Huge changes for 3d
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@@ -141,8 +141,8 @@ class Boids2D : public sophia::Application {
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cameraEntity.getComponent<sophia::TransformComponent>().position;
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if (scrollLeft) cameraPosition.x -= scrollDistance;
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if (scrollRight) cameraPosition.x += scrollDistance;
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if (scrollUp) cameraPosition.y -= scrollDistance;
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if (scrollDown) cameraPosition.y += scrollDistance;
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if (scrollUp) cameraPosition.y += scrollDistance;
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if (scrollDown) cameraPosition.y -= scrollDistance;
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// One world unit per pixel, whatever size the viewport is.
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cameraEntity.getComponent<sophia::CameraComponent>().ortho.height =
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