Bunch of changes + fixes
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@@ -13,18 +13,17 @@ class Scene {
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Scene();
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~Scene();
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// Every entity gets a TagComponent (named `name`) and a TransformComponent.
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Entity createEntity(const std::string& name = {});
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void destroyEntity(Entity entity);
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Entity createCamera(const std::string& name = "Camera");
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/** Calls `fn(Entity)` for every live entity. Defined in entity.hpp. */
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template <typename Fn>
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void forEachEntity(Fn&& fn);
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// The camera a render request uses when it doesn't name one. Null until
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// set.
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entt::entity getActiveCamera() const { return activeCamera; }
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void setActiveCamera(entt::entity camera) { activeCamera = camera; }
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Entity getActiveCamera();
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void setActiveCamera(Entity camera);
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private:
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friend class Entity;
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@@ -17,8 +17,9 @@ enum class ClearFlags : u8 {
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struct SceneView {
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SceneHandle scene = INVALID_HANDLE;
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RenderTargetHandle target = INVALID_HANDLE;
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Entity camera;
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RenderTargetHandle target =
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INVALID_HANDLE; // null implies render to swapchain
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Entity camera; // null implies use scene's active camera
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vec4 viewport{0.0f, 0.0f, 1.0f, 1.0f};
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