Huge changes for 3d
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@@ -24,11 +24,15 @@ class RenderTargetPool {
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bool isAlive(RenderTargetHandle handle) const { return pool.isAlive(handle); }
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vk::Format getFormat() const { return format; }
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vk::Format getDepthFormat() const { return depthFormat; }
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void applyPendingResizes();
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private:
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Device& device;
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vk::Format format;
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vk::Format depthFormat;
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Pool<RenderTarget> pool{"RenderTarget"};
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};
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