Made console command registry a better usage pattern
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@@ -6,6 +6,7 @@
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#include <sophia/asset_registry.hpp>
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#include <sophia/camera_2d.hpp>
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#include <sophia/canvas.hpp>
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#include <sophia/console/console_command_registry.hpp>
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#include <sophia/frame_info.hpp>
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#include <sophia/types.hpp>
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#include <sophia/ui/debug_ui.hpp>
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@@ -52,6 +53,8 @@ class Application {
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Camera2D camera;
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std::vector<std::string> args;
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ConsoleCommandRegistry consoleCommandRegistry;
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void drawMesh(MeshHandle handle, const glm::mat4& transform);
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private:
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@@ -0,0 +1,35 @@
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#pragma once
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#include <functional>
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#include <map>
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#include <string>
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#include <vector>
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namespace sophia {
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class ConsoleCommandRegistry {
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public:
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using Handler = std::function<std::string(const std::vector<std::string>&)>;
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struct CommandInfo {
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std::string name;
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std::string help;
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};
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void registerCommand(std::string name, std::string help, Handler handler);
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bool dispatch(const std::string& name, const std::vector<std::string>& args,
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std::string& outResult) const;
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std::vector<CommandInfo> list() const;
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private:
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struct Command {
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std::string help;
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Handler handler;
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};
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std::map<std::string, Command> commands;
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};
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} // namespace sophia
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@@ -1,5 +1,6 @@
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#pragma once
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#include <sophia/console/console_command_registry.hpp>
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#include <sophia/handles.hpp>
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#include <sophia/ui/panel_registry.hpp>
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@@ -10,7 +11,7 @@ class DebugUI {
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DebugUI(const DebugUI&) = delete;
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DebugUI& operator=(const DebugUI&) = delete;
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explicit DebugUI(PanelRegistry& registry);
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DebugUI(PanelRegistry& registry, ConsoleCommandRegistry& commands);
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~DebugUI() = default;
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void show();
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