Commit Graph

6 Commits

Author SHA1 Message Date
burkkyy 5e1caabde6 Add offscreen render targets and rename AssetRegistry to ResourceRegistry
Add a RenderTarget resource so the scene can render offscreen instead of
straight to the swapchain. The editor uses it to show the scene inside the
Viewport panel.

- Rename AssetRegistry to ResourceRegistry (AssetTraits -> ResourceTraits,
  assets() -> resources()) and move the pools from engine/src/assets to
  engine/src/resources. It now covers non-asset GPU resources as well.
- Replace loadMesh() with create<T>(...), and add create<RenderTarget>(),
  requestResize(), getExtent() and isAlive().
- Add RenderTarget and RenderTargetPool with RenderTargetHandle.
  Resizes are deferred and applied at the start of the next frame, when the
  GPU is idle.
- Add Application::setSceneTarget(). With no target set, the scene still
  renders to the swapchain. With a target set, the scene renders offscreen
  and the swapchain receives only the UI. Frame extent and camera projection
  follow the target's size.
- Add sophia::UI (Application::ui()) with image() and getTextureId() to draw
  a render target in an ImGui window, sizing the target to the available
  space. ImGuiRenderer now registers the target textures for this.
- ViewportPanel takes the UI and a target, and draws the scene image in place
  of the flat background fill.
- Update the testbed, the boids example, and the glossary for the rename.
2026-09-20 16:21:22 -07:00
burkkyy 6e2c6c0fc5 2d boids example done 2026-09-13 00:52:08 -07:00
burkkyy 4190ff847b asset_manager concept 2026-09-09 11:36:07 -07:00
burkkyy dc40e973d3 testbed update + triangle example new pattern 2026-09-06 23:39:17 -07:00
burkkyy 518c664741 Better file pick up with cmake 2026-08-23 20:55:17 -07:00
burkkyy c9fa1b8299 Updated build env 2026-08-23 20:46:40 -07:00