Commit Graph

29 Commits

Author SHA1 Message Date
burkkyy 4ebae57cf8 Moving stuff around 2026-09-25 20:21:25 -07:00
burkkyy 75fc14f4ac handy invalid handle macro 2026-09-24 23:00:45 -07:00
burkkyy b5d28ce3eb math.hpp added 2026-09-24 23:00:02 -07:00
burkkyy ae8db07d6f Simplified handles 2026-09-23 23:24:23 -07:00
burkkyy 97267f1a26 stuff 2026-09-24 05:31:38 +00:00
burkkyy a98eac3dc7 laptop changes 2026-09-23 04:20:43 +00:00
burkkyy 8fbabda095 Render Graph concept started! 2026-09-21 01:03:16 -07:00
burkkyy f3c0f61eb1 Big changes 2026-09-21 00:26:50 -07:00
burkkyy 16f7bb7da3 Upgrading pool pattern 2026-09-20 20:52:09 -07:00
burkkyy 5e1caabde6 Add offscreen render targets and rename AssetRegistry to ResourceRegistry
Add a RenderTarget resource so the scene can render offscreen instead of
straight to the swapchain. The editor uses it to show the scene inside the
Viewport panel.

- Rename AssetRegistry to ResourceRegistry (AssetTraits -> ResourceTraits,
  assets() -> resources()) and move the pools from engine/src/assets to
  engine/src/resources. It now covers non-asset GPU resources as well.
- Replace loadMesh() with create<T>(...), and add create<RenderTarget>(),
  requestResize(), getExtent() and isAlive().
- Add RenderTarget and RenderTargetPool with RenderTargetHandle.
  Resizes are deferred and applied at the start of the next frame, when the
  GPU is idle.
- Add Application::setSceneTarget(). With no target set, the scene still
  renders to the swapchain. With a target set, the scene renders offscreen
  and the swapchain receives only the UI. Frame extent and camera projection
  follow the target's size.
- Add sophia::UI (Application::ui()) with image() and getTextureId() to draw
  a render target in an ImGui window, sizing the target to the available
  space. ImGuiRenderer now registers the target textures for this.
- ViewportPanel takes the UI and a target, and draws the scene image in place
  of the flat background fill.
- Update the testbed, the boids example, and the glossary for the rename.
2026-09-20 16:21:22 -07:00
burkkyy 98b3d4a552 Formatting 2026-09-19 22:40:26 -07:00
burkkyy 0e26ccae98 Removed comment 2026-09-19 22:38:47 -07:00
burkkyy f814ad969f making config editable 2026-09-19 21:13:41 -07:00
burkkyy da6bda7ca7 Supporting setting panel layout 2026-09-19 19:41:39 -07:00
burkkyy 169ff4a277 Made console command registry a better usage pattern 2026-09-16 01:59:34 -07:00
burkkyy a6b98e0613 Added console concept 2026-09-15 02:36:23 -07:00
burkkyy 05fe3c2ee8 changes for ImGui 2026-09-15 02:23:22 -07:00
burkkyy 12a1e6eca9 AssetRegistry and small changes 2026-09-15 02:20:38 -07:00
burkkyy 4190ff847b asset_manager concept 2026-09-09 11:36:07 -07:00
burkkyy 9aef3f57fc SOPHIA_ASSERT 2026-09-09 02:02:03 -07:00
burkkyy 73d2121bc1 renamed model to mesh 2026-09-08 22:48:59 -07:00
burkkyy dc8b363354 Big application changes 2026-09-06 23:41:40 -07:00
burkkyy d9a5cf6cae Updates 2026-09-06 23:41:20 -07:00
burkkyy 34f03444b4 removed render triangle test 2026-09-06 22:49:49 -07:00
burkkyy df5edaa397 render triangle tester 2026-08-28 00:28:54 -07:00
burkkyy 027efebd48 removing compute smoke test 2026-08-26 11:42:49 -07:00
burkkyy 99e06bbbb1 Big changes 2026-08-26 03:18:05 -07:00
burkkyy 0cb0628101 Big code changes 2026-08-23 20:46:09 -07:00
burkkyy 263b6da528 copying code over from alphane engine 2026-08-14 06:09:53 +00:00