making config editable
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@@ -1,5 +1,7 @@
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#pragma once
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#include <imgui.h>
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#include <glm/glm.hpp>
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#include <optional>
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#include <sophia/frame_info.hpp>
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@@ -11,9 +13,11 @@ namespace sophia {
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class Panel {
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public:
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struct Config {
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std::string name;
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const std::string name;
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ImGuiWindowFlags windowFlags = ImGuiWindowFlags_None;
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ImGuiDockNodeFlags dockNodeFlags = ImGuiDockNodeFlags_None;
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// Locked panels can't be moved, resized, docked, collapsed or closed.
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bool locked = false;
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bool closable = true;
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@@ -21,20 +25,27 @@ class Panel {
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// every frame when locked.
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glm::vec2 size{0.0f, 0.0f};
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std::optional<glm::vec2> position;
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ImGuiWindowFlags getWindowFlags() const;
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ImGuiDockNodeFlags getDockNodeFlags() const;
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bool hasCloseButton() const;
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ImGuiCond getPlacementCond() const;
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};
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Panel(const Panel&) = delete;
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Panel& operator=(const Panel&) = delete;
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Panel(Panel&&) noexcept = default;
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Panel& operator=(Panel&&) noexcept = default;
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Panel& operator=(Panel&&) = delete;
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explicit Panel(Config config) : config{std::move(config)} {}
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virtual ~Panel() = default;
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// Owns the ImGui window: Begin, onUpdate, End.
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void draw(const FrameInfo& frameInfo);
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Config& getConfig() { return config; }
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const Config& getConfig() const { return config; }
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const std::string& getName() const { return config.name; }
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bool isLocked() const { return config.locked; }
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@@ -43,7 +54,6 @@ class Panel {
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void toggleVisible() { this->visible = !this->visible; }
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protected:
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// Draw the panel's contents; the window is already open.
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virtual void onUpdate(const FrameInfo& frameInfo) = 0;
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bool visible = true;
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