Huge changes for 3d
This commit is contained in:
@@ -3,7 +3,6 @@
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#include <cstdlib>
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#include <iostream>
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#include <memory>
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#include <sophia/camera_2d.hpp>
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#include <sophia/canvas.hpp>
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#include <sophia/console/console_command_registry.hpp>
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#include <sophia/frame_info.hpp>
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@@ -53,7 +52,6 @@ class Application {
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DebugUI& debugUI() { return this->_debugUI; }
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Canvas canvas;
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Camera2D camera;
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std::vector<std::string> args;
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ConsoleCommandRegistry consoleCommandRegistry;
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@@ -1,28 +0,0 @@
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#pragma once
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#include <glm/gtc/matrix_transform.hpp>
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#include <sophia/math.hpp>
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namespace sophia {
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class Camera2D {
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public:
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glm::vec2 position{0.f, 0.f};
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void setProjection(float left, float right, float bottom, float top) {
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projection = glm::ortho(left, right, bottom, top);
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}
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const glm::mat4& getProjection() const { return projection; }
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glm::mat4 getView() const {
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return glm::translate(glm::mat4(1.f), glm::vec3(-position, 0.f));
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}
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glm::mat4 getViewProjection() const { return projection * getView(); }
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private:
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glm::mat4 projection{1.f};
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};
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} // namespace sophia
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@@ -43,8 +43,15 @@ struct TransformComponent {
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}
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};
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/**
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* Draws a mesh, placed by the entity's TransformComponent. Opaque and unlit
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* for now.
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*/
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struct MeshComponent {
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MeshHandle handle;
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// Multiplied with the mesh's vertex colors. Alpha is ignored. Stands in for
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// a material until there are materials.
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glm::vec4 color{1.f, 1.f, 1.f, 1.f};
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};
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/**
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@@ -58,13 +65,17 @@ struct SpriteComponent {
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// Size in world units, before the transform's scale.
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glm::vec2 size{1.f, 1.f};
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// Point on the sprite, from (0, 0) to (1, 1) across its size, that sits at
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// the transform's position and that it rotates around.
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// Point on the sprite, from (0, 0) at its bottom-left to (1, 1) at its
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// top-right, that sits at the transform's position and that it rotates
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// around.
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glm::vec2 pivot{0.5f, 0.5f};
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// Region of the texture to draw, as normalized (u0, v0, u1, v1).
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// Region of the texture to draw, as normalized (u0, v0, u1, v1) with
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// (0, 0) at the texture's top-left.
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glm::vec4 uvRect{0.f, 0.f, 1.f, 1.f};
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// Higher draws on top. Ties are broken by the transform's position.z.
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// Higher draws on top, whatever the depth. Sprites with the same sortOrder
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// draw back to front from the camera; the transform's position.z is depth
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// like any other axis, not a layer.
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s32 sortOrder = 0;
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// Maps the unit quad (0, 0)-(1, 1) to world space: to the sprite's
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@@ -79,8 +90,8 @@ struct SpriteComponent {
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struct CameraComponent {
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struct Orthographic {
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float height = 10.f;
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float nearPlane = -1.f;
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float farPlane = 1.f;
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float nearPlane = -1000.f;
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float farPlane = 1000.f;
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};
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struct Perspective {
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@@ -95,25 +106,37 @@ struct CameraComponent {
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Orthographic ortho;
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Perspective perspective;
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// View -> clip space. World +Y is up on screen: Vulkan's clip space has +Y
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// pointing down, so the projection flips it.
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glm::mat4 getProjection(float aspect) const {
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glm::mat4 result;
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if (projection == Projection::Perspective) {
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return glm::perspective(perspective.fov, aspect, perspective.nearPlane,
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perspective.farPlane);
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result = glm::perspective(perspective.fov, aspect, perspective.nearPlane,
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perspective.farPlane);
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} else {
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float halfHeight = ortho.height / 2.f;
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float halfWidth = halfHeight * aspect;
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result = glm::ortho(-halfWidth, halfWidth, -halfHeight, halfHeight,
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ortho.nearPlane, ortho.farPlane);
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}
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float halfHeight = ortho.height / 2.f;
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float halfWidth = halfHeight * aspect;
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return glm::ortho(-halfWidth, halfWidth, -halfHeight, halfHeight,
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ortho.nearPlane, ortho.farPlane);
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result[1][1] *= -1.f;
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return result;
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}
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// World -> clip space for this camera placed by `transform`. The view
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// ignores the transform's scale; zoom is the projection's job.
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glm::mat4 getViewProjection(const TransformComponent& transform,
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float aspect) const {
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// World -> view space for this camera placed by `transform`. Ignores the
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// transform's scale; zoom is the projection's job. The camera looks down
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// view-space -Z.
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static glm::mat4 getView(const TransformComponent& transform) {
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glm::mat4 world = glm::translate(glm::mat4{1.f}, transform.position) *
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glm::mat4_cast(transform.rotation);
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return getProjection(aspect) * glm::inverse(world);
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return glm::inverse(world);
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}
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// World -> clip space for this camera placed by `transform`.
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glm::mat4 getViewProjection(const TransformComponent& transform,
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float aspect) const {
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return getProjection(aspect) * getView(transform);
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}
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};
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@@ -1,6 +1,5 @@
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#pragma once
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#include <sophia/camera_2d.hpp>
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#include <sophia/math.hpp>
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#include <sophia/types.hpp>
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@@ -11,7 +10,6 @@ struct FrameInfo {
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double elapsedTime;
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double deltaTime;
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glm::vec2 currentFramebufferExtent;
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const Camera2D& camera;
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};
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} // namespace sophia
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@@ -0,0 +1,29 @@
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#pragma once
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#include <sophia/math.hpp>
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#include <sophia/types.hpp>
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#include <vector>
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namespace sophia {
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// Layout must match the per-vertex inputs in mesh.vert.
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struct MeshVertex {
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vec3 position{0.f, 0.f, 0.f};
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vec3 normal{0.f, 0.f, 1.f};
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// Texture coordinates, with (0, 0) at the texture's top-left.
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vec2 uv{0.f, 0.f};
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vec4 color{1.f, 1.f, 1.f, 1.f};
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};
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/**
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* Geometry on the CPU, uploaded with `resources().create<Mesh>(data)`.
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* Triangles wind counter-clockwise when seen from the front; back faces are
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* culled. See primitives.hpp for ready-made shapes.
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*/
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struct MeshData {
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std::vector<MeshVertex> vertices;
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// Empty draws the vertices in order, three per triangle.
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std::vector<u32> indices;
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};
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} // namespace sophia
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@@ -0,0 +1,18 @@
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#pragma once
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#include <sophia/math.hpp>
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#include <sophia/mesh_data.hpp>
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/**
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* Ready-made shapes, centered on the origin. They return MeshData rather than
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* a mesh so they can be adjusted before uploading:
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*
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* MeshHandle cube = resources().create<Mesh>(primitives::cube());
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*/
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namespace sophia::primitives {
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// An axis-aligned cube `size` across. Each face has its own four vertices so
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// it gets its own normal and UVs.
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MeshData cube(float size = 1.f, vec4 color = vec4{1.f});
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} // namespace sophia::primitives
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@@ -1,8 +1,8 @@
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#pragma once
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#include <sophia/canvas.hpp>
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#include <sophia/handles.hpp>
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#include <sophia/math.hpp>
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#include <sophia/mesh_data.hpp>
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#include <sophia/types.hpp>
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#include <string>
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#include <type_traits>
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@@ -40,9 +40,7 @@ class ResourceRegistryRef {
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explicit ResourceRegistryRef(ResourceRegistry& registry)
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: registry{®istry} {}
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MeshHandle createResource(std::type_identity<Mesh>,
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std::vector<CanvasVertex> vertices,
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std::vector<u32> indices = {});
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MeshHandle createResource(std::type_identity<Mesh>, const MeshData& data);
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RenderTargetHandle createResource(std::type_identity<RenderTarget>,
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u32 width = 1, u32 height = 1);
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@@ -21,6 +21,7 @@ struct SceneView {
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INVALID_HANDLE; // null implies render to swapchain
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Entity camera; // null implies use scene's active camera
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// TODO(#76): not used yet; every view renders to its whole target.
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vec4 viewport{0.0f, 0.0f, 1.0f, 1.0f};
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vec4 clearColor{0.f, 0.f, 0.f, 1.f};
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+80
-28
@@ -5,7 +5,9 @@
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#include <chrono>
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#include <cstddef>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <map>
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#include <optional>
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#include <set>
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#include <sophia/application.hpp>
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#include <sophia/util/logger.hpp>
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@@ -92,8 +94,9 @@ class Application::Impl {
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imguiRenderer.setDefaultLayout(panelRegistry.getDefaultLayout());
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// Views already warned about having no camera, so each warns once.
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// Views already warned about, so each warns once.
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std::set<SceneViewHandle> viewsWithoutCamera;
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std::set<SceneViewHandle> viewsOverwritingOthers;
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auto startTime = std::chrono::high_resolution_clock::now();
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auto currentTime = startTime;
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@@ -117,17 +120,20 @@ class Application::Impl {
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vk::Extent2D extent = renderContext.getExtent();
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FrameInfo frameInfo{frameIndex, elapsedTime, deltaTime,
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glm::vec2(static_cast<float>(extent.width),
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static_cast<float>(extent.height)),
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this->application.camera};
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static_cast<float>(extent.height))};
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{
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ZoneScopedN("Application::onUpdate");
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this->application.onUpdate(frameInfo);
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}
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this->application.camera.setProjection(
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-frameInfo.currentFramebufferExtent.x / 2.f,
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frameInfo.currentFramebufferExtent.x / 2.f,
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-frameInfo.currentFramebufferExtent.y / 2.f,
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frameInfo.currentFramebufferExtent.y / 2.f);
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// Canvas draws in window pixels, origin at the center.
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// TODO: replace with Debug/Gizmos drawn into scene views through their
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// cameras.
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glm::mat4 canvasProjection =
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glm::ortho(-frameInfo.currentFramebufferExtent.x / 2.f,
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frameInfo.currentFramebufferExtent.x / 2.f,
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-frameInfo.currentFramebufferExtent.y / 2.f,
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frameInfo.currentFramebufferExtent.y / 2.f);
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vk::CommandBuffer commandBuffer = renderContext.beginFrame();
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if (!commandBuffer) {
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@@ -152,37 +158,78 @@ class Application::Impl {
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this->drawCalls.end());
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this->drawCalls.clear();
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RenderGraph graph;
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RenderGraph graph{renderContext.getTracyContext()};
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ImageRef backbuffer =
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graph.importImage(renderContext.getCurrentImage(), Access::Present);
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std::map<RenderTargetHandle, ImageRef> viewTargets;
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struct ViewTarget {
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ImageRef color;
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ImageRef depth;
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};
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std::map<RenderTargetHandle, ViewTarget> viewTargets;
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// Views without a target render straight into the backbuffer.
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std::optional<ViewTarget> swapchainTarget;
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for (SceneViewHandle handle : sceneViewRegistry.GetRenderQueue()) {
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const SceneView& view = sceneViewRegistry.peek(handle);
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bool toSwapchain = !view.target.isValid();
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if (!sceneRegistry.isAlive(view.scene) ||
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!renderTargetPool.isAlive(view.target)) {
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(!toSwapchain && !renderTargetPool.isAlive(view.target))) {
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continue;
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}
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auto [it, inserted] = viewTargets.try_emplace(view.target);
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if (inserted) {
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it->second =
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graph.importImage(renderTargetPool.get(view.target).getImage(),
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Access::SampledRead);
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ViewTarget target;
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vk::Extent2D targetExtent;
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// Whether this is the first view this frame to render to its target.
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bool firstOnTarget = false;
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if (toSwapchain) {
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firstOnTarget = !swapchainTarget;
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if (!swapchainTarget) {
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swapchainTarget = {
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backbuffer,
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graph.importImage(renderContext.getCurrentDepthImage(),
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Access::DepthWrite)};
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}
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target = *swapchainTarget;
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targetExtent = renderContext.getExtent();
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} else {
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RenderTarget& renderTarget = renderTargetPool.get(view.target);
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auto [it, inserted] = viewTargets.try_emplace(view.target);
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firstOnTarget = inserted;
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if (inserted) {
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it->second = {
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graph.importImage(renderTarget.getImage(), Access::SampledRead),
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graph.importImage(renderTarget.getDepthImage(),
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Access::DepthWrite)};
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}
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target = it->second;
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targetExtent = renderTarget.getExtent();
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}
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if (!firstOnTarget && hasFlag(view.clearFlags, ClearFlags::Color) &&
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viewsOverwritingOthers.insert(handle).second) {
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log::warning(
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"scene view clears its target after another view already "
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"rendered to it this frame, hiding that view (give it clearFlags "
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"without Color, or render it first with a lower priority)");
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}
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const vec4& color = view.clearColor;
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graph.addPass(
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"scene view",
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"scene view " + std::to_string(handle.index),
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[&](RenderGraph::PassBuilder& pass) {
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pass.writeColor(it->second,
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pass.writeColor(target.color,
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hasFlag(view.clearFlags, ClearFlags::Color)
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? vk::AttachmentLoadOp::eClear
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: vk::AttachmentLoadOp::eLoad,
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{color.r, color.g, color.b, color.a});
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pass.writeDepth(target.depth,
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hasFlag(view.clearFlags, ClearFlags::Depth)
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? vk::AttachmentLoadOp::eClear
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: vk::AttachmentLoadOp::eLoad);
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},
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[&sceneRenderer, &sceneRegistry, &sceneViewRegistry,
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&viewsWithoutCamera, handle](vk::CommandBuffer commandBuffer) {
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&viewsWithoutCamera, handle,
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targetExtent](vk::CommandBuffer commandBuffer) {
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ZoneScopedN("scene view pass");
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const SceneView& view = sceneViewRegistry.peek(handle);
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Entity camera =
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@@ -198,22 +245,26 @@ class Application::Impl {
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}
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return;
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}
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sceneRenderer.render(commandBuffer, view, camera);
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sceneRenderer.render(commandBuffer, view, camera, targetExtent);
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});
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}
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graph.addPass(
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"main",
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[&](RenderGraph::PassBuilder& pass) {
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pass.writeColor(backbuffer, vk::AttachmentLoadOp::eClear,
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// Keep what scene views drew into the backbuffer.
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pass.writeColor(backbuffer,
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swapchainTarget ? vk::AttachmentLoadOp::eLoad
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: vk::AttachmentLoadOp::eClear,
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CLEAR_COLOR);
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for (const auto& [handle, target] : viewTargets) {
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pass.sample(target);
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pass.sample(target.color);
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}
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},
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[&](vk::CommandBuffer commandBuffer) {
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ZoneScopedN("main pass");
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modelRenderSystem.render(commandBuffer, instances, frameInfo);
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modelRenderSystem.render(commandBuffer, instances,
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canvasProjection);
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imguiRenderer.endFrame(commandBuffer);
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});
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@@ -239,14 +290,15 @@ class Application::Impl {
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}
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void pushMesh(std::vector<CanvasVertex> vertices, std::vector<u32> indices) {
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Mesh::Builder builder{};
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builder.vertices.reserve(vertices.size());
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MeshData data;
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data.vertices.reserve(vertices.size());
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for (const CanvasVertex& vertex : vertices) {
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builder.vertices.push_back({vertex.position, vertex.color});
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data.vertices.push_back(
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{.position = {vertex.position, 0.f}, .color = {vertex.color, 1.f}});
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}
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builder.indices = std::move(indices);
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data.indices = std::move(indices);
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this->meshes.push_back(std::make_unique<Mesh>(this->device, builder));
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this->meshes.push_back(std::make_unique<Mesh>(this->device, data));
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}
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void clearMeshes() {
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@@ -0,0 +1,153 @@
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#include "renderer/mesh_render_system.hpp"
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#include <algorithm>
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#include <sophia/util/logger.hpp>
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#include <tracy/Tracy.hpp>
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#include "shaders/mesh.frag.spv.h"
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#include "shaders/mesh.vert.spv.h"
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namespace sophia {
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namespace {
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// Mesh::getAttributeDescriptions() takes locations below this.
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constexpr u32 FIRST_INSTANCE_LOCATION = 4;
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} // namespace
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MeshRenderSystem::MeshRenderSystem(Device& device, vk::Format colorFormat,
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vk::Format depthFormat,
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ResourceRegistry& resources)
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: device{device}, resources{resources} {
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createPipelineLayout();
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createPipeline(colorFormat, depthFormat);
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createInstanceBuffers();
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}
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MeshRenderSystem::~MeshRenderSystem() {
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log::trace("destroyed sophia::MeshRenderSystem");
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}
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void MeshRenderSystem::beginFrame(u32 frameIndex) {
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this->frameIndex = frameIndex;
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this->instanceCursor = 0;
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}
|
||||
|
||||
void MeshRenderSystem::render(vk::CommandBuffer commandBuffer,
|
||||
const glm::mat4& viewProjection,
|
||||
std::span<const Instance> instances,
|
||||
std::span<const Batch> batches) {
|
||||
ZoneScoped;
|
||||
if (instances.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
u32 available = MAX_INSTANCES_PER_FRAME - this->instanceCursor;
|
||||
if (instances.size() > available) {
|
||||
log::warning("MeshRenderSystem: frame instance buffer full, dropping",
|
||||
instances.size() - available, "meshes");
|
||||
}
|
||||
|
||||
Buffer& buffer = *this->instanceBuffers[this->frameIndex];
|
||||
u32 base = this->instanceCursor;
|
||||
u32 count = std::min(static_cast<u32>(instances.size()), available);
|
||||
buffer.writeToBuffer(const_cast<Instance*>(instances.data()),
|
||||
count * sizeof(Instance), base * sizeof(Instance));
|
||||
this->instanceCursor += count;
|
||||
|
||||
this->graphicsPipeline->bind(commandBuffer);
|
||||
|
||||
PushConstantData push{viewProjection};
|
||||
commandBuffer.pushConstants(this->pipelineLayout.get(),
|
||||
vk::ShaderStageFlagBits::eVertex, 0,
|
||||
sizeof(PushConstantData), &push);
|
||||
|
||||
// Binding 1 stays bound across batches; each mesh rebinds binding 0.
|
||||
vk::Buffer instanceBuffer = buffer.getBuffer();
|
||||
vk::DeviceSize offset = 0;
|
||||
commandBuffer.bindVertexBuffers(1, 1, &instanceBuffer, &offset);
|
||||
|
||||
for (const Batch& batch : batches) {
|
||||
if (batch.firstInstance >= count) {
|
||||
break;
|
||||
}
|
||||
u32 batchCount = std::min(batch.instanceCount, count - batch.firstInstance);
|
||||
|
||||
const Mesh& mesh = this->resources.meshPool.get(batch.mesh);
|
||||
mesh.bind(commandBuffer);
|
||||
mesh.draw(commandBuffer, batchCount, base + batch.firstInstance);
|
||||
}
|
||||
}
|
||||
|
||||
void MeshRenderSystem::createPipelineLayout() {
|
||||
vk::PushConstantRange pushConstantRange{};
|
||||
pushConstantRange.stageFlags = vk::ShaderStageFlagBits::eVertex;
|
||||
pushConstantRange.offset = 0;
|
||||
pushConstantRange.size = sizeof(PushConstantData);
|
||||
|
||||
vk::PipelineLayoutCreateInfo pipelineLayoutInfo = {};
|
||||
pipelineLayoutInfo.setLayoutCount = 0;
|
||||
pipelineLayoutInfo.pushConstantRangeCount = 1;
|
||||
pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
|
||||
|
||||
try {
|
||||
this->pipelineLayout =
|
||||
this->device.get()->createPipelineLayoutUnique(pipelineLayoutInfo);
|
||||
log::trace("created vk::PipelineLayout");
|
||||
} catch (const vk::SystemError& err) {
|
||||
log::fatal("failed to create vk::PipelineLayout");
|
||||
throw std::runtime_error("failed to create vk::PipelineLayout");
|
||||
}
|
||||
}
|
||||
|
||||
void MeshRenderSystem::createPipeline(vk::Format colorFormat,
|
||||
vk::Format depthFormat) {
|
||||
auto vertexShader = Shader::Builder()
|
||||
.fromSPIRV(shaders::mesh_vert_spv)
|
||||
.setStage(ShaderStage::VERTEX)
|
||||
.build();
|
||||
auto fragmentShader = Shader::Builder()
|
||||
.fromSPIRV(shaders::mesh_frag_spv)
|
||||
.setStage(ShaderStage::FRAGMENT)
|
||||
.build();
|
||||
|
||||
std::vector<vk::VertexInputBindingDescription> bindings =
|
||||
Mesh::getBindingDescriptions();
|
||||
bindings.push_back({1, sizeof(Instance), vk::VertexInputRate::eInstance});
|
||||
|
||||
std::vector<vk::VertexInputAttributeDescription> attributes =
|
||||
Mesh::getAttributeDescriptions();
|
||||
// A mat4 attribute takes four consecutive locations, one per column.
|
||||
for (u32 column = 0; column < 4; column++) {
|
||||
attributes.push_back({FIRST_INSTANCE_LOCATION + column, 1,
|
||||
vk::Format::eR32G32B32A32Sfloat,
|
||||
static_cast<u32>(offsetof(Instance, model) +
|
||||
column * sizeof(glm::vec4))});
|
||||
}
|
||||
attributes.push_back({FIRST_INSTANCE_LOCATION + 4, 1,
|
||||
vk::Format::eR32G32B32A32Sfloat,
|
||||
static_cast<u32>(offsetof(Instance, color))});
|
||||
|
||||
this->graphicsPipeline = GraphicsPipeline::Builder(this->device)
|
||||
.setVertexShader(*vertexShader)
|
||||
.setFragmentShader(*fragmentShader)
|
||||
.setPipelineLayout(this->pipelineLayout.get())
|
||||
.setColorAttachmentFormats({colorFormat})
|
||||
.setDepthAttachmentFormat(depthFormat)
|
||||
.setVertexInput(bindings, attributes)
|
||||
.setDepthTest(true, true)
|
||||
.setCullMode(vk::CullModeFlagBits::eBack)
|
||||
.build();
|
||||
}
|
||||
|
||||
void MeshRenderSystem::createInstanceBuffers() {
|
||||
for (std::unique_ptr<Buffer>& buffer : this->instanceBuffers) {
|
||||
buffer = std::make_unique<Buffer>(
|
||||
this->device, sizeof(Instance), MAX_INSTANCES_PER_FRAME,
|
||||
vk::BufferUsageFlagBits::eVertexBuffer,
|
||||
vk::MemoryPropertyFlagBits::eHostVisible |
|
||||
vk::MemoryPropertyFlagBits::eHostCoherent);
|
||||
buffer->map();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace sophia
|
||||
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <sophia/handles.hpp>
|
||||
#include <sophia/math.hpp>
|
||||
#include <span>
|
||||
|
||||
#include "renderer/render_context.hpp"
|
||||
#include "resources/resource_registry.hpp"
|
||||
#include "vulkan/buffer.hpp"
|
||||
#include "vulkan/device.hpp"
|
||||
#include "vulkan/pipelines/graphics_pipeline.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
/**
|
||||
* Draws batches of opaque meshes, depth tested and back-face culled. Knows
|
||||
* nothing about scenes: callers hand it instances grouped into runs that
|
||||
* share a mesh.
|
||||
*
|
||||
* Unlit for now: each pixel is the vertex color times the instance color.
|
||||
* Normals and UVs reach the vertex shader but aren't used yet.
|
||||
*
|
||||
* Instances are written to a per-frame host-visible buffer, so every
|
||||
* render() call within one frame appends to it; call beginFrame() once per
|
||||
* frame before any render().
|
||||
*/
|
||||
class MeshRenderSystem {
|
||||
public:
|
||||
// Layout must match the per-instance inputs in mesh.vert.
|
||||
struct Instance {
|
||||
glm::mat4 model{1.f};
|
||||
glm::vec4 color{1.f};
|
||||
};
|
||||
|
||||
// A run of consecutive instances of the same mesh.
|
||||
struct Batch {
|
||||
MeshHandle mesh;
|
||||
u32 firstInstance;
|
||||
u32 instanceCount;
|
||||
};
|
||||
|
||||
static constexpr u32 MAX_INSTANCES_PER_FRAME = 32768;
|
||||
|
||||
MeshRenderSystem(const MeshRenderSystem&) = delete;
|
||||
MeshRenderSystem& operator=(const MeshRenderSystem&) = delete;
|
||||
|
||||
MeshRenderSystem(Device& device, vk::Format colorFormat,
|
||||
vk::Format depthFormat, ResourceRegistry& resources);
|
||||
~MeshRenderSystem();
|
||||
|
||||
void beginFrame(u32 frameIndex);
|
||||
|
||||
void render(vk::CommandBuffer commandBuffer, const glm::mat4& viewProjection,
|
||||
std::span<const Instance> instances,
|
||||
std::span<const Batch> batches);
|
||||
|
||||
private:
|
||||
struct PushConstantData {
|
||||
glm::mat4 viewProjection{1.f};
|
||||
};
|
||||
|
||||
void createPipelineLayout();
|
||||
void createPipeline(vk::Format colorFormat, vk::Format depthFormat);
|
||||
void createInstanceBuffers();
|
||||
|
||||
Device& device;
|
||||
ResourceRegistry& resources;
|
||||
|
||||
vk::UniquePipelineLayout pipelineLayout;
|
||||
std::unique_ptr<GraphicsPipeline> graphicsPipeline;
|
||||
|
||||
std::array<std::unique_ptr<Buffer>, RenderContext::MAX_FRAMES_IN_FLIGHT>
|
||||
instanceBuffers;
|
||||
u32 frameIndex = 0;
|
||||
u32 instanceCursor = 0;
|
||||
};
|
||||
|
||||
} // namespace sophia
|
||||
@@ -25,8 +25,8 @@ ModelRenderSystem::ModelRenderSystem(Device& device,
|
||||
.setStage(ShaderStage::FRAGMENT)
|
||||
.build();
|
||||
|
||||
auto bindingDescriptions = Mesh::Vertex::getBindingDescriptions();
|
||||
auto attributeDescriptions = Mesh::Vertex::getAttributeDescriptions();
|
||||
auto bindingDescriptions = Mesh::getBindingDescriptions();
|
||||
auto attributeDescriptions = Mesh::getAttributeDescriptions();
|
||||
|
||||
this->graphicsPipeline =
|
||||
GraphicsPipeline::Builder(device)
|
||||
@@ -44,10 +44,8 @@ ModelRenderSystem::~ModelRenderSystem() {
|
||||
|
||||
void ModelRenderSystem::render(vk::CommandBuffer commandBuffer,
|
||||
std::span<const MeshInstance> instances,
|
||||
const FrameInfo& frameInfo) {
|
||||
const glm::mat4& viewProjection) {
|
||||
ZoneScoped;
|
||||
glm::mat4 viewProjection = frameInfo.camera.getViewProjection();
|
||||
|
||||
this->graphicsPipeline->bind(commandBuffer);
|
||||
|
||||
for (const MeshInstance& instance : instances) {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <sophia/frame_info.hpp>
|
||||
#include <sophia/math.hpp>
|
||||
#include <span>
|
||||
|
||||
#include "renderer/render_context.hpp"
|
||||
@@ -32,7 +32,7 @@ class ModelRenderSystem {
|
||||
|
||||
void render(vk::CommandBuffer commandBuffer,
|
||||
std::span<const MeshInstance> instances,
|
||||
const FrameInfo& frameInfo);
|
||||
const glm::mat4& viewProjection);
|
||||
|
||||
private:
|
||||
void createPipelineLayout();
|
||||
|
||||
@@ -14,9 +14,13 @@ RenderContext::RenderContext(Window& window, Device& device)
|
||||
: window{window}, device{device} {
|
||||
createFrames();
|
||||
recreateSwapchain();
|
||||
createTracyContext();
|
||||
}
|
||||
|
||||
RenderContext::~RenderContext() { this->device.waitIdle(); }
|
||||
RenderContext::~RenderContext() {
|
||||
this->device.waitIdle();
|
||||
TracyVkDestroy(this->tracyContext);
|
||||
}
|
||||
|
||||
vk::CommandBuffer RenderContext::beginFrame() {
|
||||
ZoneScoped;
|
||||
@@ -75,6 +79,9 @@ vk::CommandBuffer RenderContext::beginFrame() {
|
||||
throw std::runtime_error("failed to begin recording command buffer");
|
||||
}
|
||||
|
||||
TracyVkCollect(this->tracyContext,
|
||||
static_cast<VkCommandBuffer>(frame.commandBuffer));
|
||||
|
||||
return frame.commandBuffer;
|
||||
}
|
||||
|
||||
@@ -158,6 +165,27 @@ void RenderContext::recreateSwapchain() {
|
||||
this->imagesInFlight.assign(this->swapchain->imageCount(), vk::Fence{});
|
||||
}
|
||||
|
||||
void RenderContext::createTracyContext() {
|
||||
#ifdef TRACY_ENABLE
|
||||
// Tracy records and submits a one-off command buffer to line up GPU and CPU
|
||||
// clocks, and waits for it.
|
||||
vk::CommandBufferAllocateInfo allocInfo{this->device.getCommandPool(),
|
||||
vk::CommandBufferLevel::ePrimary, 1};
|
||||
vk::CommandBuffer commandBuffer =
|
||||
this->device.get()->allocateCommandBuffers(allocInfo).front();
|
||||
|
||||
this->tracyContext = TracyVkContext(
|
||||
static_cast<VkPhysicalDevice>(this->device.getPhysicalDevice()),
|
||||
static_cast<VkDevice>(*this->device.get()),
|
||||
static_cast<VkQueue>(this->device.getGraphicsQueue()),
|
||||
static_cast<VkCommandBuffer>(commandBuffer));
|
||||
TracyVkContextName(this->tracyContext, "Graphics", 8);
|
||||
|
||||
this->device.get()->freeCommandBuffers(this->device.getCommandPool(),
|
||||
commandBuffer);
|
||||
#endif
|
||||
}
|
||||
|
||||
void RenderContext::createFrames() {
|
||||
vk::CommandBufferAllocateInfo allocInfo{this->device.getCommandPool(),
|
||||
vk::CommandBufferLevel::ePrimary,
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include <vector>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
|
||||
/* AFTER VULKAN */
|
||||
#include <tracy/TracyVulkan.hpp>
|
||||
|
||||
#include "vulkan/device.hpp"
|
||||
#include "vulkan/swapchain.hpp"
|
||||
#include "window.hpp"
|
||||
@@ -35,11 +38,17 @@ class RenderContext {
|
||||
return this->swapchain->getImage(static_cast<int>(this->currentImageIndex));
|
||||
}
|
||||
|
||||
Image& getCurrentDepthImage() const {
|
||||
return this->swapchain->getDepthImage(
|
||||
static_cast<int>(this->currentImageIndex));
|
||||
}
|
||||
|
||||
vk::Extent2D getExtent() const { return this->swapchain->getExtent(); }
|
||||
vk::Format getImageFormat() const {
|
||||
return this->swapchain->getImageFormat();
|
||||
}
|
||||
u32 getFrameIndex() const { return this->currentFrameIndex; }
|
||||
TracyVkCtx getTracyContext() const { return this->tracyContext; }
|
||||
u32 getImageCount() const {
|
||||
return static_cast<u32>(this->swapchain->imageCount());
|
||||
}
|
||||
@@ -47,6 +56,7 @@ class RenderContext {
|
||||
private:
|
||||
void recreateSwapchain();
|
||||
void createFrames();
|
||||
void createTracyContext();
|
||||
|
||||
Window& window;
|
||||
Device& device;
|
||||
@@ -58,6 +68,8 @@ class RenderContext {
|
||||
std::vector<vk::UniqueSemaphore> renderFinishedSemaphores;
|
||||
std::vector<vk::Fence> imagesInFlight;
|
||||
|
||||
TracyVkCtx tracyContext = nullptr;
|
||||
|
||||
u32 currentFrameIndex = 0;
|
||||
u32 currentImageIndex = 0;
|
||||
bool isFrameStarted = false;
|
||||
|
||||
@@ -71,6 +71,10 @@ void RenderGraph::flush(vk::CommandBuffer commandBuffer,
|
||||
}
|
||||
|
||||
void RenderGraph::recordPass(vk::CommandBuffer commandBuffer, Pass& pass) {
|
||||
ZoneTransientN(cpuZone, pass.name.c_str(), true);
|
||||
TracyVkZoneTransient(this->tracyContext, gpuZone,
|
||||
static_cast<VkCommandBuffer>(commandBuffer),
|
||||
pass.name.c_str(), this->tracyContext != nullptr);
|
||||
beginDebugLabel(commandBuffer, pass.name.c_str());
|
||||
|
||||
PendingBarriers pending;
|
||||
@@ -79,7 +83,7 @@ void RenderGraph::recordPass(vk::CommandBuffer commandBuffer, Pass& pass) {
|
||||
}
|
||||
this->flush(commandBuffer, pending);
|
||||
|
||||
if (pass.colorAttachments.empty()) {
|
||||
if (pass.colorAttachments.empty() && !pass.depthAttachment) {
|
||||
pass.execute(commandBuffer);
|
||||
} else {
|
||||
this->recordRendering(commandBuffer, pass);
|
||||
@@ -92,9 +96,10 @@ void RenderGraph::recordRendering(vk::CommandBuffer commandBuffer, Pass& pass) {
|
||||
std::vector<vk::RenderingAttachmentInfo> attachments;
|
||||
attachments.reserve(pass.colorAttachments.size());
|
||||
|
||||
vk::Extent3D imageExtent =
|
||||
this->images[pass.colorAttachments.front().image.index]
|
||||
.image->getExtent();
|
||||
ImageRef sizedBy = pass.colorAttachments.empty()
|
||||
? pass.depthAttachment->image
|
||||
: pass.colorAttachments.front().image;
|
||||
vk::Extent3D imageExtent = this->images[sizedBy.index].image->getExtent();
|
||||
vk::Extent2D extent{imageExtent.width, imageExtent.height};
|
||||
|
||||
for (const ColorAttachment& color : pass.colorAttachments) {
|
||||
@@ -119,6 +124,24 @@ void RenderGraph::recordRendering(vk::CommandBuffer commandBuffer, Pass& pass) {
|
||||
renderingInfo.colorAttachmentCount = static_cast<u32>(attachments.size());
|
||||
renderingInfo.pColorAttachments = attachments.data();
|
||||
|
||||
vk::RenderingAttachmentInfo depthAttachment{};
|
||||
if (pass.depthAttachment) {
|
||||
const Image& image = *this->images[pass.depthAttachment->image.index].image;
|
||||
SOPHIA_ASSERT(image.getExtent().width == extent.width &&
|
||||
image.getExtent().height == extent.height,
|
||||
"Pass", pass.name,
|
||||
"has a depth attachment of a different size");
|
||||
|
||||
depthAttachment.imageView = image.getView();
|
||||
depthAttachment.imageLayout =
|
||||
vk::ImageLayout::eDepthStencilAttachmentOptimal;
|
||||
depthAttachment.loadOp = pass.depthAttachment->loadOp;
|
||||
depthAttachment.storeOp = vk::AttachmentStoreOp::eStore;
|
||||
depthAttachment.clearValue.depthStencil =
|
||||
vk::ClearDepthStencilValue{pass.depthAttachment->clearDepth, 0};
|
||||
renderingInfo.pDepthAttachment = &depthAttachment;
|
||||
}
|
||||
|
||||
commandBuffer.beginRendering(renderingInfo);
|
||||
|
||||
vk::Viewport viewport{0.0f,
|
||||
@@ -143,6 +166,15 @@ RenderGraph::PassBuilder& RenderGraph::PassBuilder::writeColor(
|
||||
return *this;
|
||||
}
|
||||
|
||||
RenderGraph::PassBuilder& RenderGraph::PassBuilder::writeDepth(
|
||||
ImageRef image, vk::AttachmentLoadOp loadOp, float clearDepth) {
|
||||
SOPHIA_ASSERT(!this->pass.depthAttachment, "Pass", this->pass.name,
|
||||
"already has a depth attachment");
|
||||
this->use(image, Access::DepthWrite);
|
||||
this->pass.depthAttachment = DepthAttachment{image, loadOp, clearDepth};
|
||||
return *this;
|
||||
}
|
||||
|
||||
RenderGraph::PassBuilder& RenderGraph::PassBuilder::sample(ImageRef image) {
|
||||
return this->use(image, Access::SampledRead);
|
||||
}
|
||||
|
||||
@@ -2,10 +2,13 @@
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <sophia/types.hpp>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <vulkan/vulkan.hpp>
|
||||
// After Vulkan, which it expects to already be declared.
|
||||
#include <tracy/TracyVulkan.hpp>
|
||||
|
||||
#include "vulkan/access.hpp"
|
||||
#include "vulkan/image.hpp"
|
||||
@@ -31,7 +34,7 @@ using ClearColor = std::array<float, 4>;
|
||||
* buffer. Passes run in the order they were added; the graph's job is to
|
||||
* work out the barriers and layout transitions between them from what each
|
||||
* pass says it does to each image, and to begin/end rendering for passes that
|
||||
* write color attachments.
|
||||
* write color or depth attachments.
|
||||
*
|
||||
* Built fresh every frame:
|
||||
*
|
||||
@@ -53,7 +56,8 @@ class RenderGraph {
|
||||
using SetupFn = std::function<void(PassBuilder&)>;
|
||||
using ExecuteFn = std::function<void(vk::CommandBuffer)>;
|
||||
|
||||
RenderGraph() = default;
|
||||
explicit RenderGraph(TracyVkCtx tracyContext = nullptr)
|
||||
: tracyContext{tracyContext} {}
|
||||
|
||||
RenderGraph(const RenderGraph&) = delete;
|
||||
RenderGraph& operator=(const RenderGraph&) = delete;
|
||||
@@ -67,8 +71,8 @@ class RenderGraph {
|
||||
/**
|
||||
* Adds a pass. `setup` runs immediately and declares what the pass does to
|
||||
* images; `execute` runs later, from execute(), with the barriers already
|
||||
* recorded and (if the pass writes color) rendering begun. `name` labels
|
||||
* the pass's commands in debugging tools such as RenderDoc.
|
||||
* recorded and (if the pass writes color or depth) rendering begun. `name`
|
||||
* labels the pass's commands in debugging tools such as RenderDoc.
|
||||
*/
|
||||
void addPass(std::string name, const SetupFn& setup, ExecuteFn execute);
|
||||
|
||||
@@ -89,10 +93,17 @@ class RenderGraph {
|
||||
ClearColor clearColor;
|
||||
};
|
||||
|
||||
struct DepthAttachment {
|
||||
ImageRef image;
|
||||
vk::AttachmentLoadOp loadOp;
|
||||
float clearDepth;
|
||||
};
|
||||
|
||||
struct Pass {
|
||||
std::string name;
|
||||
std::vector<ImageUse> uses;
|
||||
std::vector<ColorAttachment> colorAttachments;
|
||||
std::optional<DepthAttachment> depthAttachment;
|
||||
ExecuteFn execute;
|
||||
};
|
||||
|
||||
@@ -113,6 +124,7 @@ class RenderGraph {
|
||||
void recordPass(vk::CommandBuffer commandBuffer, Pass& pass);
|
||||
void recordRendering(vk::CommandBuffer commandBuffer, Pass& pass);
|
||||
|
||||
TracyVkCtx tracyContext;
|
||||
std::vector<ImportedImage> images;
|
||||
std::vector<Pass> passes;
|
||||
};
|
||||
@@ -129,6 +141,15 @@ class RenderGraph::PassBuilder {
|
||||
vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
|
||||
ClearColor clearColor = {0.f, 0.f, 0.f, 1.f});
|
||||
|
||||
/**
|
||||
* Renders with `image` as the depth attachment, which must be the same size
|
||||
* as any color attachments. At most one per pass.
|
||||
*/
|
||||
PassBuilder& writeDepth(
|
||||
ImageRef image,
|
||||
vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear,
|
||||
float clearDepth = 1.f);
|
||||
|
||||
/** Samples `image` in a shader. */
|
||||
PassBuilder& sample(ImageRef image);
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
#include "renderer/renderer.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
Renderer::Renderer() {}
|
||||
|
||||
Renderer::~Renderer() {}
|
||||
|
||||
} // namespace sophia
|
||||
@@ -0,0 +1,91 @@
|
||||
#pragma once
|
||||
|
||||
#include <sophia/handles.hpp>
|
||||
#include <sophia/math.hpp>
|
||||
#include <sophia/types.hpp>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "vulkan/buffer.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
struct DrawPacket {
|
||||
/* Geometry */
|
||||
// BufferHandle vertexBuffer;
|
||||
// BufferHandle indexBuffer;
|
||||
u32 indexCount;
|
||||
u32 firstIndex;
|
||||
|
||||
/* Shader & state */
|
||||
// PipelineHandle pipelineState; // Contains shaders, blend state, depth
|
||||
// settings
|
||||
|
||||
/* Bindings */
|
||||
// DescriptorSetHandle resourceBindings; // Textures, Uniform Buffers,
|
||||
// Storage Buffers
|
||||
|
||||
/* Transform / Constants */
|
||||
u32 pushConstantData[16];
|
||||
};
|
||||
|
||||
struct RenderView {
|
||||
mat4 view;
|
||||
mat4 projection;
|
||||
vec2 viewport;
|
||||
|
||||
RenderTargetHandle target;
|
||||
};
|
||||
|
||||
// struct ComputePacket {
|
||||
// ComputePipelineHandle pipeline;
|
||||
// DescriptorSetHandle
|
||||
// resourceBindings; // Includes storage buffers, uniforms, textures
|
||||
|
||||
// // Grid dimensions
|
||||
// uint32_t groupCountX = 1;
|
||||
// uint32_t groupCountY = 1;
|
||||
// uint32_t groupCountZ = 1;
|
||||
|
||||
// // Optional push constants for dynamic per-dispatch parameters
|
||||
// uint8_t pushConstants[64];
|
||||
// uint32_t pushConstantSize = 0;
|
||||
// };
|
||||
|
||||
// !TODO move to render graph
|
||||
enum class RenderPassType { Graphics, Compute };
|
||||
|
||||
// !TODO move to render graph (???)
|
||||
struct RenderPass {
|
||||
std::string name;
|
||||
RenderPassType type;
|
||||
|
||||
// Declared for automatic barrier injection & resource synchronization
|
||||
std::vector<Buffer> readBuffers; // BufferHandle instead?
|
||||
std::vector<Buffer> writeBuffers; // BufferHandle instead?
|
||||
|
||||
// Commands in this pass
|
||||
// std::vector<ComputePacket> computeDispatches;
|
||||
std::vector<DrawPacket> opaqueDrawPackets;
|
||||
std::vector<DrawPacket> transparentDrawPackets;
|
||||
};
|
||||
|
||||
struct RenderPacket {
|
||||
RenderView view;
|
||||
std::vector<RenderPass> passes;
|
||||
};
|
||||
|
||||
class Renderer {
|
||||
public:
|
||||
Renderer(const Renderer&) = delete;
|
||||
Renderer& operator=(const Renderer&) = delete;
|
||||
|
||||
Renderer();
|
||||
~Renderer();
|
||||
|
||||
// PipelineHandle createPipeline();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
} // namespace sophia
|
||||
@@ -13,73 +13,149 @@ SceneRenderer::SceneRenderer(const SceneRegistry& sceneRegistry,
|
||||
vk::Format colorFormat)
|
||||
: sceneRegistry{sceneRegistry},
|
||||
resources{resources},
|
||||
spriteRenderSystem{device, colorFormat, resources} {}
|
||||
meshRenderSystem{device, colorFormat,
|
||||
resources.renderTargetPool.getDepthFormat(), resources},
|
||||
spriteRenderSystem{device, colorFormat,
|
||||
resources.renderTargetPool.getDepthFormat(),
|
||||
resources} {}
|
||||
|
||||
void SceneRenderer::beginFrame(u32 frameIndex) {
|
||||
ZoneScoped;
|
||||
this->meshRenderSystem.beginFrame(frameIndex);
|
||||
this->spriteRenderSystem.beginFrame(frameIndex);
|
||||
}
|
||||
|
||||
void SceneRenderer::render(vk::CommandBuffer commandBuffer,
|
||||
const SceneView& sceneView, Entity camera) {
|
||||
const SceneView& sceneView, Entity camera,
|
||||
vk::Extent2D extent) {
|
||||
ZoneScoped;
|
||||
SOPHIA_ASSERT(camera.hasComponent<CameraComponent>(),
|
||||
"camera does not have camera component!");
|
||||
|
||||
vk::Extent2D extent =
|
||||
this->resources.renderTargetPool.get(sceneView.target).getExtent();
|
||||
float aspect =
|
||||
static_cast<float>(extent.width) / static_cast<float>(extent.height);
|
||||
|
||||
glm::mat4 viewProjection =
|
||||
camera.getComponent<CameraComponent>().getViewProjection(
|
||||
camera.getComponent<TransformComponent>(), aspect);
|
||||
glm::mat4 view =
|
||||
CameraComponent::getView(camera.getComponent<TransformComponent>());
|
||||
glm::mat4 projection =
|
||||
camera.getComponent<CameraComponent>().getProjection(aspect);
|
||||
|
||||
renderSprites(commandBuffer, this->sceneRegistry.get(sceneView.scene),
|
||||
viewProjection);
|
||||
const Scene& scene = this->sceneRegistry.get(sceneView.scene);
|
||||
glm::mat4 viewProjection = projection * view;
|
||||
|
||||
// TODO: meshes. Group MeshComponent entities by mesh and draw each group
|
||||
// (instanced), as sprites are grouped by texture.
|
||||
// Opaque first, so sprites blend over the meshes behind them.
|
||||
renderMeshes(commandBuffer, scene, viewProjection);
|
||||
renderSprites(commandBuffer, scene, view, viewProjection);
|
||||
}
|
||||
|
||||
void SceneRenderer::renderMeshes(vk::CommandBuffer commandBuffer,
|
||||
const Scene& scene,
|
||||
const glm::mat4& viewProjection) {
|
||||
ZoneScoped;
|
||||
this->meshDrawItems.clear();
|
||||
|
||||
{
|
||||
ZoneScopedN("meshes: gather");
|
||||
auto meshes =
|
||||
scene.registry.view<const TransformComponent, const MeshComponent>();
|
||||
for (auto [entity, transform, mesh] : meshes.each()) {
|
||||
if (!this->resources.meshPool.isAlive(mesh.handle)) {
|
||||
continue;
|
||||
}
|
||||
this->meshDrawItems.push_back(
|
||||
{mesh.handle, {transform.mat4(), mesh.color}});
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
ZoneScopedN("meshes: sort");
|
||||
// Opaque, so order only matters for batching: one batch per mesh.
|
||||
std::ranges::sort(this->meshDrawItems, {},
|
||||
[](const MeshDrawItem& item) { return item.mesh; });
|
||||
}
|
||||
|
||||
{
|
||||
ZoneScopedN("meshes: batch");
|
||||
this->meshInstances.clear();
|
||||
this->meshBatches.clear();
|
||||
for (const MeshDrawItem& item : this->meshDrawItems) {
|
||||
auto index = static_cast<u32>(this->meshInstances.size());
|
||||
this->meshInstances.push_back(item.instance);
|
||||
|
||||
if (this->meshBatches.empty() ||
|
||||
this->meshBatches.back().mesh != item.mesh) {
|
||||
this->meshBatches.push_back({item.mesh, index, 0});
|
||||
}
|
||||
this->meshBatches.back().instanceCount++;
|
||||
}
|
||||
}
|
||||
|
||||
TracyPlot("mesh instances", static_cast<int64_t>(this->meshInstances.size()));
|
||||
TracyPlot("mesh batches", static_cast<int64_t>(this->meshBatches.size()));
|
||||
|
||||
this->meshRenderSystem.render(commandBuffer, viewProjection,
|
||||
this->meshInstances, this->meshBatches);
|
||||
}
|
||||
|
||||
void SceneRenderer::renderSprites(vk::CommandBuffer commandBuffer,
|
||||
const Scene& scene,
|
||||
const Scene& scene, const glm::mat4& view,
|
||||
const glm::mat4& viewProjection) {
|
||||
ZoneScoped;
|
||||
this->spriteDrawItems.clear();
|
||||
|
||||
auto view =
|
||||
scene.registry.view<const TransformComponent, const SpriteComponent>();
|
||||
for (auto [entity, transform, sprite] : view.each()) {
|
||||
TextureHandle texture = this->resources.texturePool.isAlive(sprite.texture)
|
||||
? sprite.texture
|
||||
: this->resources.whiteTexture;
|
||||
{
|
||||
ZoneScopedN("sprites: gather");
|
||||
auto sprites =
|
||||
scene.registry.view<const TransformComponent, const SpriteComponent>();
|
||||
for (auto [entity, transform, sprite] : sprites.each()) {
|
||||
TextureHandle texture =
|
||||
this->resources.texturePool.isAlive(sprite.texture)
|
||||
? sprite.texture
|
||||
: this->resources.whiteTexture;
|
||||
|
||||
this->spriteDrawItems.push_back(
|
||||
{sprite.sortOrder,
|
||||
transform.position.z,
|
||||
texture,
|
||||
{sprite.getModel(transform), sprite.color, sprite.uvRect}});
|
||||
}
|
||||
// Distance in front of the camera, which looks down view-space -Z.
|
||||
float depth = -(view * glm::vec4{transform.position, 1.f}).z;
|
||||
|
||||
// Texture is the last key so that sprites whose order doesn't matter
|
||||
// relative to each other still end up in as few batches as possible.
|
||||
std::ranges::sort(this->spriteDrawItems, {}, [](const SpriteDrawItem& item) {
|
||||
return std::tuple{item.sortOrder, item.depth, item.texture};
|
||||
});
|
||||
|
||||
this->spriteInstances.clear();
|
||||
this->spriteBatches.clear();
|
||||
for (const SpriteDrawItem& item : this->spriteDrawItems) {
|
||||
auto index = static_cast<u32>(this->spriteInstances.size());
|
||||
this->spriteInstances.push_back(item.instance);
|
||||
|
||||
if (this->spriteBatches.empty() ||
|
||||
this->spriteBatches.back().texture != item.texture) {
|
||||
this->spriteBatches.push_back({item.texture, index, 0});
|
||||
this->spriteDrawItems.push_back(
|
||||
{sprite.sortOrder,
|
||||
depth,
|
||||
texture,
|
||||
{sprite.getModel(transform), sprite.color, sprite.uvRect}});
|
||||
}
|
||||
this->spriteBatches.back().instanceCount++;
|
||||
}
|
||||
|
||||
{
|
||||
ZoneScopedN("sprites: sort");
|
||||
// Within a sortOrder, back to front, so nearer sprites blend over farther
|
||||
// ones. Texture is the last key so that sprites whose order doesn't
|
||||
// matter relative to each other still end up in as few batches as
|
||||
// possible.
|
||||
std::ranges::sort(
|
||||
this->spriteDrawItems, {}, [](const SpriteDrawItem& item) {
|
||||
return std::tuple{item.sortOrder, -item.depth, item.texture};
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
ZoneScopedN("sprites: batch");
|
||||
this->spriteInstances.clear();
|
||||
this->spriteBatches.clear();
|
||||
for (const SpriteDrawItem& item : this->spriteDrawItems) {
|
||||
auto index = static_cast<u32>(this->spriteInstances.size());
|
||||
this->spriteInstances.push_back(item.instance);
|
||||
|
||||
if (this->spriteBatches.empty() ||
|
||||
this->spriteBatches.back().texture != item.texture) {
|
||||
this->spriteBatches.push_back({item.texture, index, 0});
|
||||
}
|
||||
this->spriteBatches.back().instanceCount++;
|
||||
}
|
||||
}
|
||||
|
||||
TracyPlot("sprite instances",
|
||||
static_cast<int64_t>(this->spriteInstances.size()));
|
||||
TracyPlot("sprite batches", static_cast<int64_t>(this->spriteBatches.size()));
|
||||
|
||||
this->spriteRenderSystem.render(commandBuffer, viewProjection,
|
||||
this->spriteInstances, this->spriteBatches);
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <sophia/scene_view.hpp>
|
||||
#include <vector>
|
||||
|
||||
#include "renderer/mesh_render_system.hpp"
|
||||
#include "renderer/sprite_render_system.hpp"
|
||||
#include "resources/resource_registry.hpp"
|
||||
|
||||
@@ -27,27 +28,39 @@ class SceneRenderer {
|
||||
|
||||
// Records `sceneView` as seen through `camera` (an entity of the view's
|
||||
// scene with a CameraComponent) into `commandBuffer`. Rendering into the
|
||||
// view's target must already have begun.
|
||||
// view's target, which is `extent` in size, must already have begun.
|
||||
void render(vk::CommandBuffer commandBuffer, const SceneView& sceneView,
|
||||
Entity camera);
|
||||
Entity camera, vk::Extent2D extent);
|
||||
|
||||
private:
|
||||
struct MeshDrawItem {
|
||||
MeshHandle mesh;
|
||||
MeshRenderSystem::Instance instance;
|
||||
};
|
||||
|
||||
struct SpriteDrawItem {
|
||||
s32 sortOrder;
|
||||
// Distance in front of the camera.
|
||||
float depth;
|
||||
TextureHandle texture;
|
||||
SpriteRenderSystem::Instance instance;
|
||||
};
|
||||
|
||||
void renderMeshes(vk::CommandBuffer commandBuffer, const Scene& scene,
|
||||
const glm::mat4& viewProjection);
|
||||
void renderSprites(vk::CommandBuffer commandBuffer, const Scene& scene,
|
||||
const glm::mat4& viewProjection);
|
||||
const glm::mat4& view, const glm::mat4& viewProjection);
|
||||
|
||||
const SceneRegistry& sceneRegistry;
|
||||
ResourceRegistry& resources;
|
||||
|
||||
MeshRenderSystem meshRenderSystem;
|
||||
SpriteRenderSystem spriteRenderSystem;
|
||||
|
||||
// Reused across frames to avoid reallocating.
|
||||
std::vector<MeshDrawItem> meshDrawItems;
|
||||
std::vector<MeshRenderSystem::Instance> meshInstances;
|
||||
std::vector<MeshRenderSystem::Batch> meshBatches;
|
||||
std::vector<SpriteDrawItem> spriteDrawItems;
|
||||
std::vector<SpriteRenderSystem::Instance> spriteInstances;
|
||||
std::vector<SpriteRenderSystem::Batch> spriteBatches;
|
||||
|
||||
@@ -16,11 +16,12 @@ constexpr u32 VERTICES_PER_SPRITE = 6;
|
||||
} // namespace
|
||||
|
||||
SpriteRenderSystem::SpriteRenderSystem(Device& device, vk::Format colorFormat,
|
||||
vk::Format depthFormat,
|
||||
ResourceRegistry& resources)
|
||||
: device{device}, resources{resources} {
|
||||
createDescriptors();
|
||||
createPipelineLayout();
|
||||
createPipeline(colorFormat);
|
||||
createPipeline(colorFormat, depthFormat);
|
||||
createInstanceBuffers();
|
||||
}
|
||||
|
||||
@@ -147,7 +148,8 @@ void SpriteRenderSystem::createPipelineLayout() {
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteRenderSystem::createPipeline(vk::Format colorFormat) {
|
||||
void SpriteRenderSystem::createPipeline(vk::Format colorFormat,
|
||||
vk::Format depthFormat) {
|
||||
auto vertexShader = Shader::Builder()
|
||||
.fromSPIRV(shaders::sprite_vert_spv)
|
||||
.setStage(ShaderStage::VERTEX)
|
||||
@@ -172,14 +174,17 @@ void SpriteRenderSystem::createPipeline(vk::Format colorFormat) {
|
||||
attributes.push_back({5, 0, vk::Format::eR32G32B32A32Sfloat,
|
||||
static_cast<u32>(offsetof(Instance, uvRect))});
|
||||
|
||||
this->graphicsPipeline = GraphicsPipeline::Builder(this->device)
|
||||
.setVertexShader(*vertexShader)
|
||||
.setFragmentShader(*fragmentShader)
|
||||
.setPipelineLayout(this->pipelineLayout.get())
|
||||
.setColorAttachmentFormats({colorFormat})
|
||||
.setVertexInput(bindings, attributes)
|
||||
.setAlphaBlending()
|
||||
.build();
|
||||
this->graphicsPipeline =
|
||||
GraphicsPipeline::Builder(this->device)
|
||||
.setVertexShader(*vertexShader)
|
||||
.setFragmentShader(*fragmentShader)
|
||||
.setPipelineLayout(this->pipelineLayout.get())
|
||||
.setColorAttachmentFormats({colorFormat})
|
||||
.setDepthAttachmentFormat(depthFormat)
|
||||
.setVertexInput(bindings, attributes)
|
||||
.setAlphaBlending()
|
||||
.setDepthTest(true, false, vk::CompareOp::eLessOrEqual)
|
||||
.build();
|
||||
}
|
||||
|
||||
void SpriteRenderSystem::createInstanceBuffers() {
|
||||
|
||||
@@ -20,6 +20,8 @@ namespace sophia {
|
||||
/**
|
||||
* Draws batches of textured quads. Knows nothing about scenes: callers hand
|
||||
* it instances already in draw order, grouped into runs that share a texture.
|
||||
* Sprites are depth tested, so opaque geometry in front hides them, but
|
||||
* don't write depth, since they blend.
|
||||
*
|
||||
* Instances are written to a per-frame host-visible buffer, so every
|
||||
* render() call within one frame appends to it; call beginFrame() once per
|
||||
@@ -47,7 +49,7 @@ class SpriteRenderSystem {
|
||||
SpriteRenderSystem& operator=(const SpriteRenderSystem&) = delete;
|
||||
|
||||
SpriteRenderSystem(Device& device, vk::Format colorFormat,
|
||||
ResourceRegistry& resources);
|
||||
vk::Format depthFormat, ResourceRegistry& resources);
|
||||
~SpriteRenderSystem();
|
||||
|
||||
void beginFrame(u32 frameIndex);
|
||||
@@ -68,7 +70,7 @@ class SpriteRenderSystem {
|
||||
|
||||
void createDescriptors();
|
||||
void createPipelineLayout();
|
||||
void createPipeline(vk::Format colorFormat);
|
||||
void createPipeline(vk::Format colorFormat, vk::Format depthFormat);
|
||||
void createInstanceBuffers();
|
||||
|
||||
vk::DescriptorSet getDescriptorSet(TextureHandle handle);
|
||||
|
||||
@@ -5,35 +5,23 @@
|
||||
|
||||
namespace sophia {
|
||||
|
||||
std::vector<vk::VertexInputBindingDescription>
|
||||
Mesh::Vertex::getBindingDescriptions() {
|
||||
std::vector<vk::VertexInputBindingDescription> bindingDescriptions(1);
|
||||
bindingDescriptions[0].binding = 0;
|
||||
bindingDescriptions[0].stride = sizeof(Vertex);
|
||||
bindingDescriptions[0].inputRate = vk::VertexInputRate::eVertex;
|
||||
|
||||
return bindingDescriptions;
|
||||
std::vector<vk::VertexInputBindingDescription> Mesh::getBindingDescriptions() {
|
||||
return {{0, sizeof(MeshVertex), vk::VertexInputRate::eVertex}};
|
||||
}
|
||||
|
||||
std::vector<vk::VertexInputAttributeDescription>
|
||||
Mesh::Vertex::getAttributeDescriptions() {
|
||||
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions{};
|
||||
|
||||
attributeDescriptions.push_back(
|
||||
{0, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, position)});
|
||||
attributeDescriptions.push_back(
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, color)});
|
||||
// attributeDescriptions.push_back(
|
||||
// {2, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, normal)});
|
||||
// attributeDescriptions.push_back(
|
||||
// {3, 0, vk::Format::eR32G32Sfloat, offsetof(Vertex, uv)});
|
||||
|
||||
return attributeDescriptions;
|
||||
Mesh::getAttributeDescriptions() {
|
||||
return {
|
||||
{0, 0, vk::Format::eR32G32B32Sfloat, offsetof(MeshVertex, position)},
|
||||
{1, 0, vk::Format::eR32G32B32Sfloat, offsetof(MeshVertex, normal)},
|
||||
{2, 0, vk::Format::eR32G32Sfloat, offsetof(MeshVertex, uv)},
|
||||
{3, 0, vk::Format::eR32G32B32A32Sfloat, offsetof(MeshVertex, color)},
|
||||
};
|
||||
}
|
||||
|
||||
Mesh::Mesh(Device& device, const Builder& builder) : device{device} {
|
||||
createVertexBuffers(builder.vertices);
|
||||
createIndexBuffers(builder.indices);
|
||||
Mesh::Mesh(Device& device, const MeshData& data) : device{device} {
|
||||
createVertexBuffers(data.vertices);
|
||||
createIndexBuffers(data.indices);
|
||||
}
|
||||
|
||||
Mesh::~Mesh() = default;
|
||||
@@ -49,15 +37,17 @@ void Mesh::bind(vk::CommandBuffer commandBuffer) const {
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::draw(vk::CommandBuffer commandBuffer) const {
|
||||
void Mesh::draw(vk::CommandBuffer commandBuffer, u32 instanceCount,
|
||||
u32 firstInstance) const {
|
||||
if (this->hasIndexBuffer) {
|
||||
commandBuffer.drawIndexed(this->indexCount, 1, 0, 0, 0);
|
||||
commandBuffer.drawIndexed(this->indexCount, instanceCount, 0, 0,
|
||||
firstInstance);
|
||||
} else {
|
||||
commandBuffer.draw(this->vertexCount, 1, 0, 0);
|
||||
commandBuffer.draw(this->vertexCount, instanceCount, 0, firstInstance);
|
||||
}
|
||||
}
|
||||
|
||||
void Mesh::createVertexBuffers(const std::vector<Vertex>& vertices) {
|
||||
void Mesh::createVertexBuffers(const std::vector<MeshVertex>& vertices) {
|
||||
this->vertexCount = static_cast<u32>(vertices.size());
|
||||
SOPHIA_ASSERT(this->vertexCount >= 3, "vertex count must be at least 3");
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <memory>
|
||||
#include <sophia/handles.hpp>
|
||||
#include <sophia/math.hpp>
|
||||
#include <sophia/mesh_data.hpp>
|
||||
#include <sophia/types.hpp>
|
||||
#include <vector>
|
||||
|
||||
@@ -13,43 +14,24 @@ namespace sophia {
|
||||
|
||||
class Mesh {
|
||||
public:
|
||||
struct Vertex {
|
||||
glm::vec2 position{};
|
||||
glm::vec3 color{};
|
||||
// glm::vec3 normal{};
|
||||
// glm::vec2 uv{};
|
||||
// Binding 0 (per vertex, MeshVertex) for pipelines that draw meshes.
|
||||
static std::vector<vk::VertexInputBindingDescription>
|
||||
getBindingDescriptions();
|
||||
static std::vector<vk::VertexInputAttributeDescription>
|
||||
getAttributeDescriptions();
|
||||
|
||||
static std::vector<vk::VertexInputBindingDescription>
|
||||
getBindingDescriptions();
|
||||
static std::vector<vk::VertexInputAttributeDescription>
|
||||
getAttributeDescriptions();
|
||||
|
||||
// bool operator==(const Vertex& other) const {
|
||||
// return position == other.position && color == other.color;
|
||||
// }
|
||||
};
|
||||
|
||||
struct Builder {
|
||||
std::vector<Vertex> vertices{};
|
||||
std::vector<uint32_t> indices{};
|
||||
|
||||
// void loadModel(const std::string& filepath);
|
||||
};
|
||||
|
||||
Mesh(Device& device, const Mesh::Builder& builder);
|
||||
Mesh(Device& device, const MeshData& data);
|
||||
~Mesh();
|
||||
|
||||
Mesh(const Mesh&) = delete;
|
||||
Mesh& operator=(const Mesh&) = delete;
|
||||
|
||||
// static std::unique_ptr<Mesh> createMeshFromFile(
|
||||
// Device& device, const std::string& filepath);
|
||||
|
||||
void bind(vk::CommandBuffer commandBuffer) const;
|
||||
void draw(vk::CommandBuffer commandBuffer) const;
|
||||
void draw(vk::CommandBuffer commandBuffer, u32 instanceCount = 1,
|
||||
u32 firstInstance = 0) const;
|
||||
|
||||
private:
|
||||
void createVertexBuffers(const std::vector<Vertex>& vertices);
|
||||
void createVertexBuffers(const std::vector<MeshVertex>& vertices);
|
||||
void createIndexBuffers(const std::vector<u32>& indices);
|
||||
|
||||
Device& device;
|
||||
|
||||
@@ -5,10 +5,16 @@
|
||||
namespace sophia {
|
||||
|
||||
RenderTargetPool::RenderTargetPool(Device& device, vk::Format format)
|
||||
: device{device}, format{format} {}
|
||||
: device{device},
|
||||
format{format},
|
||||
// Depth-only formats, so the images have no stencil aspect to track.
|
||||
depthFormat{device.findSupportedFormat(
|
||||
{vk::Format::eD32Sfloat, vk::Format::eX8D24UnormPack32},
|
||||
vk::ImageTiling::eOptimal,
|
||||
vk::FormatFeatureFlagBits::eDepthStencilAttachment)} {}
|
||||
|
||||
RenderTargetHandle RenderTargetPool::create(u32 width, u32 height) {
|
||||
return pool.create(device, format, width, height);
|
||||
return pool.create(device, format, depthFormat, width, height);
|
||||
}
|
||||
|
||||
void RenderTargetPool::release(RenderTargetHandle handle) {
|
||||
|
||||
@@ -24,11 +24,15 @@ class RenderTargetPool {
|
||||
|
||||
bool isAlive(RenderTargetHandle handle) const { return pool.isAlive(handle); }
|
||||
|
||||
vk::Format getFormat() const { return format; }
|
||||
vk::Format getDepthFormat() const { return depthFormat; }
|
||||
|
||||
void applyPendingResizes();
|
||||
|
||||
private:
|
||||
Device& device;
|
||||
vk::Format format;
|
||||
vk::Format depthFormat;
|
||||
|
||||
Pool<RenderTarget> pool{"RenderTarget"};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
#include <array>
|
||||
#include <sophia/primitives.hpp>
|
||||
|
||||
namespace sophia::primitives {
|
||||
|
||||
MeshData cube(float size, vec4 color) {
|
||||
struct Face {
|
||||
vec3 normal;
|
||||
// Axes across the face, with u x v = normal, so corners taken
|
||||
// counter-clockwise in (u, v) wind counter-clockwise seen from outside.
|
||||
vec3 u;
|
||||
vec3 v;
|
||||
};
|
||||
|
||||
constexpr std::array<Face, 6> FACES{{
|
||||
{{1.f, 0.f, 0.f}, {0.f, 0.f, -1.f}, {0.f, 1.f, 0.f}},
|
||||
{{-1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, {0.f, 1.f, 0.f}},
|
||||
{{0.f, 1.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 0.f, -1.f}},
|
||||
{{0.f, -1.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}},
|
||||
{{0.f, 0.f, 1.f}, {1.f, 0.f, 0.f}, {0.f, 1.f, 0.f}},
|
||||
{{0.f, 0.f, -1.f}, {-1.f, 0.f, 0.f}, {0.f, 1.f, 0.f}},
|
||||
}};
|
||||
|
||||
constexpr std::array<vec2, 4> CORNERS{vec2{-1.f, -1.f}, vec2{1.f, -1.f},
|
||||
vec2{1.f, 1.f}, vec2{-1.f, 1.f}};
|
||||
|
||||
float half = size / 2.f;
|
||||
|
||||
MeshData data;
|
||||
data.vertices.reserve(FACES.size() * CORNERS.size());
|
||||
data.indices.reserve(FACES.size() * 6);
|
||||
|
||||
for (const Face& face : FACES) {
|
||||
auto base = static_cast<u32>(data.vertices.size());
|
||||
|
||||
for (vec2 corner : CORNERS) {
|
||||
MeshVertex vertex;
|
||||
vertex.position =
|
||||
(face.normal + corner.x * face.u + corner.y * face.v) * half;
|
||||
vertex.normal = face.normal;
|
||||
// Texture v runs down while the face's v runs up.
|
||||
vertex.uv = {(corner.x + 1.f) / 2.f, (1.f - corner.y) / 2.f};
|
||||
vertex.color = color;
|
||||
data.vertices.push_back(vertex);
|
||||
}
|
||||
|
||||
for (u32 index : {0u, 1u, 2u, 2u, 3u, 0u}) {
|
||||
data.indices.push_back(base + index);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
} // namespace sophia::primitives
|
||||
@@ -4,9 +4,9 @@
|
||||
|
||||
namespace sophia {
|
||||
|
||||
RenderTarget::RenderTarget(Device& device, vk::Format format, u32 width,
|
||||
u32 height)
|
||||
: device{device}, format{format} {
|
||||
RenderTarget::RenderTarget(Device& device, vk::Format format,
|
||||
vk::Format depthFormat, u32 width, u32 height)
|
||||
: device{device}, format{format}, depthFormat{depthFormat} {
|
||||
create(std::max(width, 1u), std::max(height, 1u));
|
||||
}
|
||||
|
||||
@@ -46,8 +46,17 @@ void RenderTarget::create(u32 width, u32 height) {
|
||||
.asColorAttachment()
|
||||
.withView()
|
||||
.build();
|
||||
this->depthImage = Image::Builder(this->device)
|
||||
.setExtent(width, height)
|
||||
.asDepthAttachment()
|
||||
.setFormat(this->depthFormat)
|
||||
.withView()
|
||||
.build();
|
||||
}
|
||||
|
||||
void RenderTarget::destroy() { this->image.reset(); }
|
||||
void RenderTarget::destroy() {
|
||||
this->image.reset();
|
||||
this->depthImage.reset();
|
||||
}
|
||||
|
||||
} // namespace sophia
|
||||
|
||||
@@ -11,20 +11,22 @@
|
||||
namespace sophia {
|
||||
|
||||
/**
|
||||
* A place rendering can go. Currently always backed by an offscreen color
|
||||
* image.
|
||||
* A place rendering can go: an offscreen color image, plus a depth image of
|
||||
* the same size.
|
||||
*
|
||||
* Owned by the ResourceRegistry and addressed through a RenderTargetHandle.
|
||||
*/
|
||||
class RenderTarget {
|
||||
public:
|
||||
RenderTarget(Device& device, vk::Format format, u32 width, u32 height);
|
||||
RenderTarget(Device& device, vk::Format format, vk::Format depthFormat,
|
||||
u32 width, u32 height);
|
||||
~RenderTarget();
|
||||
|
||||
RenderTarget(const RenderTarget&) = delete;
|
||||
RenderTarget& operator=(const RenderTarget&) = delete;
|
||||
|
||||
Image& getImage() const { return *this->image; }
|
||||
Image& getDepthImage() const { return *this->depthImage; }
|
||||
|
||||
vk::Extent2D getExtent() const;
|
||||
u32 getVersion() const { return this->version; }
|
||||
@@ -43,8 +45,10 @@ class RenderTarget {
|
||||
|
||||
Device& device;
|
||||
vk::Format format;
|
||||
vk::Format depthFormat;
|
||||
|
||||
std::unique_ptr<Image> image;
|
||||
std::unique_ptr<Image> depthImage;
|
||||
|
||||
std::optional<vk::Extent2D> pendingExtent;
|
||||
u32 version = 0;
|
||||
|
||||
@@ -14,7 +14,7 @@ MeshHandle ResourceRegistryRef::load<Mesh>(const std::string& path) {
|
||||
(void)path;
|
||||
SOPHIA_ASSERT(false,
|
||||
"Mesh::load(path) is not implemented yet - no model file "
|
||||
"format is supported; build one via Mesh::Builder for now");
|
||||
"format is supported; build a MeshData instead");
|
||||
return MeshHandle{};
|
||||
}
|
||||
|
||||
@@ -40,6 +40,8 @@ TextureHandle ResourceRegistryRef::load<Texture>(const std::string& path) {
|
||||
|
||||
template <>
|
||||
void ResourceRegistryRef::release<Mesh>(MeshHandle handle) {
|
||||
// Frames in flight may still be drawing it.
|
||||
registry->device.waitIdle();
|
||||
registry->meshPool.release(handle);
|
||||
}
|
||||
|
||||
@@ -57,17 +59,9 @@ void ResourceRegistryRef::release<Texture>(TextureHandle handle) {
|
||||
registry->texturePool.release(handle);
|
||||
}
|
||||
|
||||
MeshHandle ResourceRegistryRef::createResource(
|
||||
std::type_identity<Mesh>, std::vector<CanvasVertex> vertices,
|
||||
std::vector<u32> indices) {
|
||||
Mesh::Builder builder{};
|
||||
builder.vertices.reserve(vertices.size());
|
||||
for (const CanvasVertex& vertex : vertices) {
|
||||
builder.vertices.push_back({vertex.position, vertex.color});
|
||||
}
|
||||
builder.indices = std::move(indices);
|
||||
|
||||
return registry->meshPool.create(registry->device, builder);
|
||||
MeshHandle ResourceRegistryRef::createResource(std::type_identity<Mesh>,
|
||||
const MeshData& data) {
|
||||
return registry->meshPool.create(registry->device, data);
|
||||
}
|
||||
|
||||
RenderTargetHandle ResourceRegistryRef::createResource(
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
#include "scene/scene_render_packet_builder.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
void SceneRenderPacketBuilder::build(SceneHandle sceneHandle,
|
||||
RenderTargetHandle renderTargetHandle,
|
||||
RenderPacket& renderPacket) {}
|
||||
|
||||
} // namespace sophia
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <sophia/handles.hpp>
|
||||
|
||||
#include "renderer/renderer.hpp"
|
||||
|
||||
namespace sophia {
|
||||
|
||||
class SceneRenderPacketBuilder {
|
||||
public:
|
||||
static void build(SceneHandle sceneHandle,
|
||||
RenderTargetHandle renderTargetHandle,
|
||||
RenderPacket& renderPacket);
|
||||
};
|
||||
|
||||
} // namespace sophia
|
||||
@@ -6,95 +6,66 @@
|
||||
namespace sophia::shaders {
|
||||
|
||||
inline constexpr std::array<uint32_t, 355> fullscreen_vert_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000032,
|
||||
0x00000000, 0x00020011, 0x00000001, 0x0006000b,
|
||||
0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
|
||||
0x00000000, 0x0003000e, 0x00000000, 0x00000001,
|
||||
0x0008000f, 0x00000000, 0x00000004, 0x6e69616d,
|
||||
0x00000000, 0x00000018, 0x00000022, 0x0000002c,
|
||||
0x00030003, 0x00000002, 0x000001c2, 0x000a0004,
|
||||
0x475f4c47, 0x4c474f4f, 0x70635f45, 0x74735f70,
|
||||
0x5f656c79, 0x656e696c, 0x7269645f, 0x69746365,
|
||||
0x00006576, 0x00080004, 0x475f4c47, 0x4c474f4f,
|
||||
0x6e695f45, 0x64756c63, 0x69645f65, 0x74636572,
|
||||
0x00657669, 0x00040005, 0x00000004, 0x6e69616d,
|
||||
0x00000000, 0x00050005, 0x0000000c, 0x69736f70,
|
||||
0x6e6f6974, 0x00000073, 0x00030005, 0x00000015,
|
||||
0x00736f70, 0x00060005, 0x00000018, 0x565f6c67,
|
||||
0x65747265, 0x646e4978, 0x00007865, 0x00060005,
|
||||
0x00000020, 0x505f6c67, 0x65567265, 0x78657472,
|
||||
0x00000000, 0x00060006, 0x00000020, 0x00000000,
|
||||
0x505f6c67, 0x7469736f, 0x006e6f69, 0x00070006,
|
||||
0x00000020, 0x00000001, 0x505f6c67, 0x746e696f,
|
||||
0x657a6953, 0x00000000, 0x00070006, 0x00000020,
|
||||
0x00000002, 0x435f6c67, 0x4470696c, 0x61747369,
|
||||
0x0065636e, 0x00070006, 0x00000020, 0x00000003,
|
||||
0x435f6c67, 0x446c6c75, 0x61747369, 0x0065636e,
|
||||
0x00030005, 0x00000022, 0x00000000, 0x00030005,
|
||||
0x0000002c, 0x00007675, 0x00040047, 0x00000018,
|
||||
0x0000000b, 0x0000002a, 0x00030047, 0x00000020,
|
||||
0x00000002, 0x00050048, 0x00000020, 0x00000000,
|
||||
0x0000000b, 0x00000000, 0x00050048, 0x00000020,
|
||||
0x00000001, 0x0000000b, 0x00000001, 0x00050048,
|
||||
0x00000020, 0x00000002, 0x0000000b, 0x00000003,
|
||||
0x00050048, 0x00000020, 0x00000003, 0x0000000b,
|
||||
0x00000004, 0x00040047, 0x0000002c, 0x0000001e,
|
||||
0x00000000, 0x00020013, 0x00000002, 0x00030021,
|
||||
0x00000003, 0x00000002, 0x00030016, 0x00000006,
|
||||
0x00000020, 0x00040017, 0x00000007, 0x00000006,
|
||||
0x00000002, 0x00040015, 0x00000008, 0x00000020,
|
||||
0x00000000, 0x0004002b, 0x00000008, 0x00000009,
|
||||
0x00000006, 0x0004001c, 0x0000000a, 0x00000007,
|
||||
0x00000009, 0x00040020, 0x0000000b, 0x00000006,
|
||||
0x0000000a, 0x0004003b, 0x0000000b, 0x0000000c,
|
||||
0x00000006, 0x0004002b, 0x00000006, 0x0000000d,
|
||||
0xbf800000, 0x0005002c, 0x00000007, 0x0000000e,
|
||||
0x0000000d, 0x0000000d, 0x0004002b, 0x00000006,
|
||||
0x0000000f, 0x3f800000, 0x0005002c, 0x00000007,
|
||||
0x00000010, 0x0000000f, 0x0000000d, 0x0005002c,
|
||||
0x00000007, 0x00000011, 0x0000000d, 0x0000000f,
|
||||
0x0005002c, 0x00000007, 0x00000012, 0x0000000f,
|
||||
0x0000000f, 0x0009002c, 0x0000000a, 0x00000013,
|
||||
0x0000000e, 0x00000010, 0x00000011, 0x00000011,
|
||||
0x00000010, 0x00000012, 0x00040020, 0x00000014,
|
||||
0x00000007, 0x00000007, 0x00040015, 0x00000016,
|
||||
0x00000020, 0x00000001, 0x00040020, 0x00000017,
|
||||
0x00000001, 0x00000016, 0x0004003b, 0x00000017,
|
||||
0x00000018, 0x00000001, 0x00040020, 0x0000001a,
|
||||
0x00000006, 0x00000007, 0x00040017, 0x0000001d,
|
||||
0x00000006, 0x00000004, 0x0004002b, 0x00000008,
|
||||
0x0000001e, 0x00000001, 0x0004001c, 0x0000001f,
|
||||
0x00000006, 0x0000001e, 0x0006001e, 0x00000020,
|
||||
0x0000001d, 0x00000006, 0x0000001f, 0x0000001f,
|
||||
0x00040020, 0x00000021, 0x00000003, 0x00000020,
|
||||
0x0004003b, 0x00000021, 0x00000022, 0x00000003,
|
||||
0x0004002b, 0x00000016, 0x00000023, 0x00000000,
|
||||
0x0004002b, 0x00000006, 0x00000025, 0x00000000,
|
||||
0x00040020, 0x00000029, 0x00000003, 0x0000001d,
|
||||
0x00040020, 0x0000002b, 0x00000003, 0x00000007,
|
||||
0x0004003b, 0x0000002b, 0x0000002c, 0x00000003,
|
||||
0x0004002b, 0x00000006, 0x0000002e, 0x3f000000,
|
||||
0x00050036, 0x00000002, 0x00000004, 0x00000000,
|
||||
0x00000003, 0x000200f8, 0x00000005, 0x0004003b,
|
||||
0x00000014, 0x00000015, 0x00000007, 0x0003003e,
|
||||
0x0000000c, 0x00000013, 0x0004003d, 0x00000016,
|
||||
0x00000019, 0x00000018, 0x00050041, 0x0000001a,
|
||||
0x0000001b, 0x0000000c, 0x00000019, 0x0004003d,
|
||||
0x00000007, 0x0000001c, 0x0000001b, 0x0003003e,
|
||||
0x00000015, 0x0000001c, 0x0004003d, 0x00000007,
|
||||
0x00000024, 0x00000015, 0x00050051, 0x00000006,
|
||||
0x00000026, 0x00000024, 0x00000000, 0x00050051,
|
||||
0x00000006, 0x00000027, 0x00000024, 0x00000001,
|
||||
0x00070050, 0x0000001d, 0x00000028, 0x00000026,
|
||||
0x00000027, 0x00000025, 0x0000000f, 0x00050041,
|
||||
0x00000029, 0x0000002a, 0x00000022, 0x00000023,
|
||||
0x0003003e, 0x0000002a, 0x00000028, 0x0004003d,
|
||||
0x00000007, 0x0000002d, 0x00000015, 0x0005008e,
|
||||
0x00000007, 0x0000002f, 0x0000002d, 0x0000002e,
|
||||
0x00050050, 0x00000007, 0x00000030, 0x0000002e,
|
||||
0x0000002e, 0x00050081, 0x00000007, 0x00000031,
|
||||
0x0000002f, 0x00000030, 0x0003003e, 0x0000002c,
|
||||
0x00000031, 0x000100fd, 0x00010038,
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000032, 0x00000000, 0x00020011,
|
||||
0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
|
||||
0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x0008000f, 0x00000000,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x00000018, 0x00000022, 0x0000002c,
|
||||
0x00030003, 0x00000002, 0x000001c2, 0x000a0004, 0x475f4c47, 0x4c474f4f,
|
||||
0x70635f45, 0x74735f70, 0x5f656c79, 0x656e696c, 0x7269645f, 0x69746365,
|
||||
0x00006576, 0x00080004, 0x475f4c47, 0x4c474f4f, 0x6e695f45, 0x64756c63,
|
||||
0x69645f65, 0x74636572, 0x00657669, 0x00040005, 0x00000004, 0x6e69616d,
|
||||
0x00000000, 0x00050005, 0x0000000c, 0x69736f70, 0x6e6f6974, 0x00000073,
|
||||
0x00030005, 0x00000015, 0x00736f70, 0x00060005, 0x00000018, 0x565f6c67,
|
||||
0x65747265, 0x646e4978, 0x00007865, 0x00060005, 0x00000020, 0x505f6c67,
|
||||
0x65567265, 0x78657472, 0x00000000, 0x00060006, 0x00000020, 0x00000000,
|
||||
0x505f6c67, 0x7469736f, 0x006e6f69, 0x00070006, 0x00000020, 0x00000001,
|
||||
0x505f6c67, 0x746e696f, 0x657a6953, 0x00000000, 0x00070006, 0x00000020,
|
||||
0x00000002, 0x435f6c67, 0x4470696c, 0x61747369, 0x0065636e, 0x00070006,
|
||||
0x00000020, 0x00000003, 0x435f6c67, 0x446c6c75, 0x61747369, 0x0065636e,
|
||||
0x00030005, 0x00000022, 0x00000000, 0x00030005, 0x0000002c, 0x00007675,
|
||||
0x00040047, 0x00000018, 0x0000000b, 0x0000002a, 0x00030047, 0x00000020,
|
||||
0x00000002, 0x00050048, 0x00000020, 0x00000000, 0x0000000b, 0x00000000,
|
||||
0x00050048, 0x00000020, 0x00000001, 0x0000000b, 0x00000001, 0x00050048,
|
||||
0x00000020, 0x00000002, 0x0000000b, 0x00000003, 0x00050048, 0x00000020,
|
||||
0x00000003, 0x0000000b, 0x00000004, 0x00040047, 0x0000002c, 0x0000001e,
|
||||
0x00000000, 0x00020013, 0x00000002, 0x00030021, 0x00000003, 0x00000002,
|
||||
0x00030016, 0x00000006, 0x00000020, 0x00040017, 0x00000007, 0x00000006,
|
||||
0x00000002, 0x00040015, 0x00000008, 0x00000020, 0x00000000, 0x0004002b,
|
||||
0x00000008, 0x00000009, 0x00000006, 0x0004001c, 0x0000000a, 0x00000007,
|
||||
0x00000009, 0x00040020, 0x0000000b, 0x00000006, 0x0000000a, 0x0004003b,
|
||||
0x0000000b, 0x0000000c, 0x00000006, 0x0004002b, 0x00000006, 0x0000000d,
|
||||
0xbf800000, 0x0005002c, 0x00000007, 0x0000000e, 0x0000000d, 0x0000000d,
|
||||
0x0004002b, 0x00000006, 0x0000000f, 0x3f800000, 0x0005002c, 0x00000007,
|
||||
0x00000010, 0x0000000f, 0x0000000d, 0x0005002c, 0x00000007, 0x00000011,
|
||||
0x0000000d, 0x0000000f, 0x0005002c, 0x00000007, 0x00000012, 0x0000000f,
|
||||
0x0000000f, 0x0009002c, 0x0000000a, 0x00000013, 0x0000000e, 0x00000010,
|
||||
0x00000011, 0x00000011, 0x00000010, 0x00000012, 0x00040020, 0x00000014,
|
||||
0x00000007, 0x00000007, 0x00040015, 0x00000016, 0x00000020, 0x00000001,
|
||||
0x00040020, 0x00000017, 0x00000001, 0x00000016, 0x0004003b, 0x00000017,
|
||||
0x00000018, 0x00000001, 0x00040020, 0x0000001a, 0x00000006, 0x00000007,
|
||||
0x00040017, 0x0000001d, 0x00000006, 0x00000004, 0x0004002b, 0x00000008,
|
||||
0x0000001e, 0x00000001, 0x0004001c, 0x0000001f, 0x00000006, 0x0000001e,
|
||||
0x0006001e, 0x00000020, 0x0000001d, 0x00000006, 0x0000001f, 0x0000001f,
|
||||
0x00040020, 0x00000021, 0x00000003, 0x00000020, 0x0004003b, 0x00000021,
|
||||
0x00000022, 0x00000003, 0x0004002b, 0x00000016, 0x00000023, 0x00000000,
|
||||
0x0004002b, 0x00000006, 0x00000025, 0x00000000, 0x00040020, 0x00000029,
|
||||
0x00000003, 0x0000001d, 0x00040020, 0x0000002b, 0x00000003, 0x00000007,
|
||||
0x0004003b, 0x0000002b, 0x0000002c, 0x00000003, 0x0004002b, 0x00000006,
|
||||
0x0000002e, 0x3f000000, 0x00050036, 0x00000002, 0x00000004, 0x00000000,
|
||||
0x00000003, 0x000200f8, 0x00000005, 0x0004003b, 0x00000014, 0x00000015,
|
||||
0x00000007, 0x0003003e, 0x0000000c, 0x00000013, 0x0004003d, 0x00000016,
|
||||
0x00000019, 0x00000018, 0x00050041, 0x0000001a, 0x0000001b, 0x0000000c,
|
||||
0x00000019, 0x0004003d, 0x00000007, 0x0000001c, 0x0000001b, 0x0003003e,
|
||||
0x00000015, 0x0000001c, 0x0004003d, 0x00000007, 0x00000024, 0x00000015,
|
||||
0x00050051, 0x00000006, 0x00000026, 0x00000024, 0x00000000, 0x00050051,
|
||||
0x00000006, 0x00000027, 0x00000024, 0x00000001, 0x00070050, 0x0000001d,
|
||||
0x00000028, 0x00000026, 0x00000027, 0x00000025, 0x0000000f, 0x00050041,
|
||||
0x00000029, 0x0000002a, 0x00000022, 0x00000023, 0x0003003e, 0x0000002a,
|
||||
0x00000028, 0x0004003d, 0x00000007, 0x0000002d, 0x00000015, 0x0005008e,
|
||||
0x00000007, 0x0000002f, 0x0000002d, 0x0000002e, 0x00050050, 0x00000007,
|
||||
0x00000030, 0x0000002e, 0x0000002e, 0x00050081, 0x00000007, 0x00000031,
|
||||
0x0000002f, 0x00000030, 0x0003003e, 0x0000002c, 0x00000031, 0x000100fd,
|
||||
0x00010038,
|
||||
};
|
||||
|
||||
} // namespace sophia::shaders
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
#version 450
|
||||
|
||||
layout (location = 0) in vec4 fragColor;
|
||||
|
||||
layout (location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(fragColor.rgb, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
|
||||
namespace sophia::shaders {
|
||||
|
||||
inline constexpr std::array<uint32_t, 151> mesh_frag_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000014, 0x00000000, 0x00020011,
|
||||
0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
|
||||
0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x0007000f, 0x00000004,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x00000009, 0x0000000b, 0x00030010,
|
||||
0x00000004, 0x00000007, 0x00030003, 0x00000002, 0x000001c2, 0x000a0004,
|
||||
0x475f4c47, 0x4c474f4f, 0x70635f45, 0x74735f70, 0x5f656c79, 0x656e696c,
|
||||
0x7269645f, 0x69746365, 0x00006576, 0x00080004, 0x475f4c47, 0x4c474f4f,
|
||||
0x6e695f45, 0x64756c63, 0x69645f65, 0x74636572, 0x00657669, 0x00040005,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x00050005, 0x00000009, 0x4374756f,
|
||||
0x726f6c6f, 0x00000000, 0x00050005, 0x0000000b, 0x67617266, 0x6f6c6f43,
|
||||
0x00000072, 0x00040047, 0x00000009, 0x0000001e, 0x00000000, 0x00040047,
|
||||
0x0000000b, 0x0000001e, 0x00000000, 0x00020013, 0x00000002, 0x00030021,
|
||||
0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00040017,
|
||||
0x00000007, 0x00000006, 0x00000004, 0x00040020, 0x00000008, 0x00000003,
|
||||
0x00000007, 0x0004003b, 0x00000008, 0x00000009, 0x00000003, 0x00040020,
|
||||
0x0000000a, 0x00000001, 0x00000007, 0x0004003b, 0x0000000a, 0x0000000b,
|
||||
0x00000001, 0x00040017, 0x0000000c, 0x00000006, 0x00000003, 0x0004002b,
|
||||
0x00000006, 0x0000000f, 0x3f800000, 0x00050036, 0x00000002, 0x00000004,
|
||||
0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x0004003d, 0x00000007,
|
||||
0x0000000d, 0x0000000b, 0x0008004f, 0x0000000c, 0x0000000e, 0x0000000d,
|
||||
0x0000000d, 0x00000000, 0x00000001, 0x00000002, 0x00050051, 0x00000006,
|
||||
0x00000010, 0x0000000e, 0x00000000, 0x00050051, 0x00000006, 0x00000011,
|
||||
0x0000000e, 0x00000001, 0x00050051, 0x00000006, 0x00000012, 0x0000000e,
|
||||
0x00000002, 0x00070050, 0x00000007, 0x00000013, 0x00000010, 0x00000011,
|
||||
0x00000012, 0x0000000f, 0x0003003e, 0x00000009, 0x00000013, 0x000100fd,
|
||||
0x00010038,
|
||||
};
|
||||
|
||||
} // namespace sophia::shaders
|
||||
@@ -0,0 +1,23 @@
|
||||
#version 450
|
||||
|
||||
// Per vertex; layout must match MeshVertex. Normal and UV are unused until
|
||||
// there is lighting and texturing.
|
||||
layout (location = 0) in vec3 position;
|
||||
layout (location = 1) in vec3 normal;
|
||||
layout (location = 2) in vec2 uv;
|
||||
layout (location = 3) in vec4 color;
|
||||
|
||||
// Per instance; layout must match MeshRenderSystem::Instance.
|
||||
layout (location = 4) in mat4 model;
|
||||
layout (location = 8) in vec4 instanceColor;
|
||||
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
layout (push_constant) uniform Push {
|
||||
mat4 viewProjection;
|
||||
} push;
|
||||
|
||||
void main() {
|
||||
gl_Position = push.viewProjection * model * vec4(position, 1.0);
|
||||
fragColor = color * instanceColor;
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
|
||||
namespace sophia::shaders {
|
||||
|
||||
inline constexpr std::array<uint32_t, 411> mesh_vert_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000032, 0x00000000, 0x00020011,
|
||||
0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
|
||||
0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x000d000f, 0x00000000,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x0000000d, 0x00000018, 0x0000001d,
|
||||
0x00000027, 0x00000029, 0x0000002b, 0x0000002e, 0x00000031, 0x00030003,
|
||||
0x00000002, 0x000001c2, 0x000a0004, 0x475f4c47, 0x4c474f4f, 0x70635f45,
|
||||
0x74735f70, 0x5f656c79, 0x656e696c, 0x7269645f, 0x69746365, 0x00006576,
|
||||
0x00080004, 0x475f4c47, 0x4c474f4f, 0x6e695f45, 0x64756c63, 0x69645f65,
|
||||
0x74636572, 0x00657669, 0x00040005, 0x00000004, 0x6e69616d, 0x00000000,
|
||||
0x00060005, 0x0000000b, 0x505f6c67, 0x65567265, 0x78657472, 0x00000000,
|
||||
0x00060006, 0x0000000b, 0x00000000, 0x505f6c67, 0x7469736f, 0x006e6f69,
|
||||
0x00070006, 0x0000000b, 0x00000001, 0x505f6c67, 0x746e696f, 0x657a6953,
|
||||
0x00000000, 0x00070006, 0x0000000b, 0x00000002, 0x435f6c67, 0x4470696c,
|
||||
0x61747369, 0x0065636e, 0x00070006, 0x0000000b, 0x00000003, 0x435f6c67,
|
||||
0x446c6c75, 0x61747369, 0x0065636e, 0x00030005, 0x0000000d, 0x00000000,
|
||||
0x00040005, 0x00000011, 0x68737550, 0x00000000, 0x00070006, 0x00000011,
|
||||
0x00000000, 0x77656976, 0x6a6f7250, 0x69746365, 0x00006e6f, 0x00040005,
|
||||
0x00000013, 0x68737570, 0x00000000, 0x00040005, 0x00000018, 0x65646f6d,
|
||||
0x0000006c, 0x00050005, 0x0000001d, 0x69736f70, 0x6e6f6974, 0x00000000,
|
||||
0x00050005, 0x00000027, 0x67617266, 0x6f6c6f43, 0x00000072, 0x00040005,
|
||||
0x00000029, 0x6f6c6f63, 0x00000072, 0x00060005, 0x0000002b, 0x74736e69,
|
||||
0x65636e61, 0x6f6c6f43, 0x00000072, 0x00040005, 0x0000002e, 0x6d726f6e,
|
||||
0x00006c61, 0x00030005, 0x00000031, 0x00007675, 0x00030047, 0x0000000b,
|
||||
0x00000002, 0x00050048, 0x0000000b, 0x00000000, 0x0000000b, 0x00000000,
|
||||
0x00050048, 0x0000000b, 0x00000001, 0x0000000b, 0x00000001, 0x00050048,
|
||||
0x0000000b, 0x00000002, 0x0000000b, 0x00000003, 0x00050048, 0x0000000b,
|
||||
0x00000003, 0x0000000b, 0x00000004, 0x00030047, 0x00000011, 0x00000002,
|
||||
0x00040048, 0x00000011, 0x00000000, 0x00000005, 0x00050048, 0x00000011,
|
||||
0x00000000, 0x00000007, 0x00000010, 0x00050048, 0x00000011, 0x00000000,
|
||||
0x00000023, 0x00000000, 0x00040047, 0x00000018, 0x0000001e, 0x00000004,
|
||||
0x00040047, 0x0000001d, 0x0000001e, 0x00000000, 0x00040047, 0x00000027,
|
||||
0x0000001e, 0x00000000, 0x00040047, 0x00000029, 0x0000001e, 0x00000003,
|
||||
0x00040047, 0x0000002b, 0x0000001e, 0x00000008, 0x00040047, 0x0000002e,
|
||||
0x0000001e, 0x00000001, 0x00040047, 0x00000031, 0x0000001e, 0x00000002,
|
||||
0x00020013, 0x00000002, 0x00030021, 0x00000003, 0x00000002, 0x00030016,
|
||||
0x00000006, 0x00000020, 0x00040017, 0x00000007, 0x00000006, 0x00000004,
|
||||
0x00040015, 0x00000008, 0x00000020, 0x00000000, 0x0004002b, 0x00000008,
|
||||
0x00000009, 0x00000001, 0x0004001c, 0x0000000a, 0x00000006, 0x00000009,
|
||||
0x0006001e, 0x0000000b, 0x00000007, 0x00000006, 0x0000000a, 0x0000000a,
|
||||
0x00040020, 0x0000000c, 0x00000003, 0x0000000b, 0x0004003b, 0x0000000c,
|
||||
0x0000000d, 0x00000003, 0x00040015, 0x0000000e, 0x00000020, 0x00000001,
|
||||
0x0004002b, 0x0000000e, 0x0000000f, 0x00000000, 0x00040018, 0x00000010,
|
||||
0x00000007, 0x00000004, 0x0003001e, 0x00000011, 0x00000010, 0x00040020,
|
||||
0x00000012, 0x00000009, 0x00000011, 0x0004003b, 0x00000012, 0x00000013,
|
||||
0x00000009, 0x00040020, 0x00000014, 0x00000009, 0x00000010, 0x00040020,
|
||||
0x00000017, 0x00000001, 0x00000010, 0x0004003b, 0x00000017, 0x00000018,
|
||||
0x00000001, 0x00040017, 0x0000001b, 0x00000006, 0x00000003, 0x00040020,
|
||||
0x0000001c, 0x00000001, 0x0000001b, 0x0004003b, 0x0000001c, 0x0000001d,
|
||||
0x00000001, 0x0004002b, 0x00000006, 0x0000001f, 0x3f800000, 0x00040020,
|
||||
0x00000025, 0x00000003, 0x00000007, 0x0004003b, 0x00000025, 0x00000027,
|
||||
0x00000003, 0x00040020, 0x00000028, 0x00000001, 0x00000007, 0x0004003b,
|
||||
0x00000028, 0x00000029, 0x00000001, 0x0004003b, 0x00000028, 0x0000002b,
|
||||
0x00000001, 0x0004003b, 0x0000001c, 0x0000002e, 0x00000001, 0x00040017,
|
||||
0x0000002f, 0x00000006, 0x00000002, 0x00040020, 0x00000030, 0x00000001,
|
||||
0x0000002f, 0x0004003b, 0x00000030, 0x00000031, 0x00000001, 0x00050036,
|
||||
0x00000002, 0x00000004, 0x00000000, 0x00000003, 0x000200f8, 0x00000005,
|
||||
0x00050041, 0x00000014, 0x00000015, 0x00000013, 0x0000000f, 0x0004003d,
|
||||
0x00000010, 0x00000016, 0x00000015, 0x0004003d, 0x00000010, 0x00000019,
|
||||
0x00000018, 0x00050092, 0x00000010, 0x0000001a, 0x00000016, 0x00000019,
|
||||
0x0004003d, 0x0000001b, 0x0000001e, 0x0000001d, 0x00050051, 0x00000006,
|
||||
0x00000020, 0x0000001e, 0x00000000, 0x00050051, 0x00000006, 0x00000021,
|
||||
0x0000001e, 0x00000001, 0x00050051, 0x00000006, 0x00000022, 0x0000001e,
|
||||
0x00000002, 0x00070050, 0x00000007, 0x00000023, 0x00000020, 0x00000021,
|
||||
0x00000022, 0x0000001f, 0x00050091, 0x00000007, 0x00000024, 0x0000001a,
|
||||
0x00000023, 0x00050041, 0x00000025, 0x00000026, 0x0000000d, 0x0000000f,
|
||||
0x0003003e, 0x00000026, 0x00000024, 0x0004003d, 0x00000007, 0x0000002a,
|
||||
0x00000029, 0x0004003d, 0x00000007, 0x0000002c, 0x0000002b, 0x00050085,
|
||||
0x00000007, 0x0000002d, 0x0000002a, 0x0000002c, 0x0003003e, 0x00000027,
|
||||
0x0000002d, 0x000100fd, 0x00010038,
|
||||
};
|
||||
|
||||
} // namespace sophia::shaders
|
||||
@@ -1,9 +1,9 @@
|
||||
#version 450
|
||||
|
||||
layout (location = 0) in vec3 fragColor;
|
||||
layout (location = 0) in vec4 fragColor;
|
||||
|
||||
layout (location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(fragColor, 1.0);
|
||||
outColor = fragColor;
|
||||
}
|
||||
|
||||
@@ -5,31 +5,36 @@
|
||||
|
||||
namespace sophia::shaders {
|
||||
|
||||
inline constexpr std::array<uint32_t, 143> model_render_system_frag_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000013, 0x00000000, 0x00020011,
|
||||
0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
|
||||
0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x0007000f, 0x00000004,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x00000009, 0x0000000c, 0x00030010,
|
||||
0x00000004, 0x00000007, 0x00030003, 0x00000002, 0x000001c2, 0x000a0004,
|
||||
0x475f4c47, 0x4c474f4f, 0x70635f45, 0x74735f70, 0x5f656c79, 0x656e696c,
|
||||
0x7269645f, 0x69746365, 0x00006576, 0x00080004, 0x475f4c47, 0x4c474f4f,
|
||||
0x6e695f45, 0x64756c63, 0x69645f65, 0x74636572, 0x00657669, 0x00040005,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x00050005, 0x00000009, 0x4374756f,
|
||||
0x726f6c6f, 0x00000000, 0x00050005, 0x0000000c, 0x67617266, 0x6f6c6f43,
|
||||
0x00000072, 0x00040047, 0x00000009, 0x0000001e, 0x00000000, 0x00040047,
|
||||
0x0000000c, 0x0000001e, 0x00000000, 0x00020013, 0x00000002, 0x00030021,
|
||||
0x00000003, 0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00040017,
|
||||
0x00000007, 0x00000006, 0x00000004, 0x00040020, 0x00000008, 0x00000003,
|
||||
0x00000007, 0x0004003b, 0x00000008, 0x00000009, 0x00000003, 0x00040017,
|
||||
0x0000000a, 0x00000006, 0x00000003, 0x00040020, 0x0000000b, 0x00000001,
|
||||
0x0000000a, 0x0004003b, 0x0000000b, 0x0000000c, 0x00000001, 0x0004002b,
|
||||
0x00000006, 0x0000000e, 0x3f800000, 0x00050036, 0x00000002, 0x00000004,
|
||||
0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x0004003d, 0x0000000a,
|
||||
0x0000000d, 0x0000000c, 0x00050051, 0x00000006, 0x0000000f, 0x0000000d,
|
||||
0x00000000, 0x00050051, 0x00000006, 0x00000010, 0x0000000d, 0x00000001,
|
||||
0x00050051, 0x00000006, 0x00000011, 0x0000000d, 0x00000002, 0x00070050,
|
||||
0x00000007, 0x00000012, 0x0000000f, 0x00000010, 0x00000011, 0x0000000e,
|
||||
0x0003003e, 0x00000009, 0x00000012, 0x000100fd, 0x00010038,
|
||||
inline constexpr std::array<uint32_t, 113> model_render_system_frag_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x0000000d,
|
||||
0x00000000, 0x00020011, 0x00000001, 0x0006000b,
|
||||
0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
|
||||
0x00000000, 0x0003000e, 0x00000000, 0x00000001,
|
||||
0x0007000f, 0x00000004, 0x00000004, 0x6e69616d,
|
||||
0x00000000, 0x00000009, 0x0000000b, 0x00030010,
|
||||
0x00000004, 0x00000007, 0x00030003, 0x00000002,
|
||||
0x000001c2, 0x000a0004, 0x475f4c47, 0x4c474f4f,
|
||||
0x70635f45, 0x74735f70, 0x5f656c79, 0x656e696c,
|
||||
0x7269645f, 0x69746365, 0x00006576, 0x00080004,
|
||||
0x475f4c47, 0x4c474f4f, 0x6e695f45, 0x64756c63,
|
||||
0x69645f65, 0x74636572, 0x00657669, 0x00040005,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x00050005,
|
||||
0x00000009, 0x4374756f, 0x726f6c6f, 0x00000000,
|
||||
0x00050005, 0x0000000b, 0x67617266, 0x6f6c6f43,
|
||||
0x00000072, 0x00040047, 0x00000009, 0x0000001e,
|
||||
0x00000000, 0x00040047, 0x0000000b, 0x0000001e,
|
||||
0x00000000, 0x00020013, 0x00000002, 0x00030021,
|
||||
0x00000003, 0x00000002, 0x00030016, 0x00000006,
|
||||
0x00000020, 0x00040017, 0x00000007, 0x00000006,
|
||||
0x00000004, 0x00040020, 0x00000008, 0x00000003,
|
||||
0x00000007, 0x0004003b, 0x00000008, 0x00000009,
|
||||
0x00000003, 0x00040020, 0x0000000a, 0x00000001,
|
||||
0x00000007, 0x0004003b, 0x0000000a, 0x0000000b,
|
||||
0x00000001, 0x00050036, 0x00000002, 0x00000004,
|
||||
0x00000000, 0x00000003, 0x000200f8, 0x00000005,
|
||||
0x0004003d, 0x00000007, 0x0000000c, 0x0000000b,
|
||||
0x0003003e, 0x00000009, 0x0000000c, 0x000100fd,
|
||||
0x00010038,
|
||||
};
|
||||
|
||||
} // namespace sophia::shaders
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#version 450
|
||||
|
||||
layout (location = 0) in vec2 position;
|
||||
layout (location = 1) in vec3 color;
|
||||
// Per vertex; locations match Mesh::getAttributeDescriptions().
|
||||
layout (location = 0) in vec3 position;
|
||||
layout (location = 3) in vec4 color;
|
||||
|
||||
layout (location = 0) out vec3 fragColor;
|
||||
layout (location = 0) out vec4 fragColor;
|
||||
|
||||
layout (push_constant) uniform Push {
|
||||
mat4 transform;
|
||||
@@ -11,6 +12,6 @@ layout (push_constant) uniform Push {
|
||||
} push;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(push.transform * vec4(position, 0.0, 1.0));
|
||||
gl_Position = push.transform * vec4(position, 1.0);
|
||||
fragColor = color;
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
|
||||
namespace sophia::shaders {
|
||||
|
||||
inline constexpr std::array<uint32_t, 345> model_render_system_vert_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000029, 0x00000000, 0x00020011,
|
||||
inline constexpr std::array<uint32_t, 338> model_render_system_vert_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000027, 0x00000000, 0x00020011,
|
||||
0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
|
||||
0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x0009000f, 0x00000000,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x0000000d, 0x00000019, 0x00000025,
|
||||
0x00000027, 0x00030003, 0x00000002, 0x000001c2, 0x000a0004, 0x475f4c47,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x0000000d, 0x00000019, 0x00000023,
|
||||
0x00000025, 0x00030003, 0x00000002, 0x000001c2, 0x000a0004, 0x475f4c47,
|
||||
0x4c474f4f, 0x70635f45, 0x74735f70, 0x5f656c79, 0x656e696c, 0x7269645f,
|
||||
0x69746365, 0x00006576, 0x00080004, 0x475f4c47, 0x4c474f4f, 0x6e695f45,
|
||||
0x64756c63, 0x69645f65, 0x74636572, 0x00657669, 0x00040005, 0x00000004,
|
||||
@@ -24,8 +24,8 @@ inline constexpr std::array<uint32_t, 345> model_render_system_vert_spv = {
|
||||
0x00060006, 0x00000011, 0x00000000, 0x6e617274, 0x726f6673, 0x0000006d,
|
||||
0x00050006, 0x00000011, 0x00000001, 0x6f6c6f63, 0x00000072, 0x00040005,
|
||||
0x00000013, 0x68737570, 0x00000000, 0x00050005, 0x00000019, 0x69736f70,
|
||||
0x6e6f6974, 0x00000000, 0x00050005, 0x00000025, 0x67617266, 0x6f6c6f43,
|
||||
0x00000072, 0x00040005, 0x00000027, 0x6f6c6f63, 0x00000072, 0x00030047,
|
||||
0x6e6f6974, 0x00000000, 0x00050005, 0x00000023, 0x67617266, 0x6f6c6f43,
|
||||
0x00000072, 0x00040005, 0x00000025, 0x6f6c6f63, 0x00000072, 0x00030047,
|
||||
0x0000000b, 0x00000002, 0x00050048, 0x0000000b, 0x00000000, 0x0000000b,
|
||||
0x00000000, 0x00050048, 0x0000000b, 0x00000001, 0x0000000b, 0x00000001,
|
||||
0x00050048, 0x0000000b, 0x00000002, 0x0000000b, 0x00000003, 0x00050048,
|
||||
@@ -34,8 +34,8 @@ inline constexpr std::array<uint32_t, 345> model_render_system_vert_spv = {
|
||||
0x00000011, 0x00000000, 0x00000007, 0x00000010, 0x00050048, 0x00000011,
|
||||
0x00000000, 0x00000023, 0x00000000, 0x00050048, 0x00000011, 0x00000001,
|
||||
0x00000023, 0x00000040, 0x00040047, 0x00000019, 0x0000001e, 0x00000000,
|
||||
0x00040047, 0x00000025, 0x0000001e, 0x00000000, 0x00040047, 0x00000027,
|
||||
0x0000001e, 0x00000001, 0x00020013, 0x00000002, 0x00030021, 0x00000003,
|
||||
0x00040047, 0x00000023, 0x0000001e, 0x00000000, 0x00040047, 0x00000025,
|
||||
0x0000001e, 0x00000003, 0x00020013, 0x00000002, 0x00030021, 0x00000003,
|
||||
0x00000002, 0x00030016, 0x00000006, 0x00000020, 0x00040017, 0x00000007,
|
||||
0x00000006, 0x00000004, 0x00040015, 0x00000008, 0x00000020, 0x00000000,
|
||||
0x0004002b, 0x00000008, 0x00000009, 0x00000001, 0x0004001c, 0x0000000a,
|
||||
@@ -46,24 +46,23 @@ inline constexpr std::array<uint32_t, 345> model_render_system_vert_spv = {
|
||||
0x00040018, 0x00000010, 0x00000007, 0x00000004, 0x0004001e, 0x00000011,
|
||||
0x00000010, 0x00000007, 0x00040020, 0x00000012, 0x00000009, 0x00000011,
|
||||
0x0004003b, 0x00000012, 0x00000013, 0x00000009, 0x00040020, 0x00000014,
|
||||
0x00000009, 0x00000010, 0x00040017, 0x00000017, 0x00000006, 0x00000002,
|
||||
0x00000009, 0x00000010, 0x00040017, 0x00000017, 0x00000006, 0x00000003,
|
||||
0x00040020, 0x00000018, 0x00000001, 0x00000017, 0x0004003b, 0x00000018,
|
||||
0x00000019, 0x00000001, 0x0004002b, 0x00000006, 0x0000001b, 0x00000000,
|
||||
0x0004002b, 0x00000006, 0x0000001c, 0x3f800000, 0x00040020, 0x00000021,
|
||||
0x00000003, 0x00000007, 0x00040017, 0x00000023, 0x00000006, 0x00000003,
|
||||
0x00040020, 0x00000024, 0x00000003, 0x00000023, 0x0004003b, 0x00000024,
|
||||
0x00000025, 0x00000003, 0x00040020, 0x00000026, 0x00000001, 0x00000023,
|
||||
0x0004003b, 0x00000026, 0x00000027, 0x00000001, 0x00050036, 0x00000002,
|
||||
0x00000019, 0x00000001, 0x0004002b, 0x00000006, 0x0000001b, 0x3f800000,
|
||||
0x00040020, 0x00000021, 0x00000003, 0x00000007, 0x0004003b, 0x00000021,
|
||||
0x00000023, 0x00000003, 0x00040020, 0x00000024, 0x00000001, 0x00000007,
|
||||
0x0004003b, 0x00000024, 0x00000025, 0x00000001, 0x00050036, 0x00000002,
|
||||
0x00000004, 0x00000000, 0x00000003, 0x000200f8, 0x00000005, 0x00050041,
|
||||
0x00000014, 0x00000015, 0x00000013, 0x0000000f, 0x0004003d, 0x00000010,
|
||||
0x00000016, 0x00000015, 0x0004003d, 0x00000017, 0x0000001a, 0x00000019,
|
||||
0x00050051, 0x00000006, 0x0000001d, 0x0000001a, 0x00000000, 0x00050051,
|
||||
0x00000006, 0x0000001e, 0x0000001a, 0x00000001, 0x00070050, 0x00000007,
|
||||
0x0000001f, 0x0000001d, 0x0000001e, 0x0000001b, 0x0000001c, 0x00050091,
|
||||
0x00000007, 0x00000020, 0x00000016, 0x0000001f, 0x00050041, 0x00000021,
|
||||
0x00000022, 0x0000000d, 0x0000000f, 0x0003003e, 0x00000022, 0x00000020,
|
||||
0x0004003d, 0x00000023, 0x00000028, 0x00000027, 0x0003003e, 0x00000025,
|
||||
0x00000028, 0x000100fd, 0x00010038,
|
||||
0x00050051, 0x00000006, 0x0000001c, 0x0000001a, 0x00000000, 0x00050051,
|
||||
0x00000006, 0x0000001d, 0x0000001a, 0x00000001, 0x00050051, 0x00000006,
|
||||
0x0000001e, 0x0000001a, 0x00000002, 0x00070050, 0x00000007, 0x0000001f,
|
||||
0x0000001c, 0x0000001d, 0x0000001e, 0x0000001b, 0x00050091, 0x00000007,
|
||||
0x00000020, 0x00000016, 0x0000001f, 0x00050041, 0x00000021, 0x00000022,
|
||||
0x0000000d, 0x0000000f, 0x0003003e, 0x00000022, 0x00000020, 0x0004003d,
|
||||
0x00000007, 0x00000026, 0x00000025, 0x0003003e, 0x00000023, 0x00000026,
|
||||
0x000100fd, 0x00010038,
|
||||
};
|
||||
|
||||
} // namespace sophia::shaders
|
||||
|
||||
@@ -22,10 +22,8 @@ void main() {
|
||||
vec2 corner = CORNERS[gl_VertexIndex];
|
||||
|
||||
gl_Position = push.viewProjection * model * vec4(corner, 0.0, 1.0);
|
||||
// Draw order comes from the CPU-side sort, so flatten depth; sprites should
|
||||
// never be clipped by the camera's near/far planes.
|
||||
gl_Position.z = 0.0;
|
||||
|
||||
fragColor = color;
|
||||
fragUv = mix(uvRect.xy, uvRect.zw, corner);
|
||||
// The quad's y runs up and the texture's v runs down.
|
||||
fragUv = mix(uvRect.xy, uvRect.zw, vec2(corner.x, 1.0 - corner.y));
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
|
||||
namespace sophia::shaders {
|
||||
|
||||
inline constexpr std::array<uint32_t, 519> sprite_vert_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000045, 0x00000000, 0x00020011,
|
||||
inline constexpr std::array<uint32_t, 534> sprite_vert_spv = {
|
||||
0x07230203, 0x00010000, 0x000d000b, 0x00000049, 0x00000000, 0x00020011,
|
||||
0x00000001, 0x0006000b, 0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e,
|
||||
0x00000000, 0x0003000e, 0x00000000, 0x00000001, 0x000c000f, 0x00000000,
|
||||
0x00000004, 0x6e69616d, 0x00000000, 0x00000016, 0x00000021, 0x0000002b,
|
||||
0x00000038, 0x0000003a, 0x0000003d, 0x0000003e, 0x00030003, 0x00000002,
|
||||
0x00000035, 0x00000037, 0x0000003a, 0x0000003b, 0x00030003, 0x00000002,
|
||||
0x000001c2, 0x000a0004, 0x475f4c47, 0x4c474f4f, 0x70635f45, 0x74735f70,
|
||||
0x5f656c79, 0x656e696c, 0x7269645f, 0x69746365, 0x00006576, 0x00080004,
|
||||
0x475f4c47, 0x4c474f4f, 0x6e695f45, 0x64756c63, 0x69645f65, 0x74636572,
|
||||
@@ -26,9 +26,9 @@ inline constexpr std::array<uint32_t, 519> sprite_vert_spv = {
|
||||
0x00000021, 0x00000000, 0x00040005, 0x00000024, 0x68737550, 0x00000000,
|
||||
0x00070006, 0x00000024, 0x00000000, 0x77656976, 0x6a6f7250, 0x69746365,
|
||||
0x00006e6f, 0x00040005, 0x00000026, 0x68737570, 0x00000000, 0x00040005,
|
||||
0x0000002b, 0x65646f6d, 0x0000006c, 0x00050005, 0x00000038, 0x67617266,
|
||||
0x6f6c6f43, 0x00000072, 0x00040005, 0x0000003a, 0x6f6c6f63, 0x00000072,
|
||||
0x00040005, 0x0000003d, 0x67617266, 0x00007655, 0x00040005, 0x0000003e,
|
||||
0x0000002b, 0x65646f6d, 0x0000006c, 0x00050005, 0x00000035, 0x67617266,
|
||||
0x6f6c6f43, 0x00000072, 0x00040005, 0x00000037, 0x6f6c6f63, 0x00000072,
|
||||
0x00040005, 0x0000003a, 0x67617266, 0x00007655, 0x00040005, 0x0000003b,
|
||||
0x65527675, 0x00007463, 0x00040047, 0x00000016, 0x0000000b, 0x0000002a,
|
||||
0x00030047, 0x0000001f, 0x00000002, 0x00050048, 0x0000001f, 0x00000000,
|
||||
0x0000000b, 0x00000000, 0x00050048, 0x0000001f, 0x00000001, 0x0000000b,
|
||||
@@ -37,9 +37,9 @@ inline constexpr std::array<uint32_t, 519> sprite_vert_spv = {
|
||||
0x00000024, 0x00000002, 0x00040048, 0x00000024, 0x00000000, 0x00000005,
|
||||
0x00050048, 0x00000024, 0x00000000, 0x00000007, 0x00000010, 0x00050048,
|
||||
0x00000024, 0x00000000, 0x00000023, 0x00000000, 0x00040047, 0x0000002b,
|
||||
0x0000001e, 0x00000000, 0x00040047, 0x00000038, 0x0000001e, 0x00000000,
|
||||
0x00040047, 0x0000003a, 0x0000001e, 0x00000004, 0x00040047, 0x0000003d,
|
||||
0x0000001e, 0x00000001, 0x00040047, 0x0000003e, 0x0000001e, 0x00000005,
|
||||
0x0000001e, 0x00000000, 0x00040047, 0x00000035, 0x0000001e, 0x00000000,
|
||||
0x00040047, 0x00000037, 0x0000001e, 0x00000004, 0x00040047, 0x0000003a,
|
||||
0x0000001e, 0x00000001, 0x00040047, 0x0000003b, 0x0000001e, 0x00000005,
|
||||
0x00020013, 0x00000002, 0x00030021, 0x00000003, 0x00000002, 0x00030016,
|
||||
0x00000006, 0x00000020, 0x00040017, 0x00000007, 0x00000006, 0x00000002,
|
||||
0x00040020, 0x00000008, 0x00000007, 0x00000007, 0x00040015, 0x0000000a,
|
||||
@@ -63,12 +63,12 @@ inline constexpr std::array<uint32_t, 519> sprite_vert_spv = {
|
||||
0x00000009, 0x00000024, 0x0004003b, 0x00000025, 0x00000026, 0x00000009,
|
||||
0x00040020, 0x00000027, 0x00000009, 0x00000023, 0x00040020, 0x0000002a,
|
||||
0x00000001, 0x00000023, 0x0004003b, 0x0000002a, 0x0000002b, 0x00000001,
|
||||
0x00040020, 0x00000033, 0x00000003, 0x0000001c, 0x0004002b, 0x0000000a,
|
||||
0x00000035, 0x00000002, 0x00040020, 0x00000036, 0x00000003, 0x00000006,
|
||||
0x0004003b, 0x00000033, 0x00000038, 0x00000003, 0x00040020, 0x00000039,
|
||||
0x00000001, 0x0000001c, 0x0004003b, 0x00000039, 0x0000003a, 0x00000001,
|
||||
0x00040020, 0x0000003c, 0x00000003, 0x00000007, 0x0004003b, 0x0000003c,
|
||||
0x0000003d, 0x00000003, 0x0004003b, 0x00000039, 0x0000003e, 0x00000001,
|
||||
0x00040020, 0x00000033, 0x00000003, 0x0000001c, 0x0004003b, 0x00000033,
|
||||
0x00000035, 0x00000003, 0x00040020, 0x00000036, 0x00000001, 0x0000001c,
|
||||
0x0004003b, 0x00000036, 0x00000037, 0x00000001, 0x00040020, 0x00000039,
|
||||
0x00000003, 0x00000007, 0x0004003b, 0x00000039, 0x0000003a, 0x00000003,
|
||||
0x0004003b, 0x00000036, 0x0000003b, 0x00000001, 0x0004002b, 0x0000000a,
|
||||
0x00000040, 0x00000000, 0x00040020, 0x00000041, 0x00000007, 0x00000006,
|
||||
0x00050036, 0x00000002, 0x00000004, 0x00000000, 0x00000003, 0x000200f8,
|
||||
0x00000005, 0x0004003b, 0x00000008, 0x00000009, 0x00000007, 0x0004003b,
|
||||
0x00000018, 0x00000019, 0x00000007, 0x0004003d, 0x00000014, 0x00000017,
|
||||
@@ -83,16 +83,18 @@ inline constexpr std::array<uint32_t, 519> sprite_vert_spv = {
|
||||
0x00070050, 0x0000001c, 0x00000031, 0x0000002f, 0x00000030, 0x0000000d,
|
||||
0x0000000f, 0x00050091, 0x0000001c, 0x00000032, 0x0000002d, 0x00000031,
|
||||
0x00050041, 0x00000033, 0x00000034, 0x00000021, 0x00000022, 0x0003003e,
|
||||
0x00000034, 0x00000032, 0x00060041, 0x00000036, 0x00000037, 0x00000021,
|
||||
0x00000022, 0x00000035, 0x0003003e, 0x00000037, 0x0000000d, 0x0004003d,
|
||||
0x0000001c, 0x0000003b, 0x0000003a, 0x0003003e, 0x00000038, 0x0000003b,
|
||||
0x0004003d, 0x0000001c, 0x0000003f, 0x0000003e, 0x0007004f, 0x00000007,
|
||||
0x00000040, 0x0000003f, 0x0000003f, 0x00000000, 0x00000001, 0x0004003d,
|
||||
0x0000001c, 0x00000041, 0x0000003e, 0x0007004f, 0x00000007, 0x00000042,
|
||||
0x00000041, 0x00000041, 0x00000002, 0x00000003, 0x0004003d, 0x00000007,
|
||||
0x00000043, 0x00000009, 0x0008000c, 0x00000007, 0x00000044, 0x00000001,
|
||||
0x0000002e, 0x00000040, 0x00000042, 0x00000043, 0x0003003e, 0x0000003d,
|
||||
0x00000044, 0x000100fd, 0x00010038,
|
||||
0x00000034, 0x00000032, 0x0004003d, 0x0000001c, 0x00000038, 0x00000037,
|
||||
0x0003003e, 0x00000035, 0x00000038, 0x0004003d, 0x0000001c, 0x0000003c,
|
||||
0x0000003b, 0x0007004f, 0x00000007, 0x0000003d, 0x0000003c, 0x0000003c,
|
||||
0x00000000, 0x00000001, 0x0004003d, 0x0000001c, 0x0000003e, 0x0000003b,
|
||||
0x0007004f, 0x00000007, 0x0000003f, 0x0000003e, 0x0000003e, 0x00000002,
|
||||
0x00000003, 0x00050041, 0x00000041, 0x00000042, 0x00000009, 0x00000040,
|
||||
0x0004003d, 0x00000006, 0x00000043, 0x00000042, 0x00050041, 0x00000041,
|
||||
0x00000044, 0x00000009, 0x0000001d, 0x0004003d, 0x00000006, 0x00000045,
|
||||
0x00000044, 0x00050083, 0x00000006, 0x00000046, 0x0000000f, 0x00000045,
|
||||
0x00050050, 0x00000007, 0x00000047, 0x00000043, 0x00000046, 0x0008000c,
|
||||
0x00000007, 0x00000048, 0x00000001, 0x0000002e, 0x0000003d, 0x0000003f,
|
||||
0x00000047, 0x0003003e, 0x0000003a, 0x00000048, 0x000100fd, 0x00010038,
|
||||
};
|
||||
|
||||
} // namespace sophia::shaders
|
||||
|
||||
@@ -48,6 +48,7 @@ class Device {
|
||||
|
||||
void waitIdle() { this->device->waitIdle(); }
|
||||
|
||||
vk::PhysicalDevice getPhysicalDevice() const { return this->physicalDevice; }
|
||||
VmaAllocator getAllocator() const { return this->allocator; }
|
||||
vk::CommandPool getCommandPool() const { return this->commandPool; }
|
||||
vk::SurfaceKHR getSurface() const { return surface; }
|
||||
|
||||
@@ -101,6 +101,21 @@ GraphicsPipeline::Builder& GraphicsPipeline::Builder::setAlphaBlending(
|
||||
return *this;
|
||||
}
|
||||
|
||||
GraphicsPipeline::Builder& GraphicsPipeline::Builder::setDepthTest(
|
||||
bool test, bool write, vk::CompareOp compareOp) {
|
||||
this->depthTest = test;
|
||||
this->depthWrite = write;
|
||||
this->depthCompareOp = compareOp;
|
||||
return *this;
|
||||
}
|
||||
|
||||
GraphicsPipeline::Builder& GraphicsPipeline::Builder::setCullMode(
|
||||
vk::CullModeFlags cullMode, vk::FrontFace frontFace) {
|
||||
this->cullMode = cullMode;
|
||||
this->frontFace = frontFace;
|
||||
return *this;
|
||||
}
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> GraphicsPipeline::Builder::build() const {
|
||||
if (this->vertexShader == nullptr || this->fragmentShader == nullptr) {
|
||||
log::fatal(
|
||||
@@ -130,26 +145,14 @@ std::unique_ptr<GraphicsPipeline> GraphicsPipeline::Builder::build() const {
|
||||
"setDepthAttachmentFormat() was not called");
|
||||
}
|
||||
|
||||
return std::unique_ptr<GraphicsPipeline>(new GraphicsPipeline(
|
||||
this->device, *this->vertexShader, *this->fragmentShader,
|
||||
this->pipelineLayout, this->colorAttachmentFormats,
|
||||
this->depthAttachmentFormat, this->stencilAttachmentFormat,
|
||||
this->bindingDescriptions, this->attributeDescriptions,
|
||||
this->alphaBlending));
|
||||
return std::unique_ptr<GraphicsPipeline>(new GraphicsPipeline(*this));
|
||||
}
|
||||
|
||||
GraphicsPipeline::GraphicsPipeline(
|
||||
Device& device, Shader& vertexShader, Shader& fragmentShader,
|
||||
vk::PipelineLayout pipelineLayout,
|
||||
std::vector<vk::Format> colorAttachmentFormats,
|
||||
vk::Format depthAttachmentFormat, vk::Format stencilAttachmentFormat,
|
||||
std::vector<vk::VertexInputBindingDescription> bindingDescriptions,
|
||||
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions,
|
||||
bool alphaBlending)
|
||||
: Pipeline(device, vk::PipelineBindPoint::eGraphics) {
|
||||
GraphicsPipeline::GraphicsPipeline(const Builder& builder)
|
||||
: Pipeline(builder.device, vk::PipelineBindPoint::eGraphics) {
|
||||
setDefaultGraphicsPipelineConfig();
|
||||
|
||||
if (alphaBlending) {
|
||||
if (builder.alphaBlending) {
|
||||
vk::PipelineColorBlendAttachmentState& blend =
|
||||
this->config.colorBlendAttachment;
|
||||
blend.blendEnable = vk::True;
|
||||
@@ -159,17 +162,24 @@ GraphicsPipeline::GraphicsPipeline(
|
||||
blend.dstAlphaBlendFactor = vk::BlendFactor::eOneMinusSrcAlpha;
|
||||
}
|
||||
|
||||
this->config.bindingDescriptions = std::move(bindingDescriptions);
|
||||
this->config.attributeDescriptions = std::move(attributeDescriptions);
|
||||
this->config.pipelineLayout = pipelineLayout;
|
||||
this->config.colorAttachmentFormats = std::move(colorAttachmentFormats);
|
||||
this->config.depthAttachmentFormat = depthAttachmentFormat;
|
||||
this->config.stencilAttachmentFormat = stencilAttachmentFormat;
|
||||
this->config.depthStencilInfo.depthTestEnable = builder.depthTest;
|
||||
this->config.depthStencilInfo.depthWriteEnable = builder.depthWrite;
|
||||
this->config.depthStencilInfo.depthCompareOp = builder.depthCompareOp;
|
||||
|
||||
this->config.rasterizationInfo.cullMode = builder.cullMode;
|
||||
this->config.rasterizationInfo.frontFace = builder.frontFace;
|
||||
|
||||
this->config.bindingDescriptions = builder.bindingDescriptions;
|
||||
this->config.attributeDescriptions = builder.attributeDescriptions;
|
||||
this->config.pipelineLayout = builder.pipelineLayout;
|
||||
this->config.colorAttachmentFormats = builder.colorAttachmentFormats;
|
||||
this->config.depthAttachmentFormat = builder.depthAttachmentFormat;
|
||||
this->config.stencilAttachmentFormat = builder.stencilAttachmentFormat;
|
||||
|
||||
vk::UniqueShaderModule vertexShaderModule =
|
||||
createShaderModule(vertexShader.getSpirv());
|
||||
createShaderModule(builder.vertexShader->getSpirv());
|
||||
vk::UniqueShaderModule fragmentShaderModule =
|
||||
createShaderModule(fragmentShader.getSpirv());
|
||||
createShaderModule(builder.fragmentShader->getSpirv());
|
||||
log::trace("created graphics shader modules");
|
||||
|
||||
vk::PipelineShaderStageCreateInfo shaderStages[] = {
|
||||
@@ -245,7 +255,7 @@ void GraphicsPipeline::setDefaultGraphicsPipelineConfig() {
|
||||
this->config.rasterizationInfo.polygonMode = vk::PolygonMode::eFill;
|
||||
this->config.rasterizationInfo.lineWidth = 1.0f;
|
||||
this->config.rasterizationInfo.cullMode = vk::CullModeFlagBits::eNone;
|
||||
this->config.rasterizationInfo.frontFace = vk::FrontFace::eClockwise;
|
||||
this->config.rasterizationInfo.frontFace = vk::FrontFace::eCounterClockwise;
|
||||
this->config.rasterizationInfo.depthBiasEnable = vk::False;
|
||||
this->config.rasterizationInfo.depthBiasConstantFactor = 0.0f;
|
||||
this->config.rasterizationInfo.depthBiasClamp = 0.0f;
|
||||
|
||||
@@ -41,14 +41,7 @@ class GraphicsPipeline : public Pipeline {
|
||||
~GraphicsPipeline() override;
|
||||
|
||||
private:
|
||||
GraphicsPipeline(
|
||||
Device& device, Shader& vertexShader, Shader& fragmentShader,
|
||||
vk::PipelineLayout pipelineLayout,
|
||||
std::vector<vk::Format> colorAttachmentFormats,
|
||||
vk::Format depthAttachmentFormat, vk::Format stencilAttachmentFormat,
|
||||
std::vector<vk::VertexInputBindingDescription> bindingDescriptions,
|
||||
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions,
|
||||
bool alphaBlending);
|
||||
explicit GraphicsPipeline(const Builder& builder);
|
||||
|
||||
void setDefaultGraphicsPipelineConfig();
|
||||
|
||||
@@ -72,6 +65,14 @@ class GraphicsPipeline::Builder {
|
||||
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions);
|
||||
// Straight (non-premultiplied) "over" blending on every color attachment.
|
||||
Builder& setAlphaBlending(bool enabled = true);
|
||||
// Only matters with a depth attachment. Defaults to testing and writing
|
||||
// with eLess.
|
||||
Builder& setDepthTest(bool test, bool write,
|
||||
vk::CompareOp compareOp = vk::CompareOp::eLess);
|
||||
// Defaults to no culling, with counter-clockwise triangles facing front.
|
||||
Builder& setCullMode(
|
||||
vk::CullModeFlags cullMode,
|
||||
vk::FrontFace frontFace = vk::FrontFace::eCounterClockwise);
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> build() const;
|
||||
|
||||
@@ -87,6 +88,13 @@ class GraphicsPipeline::Builder {
|
||||
std::vector<vk::VertexInputBindingDescription> bindingDescriptions{};
|
||||
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions{};
|
||||
bool alphaBlending = false;
|
||||
bool depthTest = true;
|
||||
bool depthWrite = true;
|
||||
vk::CompareOp depthCompareOp = vk::CompareOp::eLess;
|
||||
vk::CullModeFlags cullMode = vk::CullModeFlagBits::eNone;
|
||||
vk::FrontFace frontFace = vk::FrontFace::eCounterClockwise;
|
||||
|
||||
friend class GraphicsPipeline;
|
||||
};
|
||||
|
||||
} // namespace sophia
|
||||
|
||||
@@ -215,8 +215,7 @@ vk::Extent2D Swapchain::chooseExtent(
|
||||
|
||||
vk::Format Swapchain::findDepthFormat() {
|
||||
return this->device.findSupportedFormat(
|
||||
{vk::Format::eD32Sfloat, vk::Format::eD32SfloatS8Uint,
|
||||
vk::Format::eD24UnormS8Uint},
|
||||
{vk::Format::eD32Sfloat, vk::Format::eX8D24UnormPack32},
|
||||
vk::ImageTiling::eOptimal,
|
||||
vk::FormatFeatureFlagBits::eDepthStencilAttachment);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user