendering/access.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
RenderContext::RenderContext(Window& window, Device& device)
|
||||
@@ -80,8 +82,7 @@ void RenderContext::endFrame() {
|
||||
vk::Semaphore waitSemaphore = frame.imageAvailable.get();
|
||||
vk::Semaphore signalSemaphore =
|
||||
this->renderFinishedSemaphores.at(this->currentImageIndex).get();
|
||||
vk::PipelineStageFlags waitStage =
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
vk::PipelineStageFlags waitStage = SWAPCHAIN_ACQUIRE_STAGE;
|
||||
vk::CommandBuffer commandBuffer = frame.commandBuffer;
|
||||
|
||||
vk::SubmitInfo submitInfo{};
|
||||
|
||||
@@ -31,14 +31,8 @@ class RenderContext {
|
||||
vk::CommandBuffer beginFrame();
|
||||
void endFrame();
|
||||
|
||||
void transitionCurrentImage(vk::CommandBuffer commandBuffer,
|
||||
vk::ImageLayout newLayout) const {
|
||||
this->swapchain->getImage(static_cast<int>(this->currentImageIndex))
|
||||
.transitionLayout(commandBuffer, newLayout);
|
||||
}
|
||||
vk::ImageView getCurrentImageView() const {
|
||||
return this->swapchain->getImageView(
|
||||
static_cast<int>(this->currentImageIndex));
|
||||
Image& getCurrentImage() const {
|
||||
return this->swapchain->getImage(static_cast<int>(this->currentImageIndex));
|
||||
}
|
||||
|
||||
vk::Extent2D getExtent() const { return this->swapchain->getExtent(); }
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
#include "rendering/access.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <sophia/util/logger.hpp>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace sophia {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr std::array<Access, 7> ALL_ACCESSES = {
|
||||
Access::ColorWrite, Access::DepthWrite, Access::SampledRead,
|
||||
Access::StorageReadWrite, Access::TransferSrc, Access::TransferDst,
|
||||
Access::Present,
|
||||
};
|
||||
|
||||
constexpr vk::AccessFlags WRITE_ACCESSES =
|
||||
vk::AccessFlagBits::eColorAttachmentWrite |
|
||||
vk::AccessFlagBits::eDepthStencilAttachmentWrite |
|
||||
vk::AccessFlagBits::eShaderWrite | vk::AccessFlagBits::eTransferWrite;
|
||||
|
||||
} // namespace
|
||||
|
||||
AccessState getAccessState(Access access) {
|
||||
switch (access) {
|
||||
case Access::ColorWrite:
|
||||
return {vk::ImageLayout::eColorAttachmentOptimal,
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput,
|
||||
vk::AccessFlagBits::eColorAttachmentRead |
|
||||
vk::AccessFlagBits::eColorAttachmentWrite};
|
||||
case Access::DepthWrite:
|
||||
return {vk::ImageLayout::eDepthStencilAttachmentOptimal,
|
||||
vk::PipelineStageFlagBits::eEarlyFragmentTests |
|
||||
vk::PipelineStageFlagBits::eLateFragmentTests,
|
||||
vk::AccessFlagBits::eDepthStencilAttachmentRead |
|
||||
vk::AccessFlagBits::eDepthStencilAttachmentWrite};
|
||||
case Access::SampledRead:
|
||||
return {vk::ImageLayout::eShaderReadOnlyOptimal,
|
||||
vk::PipelineStageFlagBits::eFragmentShader,
|
||||
vk::AccessFlagBits::eShaderRead};
|
||||
case Access::StorageReadWrite:
|
||||
return {
|
||||
vk::ImageLayout::eGeneral, vk::PipelineStageFlagBits::eComputeShader,
|
||||
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite};
|
||||
case Access::TransferSrc:
|
||||
return {vk::ImageLayout::eTransferSrcOptimal,
|
||||
vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::AccessFlagBits::eTransferRead};
|
||||
case Access::TransferDst:
|
||||
return {vk::ImageLayout::eTransferDstOptimal,
|
||||
vk::PipelineStageFlagBits::eTransfer,
|
||||
vk::AccessFlagBits::eTransferWrite};
|
||||
case Access::Present:
|
||||
return {vk::ImageLayout::ePresentSrcKHR,
|
||||
vk::PipelineStageFlagBits::eBottomOfPipe, vk::AccessFlags{}};
|
||||
}
|
||||
|
||||
log::fatal("Unknown Access value.");
|
||||
throw std::runtime_error("Unknown Access value.");
|
||||
}
|
||||
|
||||
AccessState getStateForLayout(vk::ImageLayout layout) {
|
||||
if (layout == vk::ImageLayout::eUndefined) {
|
||||
return AccessState{};
|
||||
}
|
||||
|
||||
for (Access access : ALL_ACCESSES) {
|
||||
AccessState state = getAccessState(access);
|
||||
if (state.layout == layout) {
|
||||
return state;
|
||||
}
|
||||
}
|
||||
|
||||
log::fatal("Unsupported image layout:", vk::to_string(layout));
|
||||
throw std::runtime_error("Unsupported image layout.");
|
||||
}
|
||||
|
||||
bool writesImage(const AccessState& state) {
|
||||
return static_cast<bool>(state.access & WRITE_ACCESSES);
|
||||
}
|
||||
|
||||
bool needsBarrier(const AccessState& from, const AccessState& to) {
|
||||
return from.layout != to.layout || writesImage(from) || writesImage(to);
|
||||
}
|
||||
|
||||
vk::ImageMemoryBarrier makeImageBarrier(vk::Image image,
|
||||
const vk::ImageSubresourceRange& range,
|
||||
const AccessState& from,
|
||||
const AccessState& to) {
|
||||
vk::ImageMemoryBarrier barrier{};
|
||||
barrier.oldLayout = from.layout;
|
||||
barrier.newLayout = to.layout;
|
||||
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
barrier.image = image;
|
||||
barrier.subresourceRange = range;
|
||||
// Only writes need to be made available; reads just need the execution
|
||||
// dependency the stage masks already give.
|
||||
barrier.srcAccessMask = from.access & WRITE_ACCESSES;
|
||||
barrier.dstAccessMask = to.access;
|
||||
return barrier;
|
||||
}
|
||||
|
||||
} // namespace sophia
|
||||
@@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
namespace sophia {
|
||||
|
||||
/**
|
||||
* How an image is used at a point in a frame. Each value implies an image
|
||||
* layout plus the pipeline stages and memory accesses that go with it, so a
|
||||
* barrier between any two of them can be derived instead of hand-written.
|
||||
*/
|
||||
enum class Access {
|
||||
ColorWrite,
|
||||
DepthWrite,
|
||||
SampledRead,
|
||||
StorageReadWrite,
|
||||
TransferSrc,
|
||||
TransferDst,
|
||||
Present,
|
||||
};
|
||||
|
||||
/**
|
||||
* The layout, stages and accesses an image is in after some use. Barriers go
|
||||
* from one of these to another.
|
||||
*/
|
||||
struct AccessState {
|
||||
vk::ImageLayout layout = vk::ImageLayout::eUndefined;
|
||||
vk::PipelineStageFlags stage = vk::PipelineStageFlagBits::eTopOfPipe;
|
||||
vk::AccessFlags access;
|
||||
};
|
||||
|
||||
/**
|
||||
* The stage RenderContext waits on for the swapchain image-available
|
||||
* semaphore. A barrier that takes a swapchain image out of its
|
||||
* just-acquired state has to use this as its source stage, otherwise the
|
||||
* layout transition isn't ordered after the acquire.
|
||||
*/
|
||||
inline constexpr vk::PipelineStageFlags SWAPCHAIN_ACQUIRE_STAGE =
|
||||
vk::PipelineStageFlagBits::eColorAttachmentOutput;
|
||||
|
||||
AccessState getAccessState(Access access);
|
||||
|
||||
/**
|
||||
* The state of an image sitting in `layout` with no outstanding work.
|
||||
* eUndefined maps to "nothing to wait on"; layouts with no matching Access
|
||||
* throw.
|
||||
*/
|
||||
AccessState getStateForLayout(vk::ImageLayout layout);
|
||||
|
||||
bool writesImage(const AccessState& state);
|
||||
|
||||
/**
|
||||
* Whether going from `from` to `to` needs a barrier: a layout change, or any
|
||||
* hazard involving a write. Read-after-read in the same layout doesn't.
|
||||
*/
|
||||
bool needsBarrier(const AccessState& from, const AccessState& to);
|
||||
|
||||
vk::ImageMemoryBarrier makeImageBarrier(vk::Image image,
|
||||
const vk::ImageSubresourceRange& range,
|
||||
const AccessState& from,
|
||||
const AccessState& to);
|
||||
|
||||
} // namespace sophia
|
||||
@@ -1,10 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include <sophia/handles.hpp>
|
||||
#include <sophia/util/pool.hpp>
|
||||
|
||||
#include "device.hpp"
|
||||
#include "render_target.hpp"
|
||||
#include "resources/pools/pool.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <sophia/handles.hpp>
|
||||
#include <sophia/util/pool.hpp>
|
||||
|
||||
#include "device.hpp"
|
||||
#include "mesh.hpp"
|
||||
#include "resources/pools/pool.hpp"
|
||||
#include "resources/pools/render_target_pool.hpp"
|
||||
#include "scene.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
@@ -21,7 +20,6 @@ class ResourceRegistry {
|
||||
Device& device;
|
||||
Pool<Mesh, MeshHandle> meshPool{"Mesh"};
|
||||
RenderTargetPool renderTargetPool;
|
||||
Pool<Scene, SceneHandle> scenePool{"Scene"};
|
||||
// TexturePool textures;
|
||||
// MaterialPool materials;
|
||||
};
|
||||
|
||||
@@ -24,11 +24,6 @@ void ResourceRegistryRef::release<RenderTarget>(RenderTargetHandle handle) {
|
||||
registry->renderTargetPool.release(handle);
|
||||
}
|
||||
|
||||
template <>
|
||||
void ResourceRegistryRef::release<Scene>(SceneHandle handle) {
|
||||
registry->scenePool.release(handle);
|
||||
}
|
||||
|
||||
MeshHandle ResourceRegistryRef::createResource(
|
||||
std::type_identity<Mesh>, std::vector<CanvasVertex> vertices,
|
||||
std::vector<u32> indices) {
|
||||
@@ -47,10 +42,6 @@ RenderTargetHandle ResourceRegistryRef::createResource(
|
||||
return registry->renderTargetPool.create(width, height);
|
||||
}
|
||||
|
||||
SceneHandle ResourceRegistryRef::createResource(std::type_identity<Scene>) {
|
||||
return registry->scenePool.create();
|
||||
}
|
||||
|
||||
void ResourceRegistryRef::requestResize(RenderTargetHandle handle, u32 width,
|
||||
u32 height) {
|
||||
registry->renderTargetPool.get(handle).requestResize(width, height);
|
||||
@@ -65,8 +56,4 @@ bool ResourceRegistryRef::isAlive(RenderTargetHandle handle) const {
|
||||
return registry->renderTargetPool.isAlive(handle);
|
||||
}
|
||||
|
||||
bool ResourceRegistryRef::isAlive(SceneHandle handle) const {
|
||||
return registry->scenePool.isAlive(handle);
|
||||
}
|
||||
|
||||
} // namespace sophia
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "scene.hpp"
|
||||
|
||||
#include <sophia/components.hpp>
|
||||
#include <sophia/scene.hpp>
|
||||
#include <sophia/util/logger.hpp>
|
||||
|
||||
namespace sophia {
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <entt/entt.hpp>
|
||||
|
||||
namespace sophia {
|
||||
|
||||
class Scene {
|
||||
public:
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
private:
|
||||
entt::registry registry;
|
||||
};
|
||||
|
||||
} // namespace sophia
|
||||
@@ -23,9 +23,6 @@ class Swapchain {
|
||||
Image& getImage(int index) const { return *this->images.at(index); }
|
||||
Image& getDepthImage(int index) const { return *this->depthImages.at(index); }
|
||||
|
||||
vk::ImageView getImageView(int index) const {
|
||||
return this->images.at(index)->getView();
|
||||
}
|
||||
vk::ImageView getDepthImageView(int index) const {
|
||||
return this->depthImages.at(index)->getView();
|
||||
}
|
||||
|
||||
@@ -1,88 +1,23 @@
|
||||
#include <sophia/ui/panel_registry.hpp>
|
||||
#include <sophia/util/assert.hpp>
|
||||
|
||||
namespace sophia {
|
||||
|
||||
namespace {
|
||||
constexpr u32 GENERATION_MASK = (1u << 12) - 1;
|
||||
} // namespace
|
||||
|
||||
PanelHandle PanelRegistry::add(std::unique_ptr<Panel> panel) {
|
||||
if (!freeList.empty()) {
|
||||
u32 index = freeList.back();
|
||||
freeList.pop_back();
|
||||
slots[index].panel = std::move(panel);
|
||||
return PanelHandle{index, slots[index].generation};
|
||||
}
|
||||
|
||||
slots.push_back(Slot{std::move(panel), 0});
|
||||
return PanelHandle{static_cast<u32>(slots.size() - 1), 0};
|
||||
}
|
||||
|
||||
const Panel& PanelRegistry::get(PanelHandle handle) const {
|
||||
SOPHIA_ASSERT(handle.isValid(), "invalid PanelHandle");
|
||||
SOPHIA_ASSERT(handle.index < slots.size(),
|
||||
"PanelHandle index out of range:", handle.index);
|
||||
|
||||
const Slot& slot = slots[handle.index];
|
||||
SOPHIA_ASSERT(slot.generation == handle.generation,
|
||||
"stale PanelHandle (generation mismatch):", handle.index);
|
||||
SOPHIA_ASSERT(slot.panel != nullptr,
|
||||
"PanelHandle refers to a removed panel:", handle.index);
|
||||
return *slot.panel;
|
||||
}
|
||||
|
||||
void PanelRegistry::remove(PanelHandle handle) {
|
||||
SOPHIA_ASSERT(handle.isValid(), "invalid PanelHandle");
|
||||
SOPHIA_ASSERT(handle.index < slots.size(),
|
||||
"PanelHandle index out of range:", handle.index);
|
||||
|
||||
Slot& slot = slots[handle.index];
|
||||
SOPHIA_ASSERT(slot.generation == handle.generation,
|
||||
"stale PanelHandle (generation mismatch):", handle.index);
|
||||
SOPHIA_ASSERT(slot.panel != nullptr,
|
||||
"PanelHandle already removed:", handle.index);
|
||||
|
||||
slot.panel.reset();
|
||||
slot.generation = (slot.generation + 1) & GENERATION_MASK;
|
||||
freeList.push_back(handle.index);
|
||||
}
|
||||
|
||||
bool PanelRegistry::isValid(PanelHandle handle) const {
|
||||
if (!handle.isValid() || handle.index >= slots.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Slot& slot = slots[handle.index];
|
||||
return slot.generation == handle.generation && slot.panel != nullptr;
|
||||
}
|
||||
|
||||
u32 PanelRegistry::size() const {
|
||||
u32 count = 0;
|
||||
for (const Slot& slot : slots) {
|
||||
if (slot.panel) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
u32 PanelRegistry::visibleCount() const {
|
||||
u32 count = 0;
|
||||
for (const Slot& slot : slots) {
|
||||
if (slot.panel && slot.panel->isVisible()) {
|
||||
pool.forEach([&count](const Panel& panel) {
|
||||
if (panel.isVisible()) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
});
|
||||
return count;
|
||||
}
|
||||
|
||||
void PanelRegistry::update(const FrameInfo& frameInfo) {
|
||||
for (auto& slot : slots) {
|
||||
if (slot.panel && slot.panel->isVisible()) {
|
||||
slot.panel->draw(frameInfo);
|
||||
}
|
||||
pool.forEach([&frameInfo](Panel& panel) {
|
||||
if (panel.isVisible()) {
|
||||
panel.draw(frameInfo);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace sophia
|
||||
|
||||
Reference in New Issue
Block a user