Move barriers and frame submit to synchronization2

Image barriers now carry their own stage masks and are recorded with
pipelineBarrier2, so barriers flushed together no longer share the
union of their stages. AccessState uses the 64-bit stage and access
flags, and the frame submit uses submit2.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-09-30 15:51:33 -07:00
parent 1ba1442cc4
commit ab7c850121
6 changed files with 87 additions and 64 deletions
+18 -12
View File
@@ -86,22 +86,28 @@ void RenderContext::endFrame() {
FrameData& frame = this->frames[this->currentFrameIndex]; FrameData& frame = this->frames[this->currentFrameIndex];
frame.commandBuffer.end(); frame.commandBuffer.end();
vk::Semaphore waitSemaphore = frame.imageAvailable.get();
vk::Semaphore signalSemaphore = vk::Semaphore signalSemaphore =
this->renderFinishedSemaphores.at(this->currentImageIndex).get(); this->renderFinishedSemaphores.at(this->currentImageIndex).get();
vk::PipelineStageFlags waitStage = SWAPCHAIN_ACQUIRE_STAGE;
vk::CommandBuffer commandBuffer = frame.commandBuffer;
vk::SubmitInfo submitInfo{}; vk::SemaphoreSubmitInfo waitInfo{};
submitInfo.waitSemaphoreCount = 1; waitInfo.semaphore = frame.imageAvailable.get();
submitInfo.pWaitSemaphores = &waitSemaphore; waitInfo.stageMask = SWAPCHAIN_ACQUIRE_STAGE;
submitInfo.pWaitDstStageMask = &waitStage;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = &signalSemaphore;
this->device.getGraphicsQueue().submit(submitInfo, frame.inFlight.get()); // Present has no pipeline stage to wait on, so signal once everything in
// the submission is done.
vk::SemaphoreSubmitInfo signalInfo{};
signalInfo.semaphore = signalSemaphore;
signalInfo.stageMask = vk::PipelineStageFlagBits2::eAllCommands;
vk::CommandBufferSubmitInfo commandBufferInfo{};
commandBufferInfo.commandBuffer = frame.commandBuffer;
vk::SubmitInfo2 submitInfo{};
submitInfo.setWaitSemaphoreInfos(waitInfo);
submitInfo.setCommandBufferInfos(commandBufferInfo);
submitInfo.setSignalSemaphoreInfos(signalInfo);
this->device.getGraphicsQueue().submit2(submitInfo, frame.inFlight.get());
vk::Result result = this->swapchain->present( vk::Result result = this->swapchain->present(
this->device.getPresentQueue(), this->currentImageIndex, signalSemaphore); this->device.getPresentQueue(), this->currentImageIndex, signalSemaphore);
+1 -8
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@@ -55,8 +55,6 @@ void RenderGraph::transitionTo(ImageRef ref, const AccessState& next,
pending.barriers.push_back(makeImageBarrier( pending.barriers.push_back(makeImageBarrier(
imported.image->get(), imported.image->getSubresourceRange(), imported.image->get(), imported.image->getSubresourceRange(),
imported.state, next)); imported.state, next));
pending.srcStages |= imported.state.stage;
pending.dstStages |= next.stage;
imported.state = next; imported.state = next;
} else { } else {
// Same-layout read after read. Nothing to record, but a later write has // Same-layout read after read. Nothing to record, but a later write has
@@ -68,12 +66,7 @@ void RenderGraph::transitionTo(ImageRef ref, const AccessState& next,
void RenderGraph::flush(vk::CommandBuffer commandBuffer, void RenderGraph::flush(vk::CommandBuffer commandBuffer,
PendingBarriers& pending) { PendingBarriers& pending) {
if (pending.barriers.empty()) { recordImageBarriers(commandBuffer, pending.barriers);
return;
}
commandBuffer.pipelineBarrier(pending.srcStages, pending.dstStages, {},
nullptr, nullptr, pending.barriers);
pending = PendingBarriers{}; pending = PendingBarriers{};
} }
+1 -3
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@@ -104,9 +104,7 @@ class RenderGraph {
}; };
struct PendingBarriers { struct PendingBarriers {
std::vector<vk::ImageMemoryBarrier> barriers; std::vector<vk::ImageMemoryBarrier2> barriers;
vk::PipelineStageFlags srcStages;
vk::PipelineStageFlags dstStages;
}; };
void transitionTo(ImageRef ref, const AccessState& next, void transitionTo(ImageRef ref, const AccessState& next,
+46 -27
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@@ -14,10 +14,11 @@ constexpr std::array<Access, 7> ALL_ACCESSES = {
Access::Present, Access::Present,
}; };
constexpr vk::AccessFlags WRITE_ACCESSES = constexpr vk::AccessFlags2 WRITE_ACCESSES =
vk::AccessFlagBits::eColorAttachmentWrite | vk::AccessFlagBits2::eColorAttachmentWrite |
vk::AccessFlagBits::eDepthStencilAttachmentWrite | vk::AccessFlagBits2::eDepthStencilAttachmentWrite |
vk::AccessFlagBits::eShaderWrite | vk::AccessFlagBits::eTransferWrite; vk::AccessFlagBits2::eShaderStorageWrite |
vk::AccessFlagBits2::eTransferWrite;
} // namespace } // namespace
@@ -25,34 +26,37 @@ AccessState getAccessState(Access access) {
switch (access) { switch (access) {
case Access::ColorWrite: case Access::ColorWrite:
return {vk::ImageLayout::eColorAttachmentOptimal, return {vk::ImageLayout::eColorAttachmentOptimal,
vk::PipelineStageFlagBits::eColorAttachmentOutput, vk::PipelineStageFlagBits2::eColorAttachmentOutput,
vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits2::eColorAttachmentRead |
vk::AccessFlagBits::eColorAttachmentWrite}; vk::AccessFlagBits2::eColorAttachmentWrite};
case Access::DepthWrite: case Access::DepthWrite:
return {vk::ImageLayout::eDepthStencilAttachmentOptimal, return {vk::ImageLayout::eDepthStencilAttachmentOptimal,
vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits2::eEarlyFragmentTests |
vk::PipelineStageFlagBits::eLateFragmentTests, vk::PipelineStageFlagBits2::eLateFragmentTests,
vk::AccessFlagBits::eDepthStencilAttachmentRead | vk::AccessFlagBits2::eDepthStencilAttachmentRead |
vk::AccessFlagBits::eDepthStencilAttachmentWrite}; vk::AccessFlagBits2::eDepthStencilAttachmentWrite};
case Access::SampledRead: case Access::SampledRead:
return {vk::ImageLayout::eShaderReadOnlyOptimal, return {vk::ImageLayout::eShaderReadOnlyOptimal,
vk::PipelineStageFlagBits::eFragmentShader, vk::PipelineStageFlagBits2::eFragmentShader,
vk::AccessFlagBits::eShaderRead}; vk::AccessFlagBits2::eShaderSampledRead};
case Access::StorageReadWrite: case Access::StorageReadWrite:
return { return {vk::ImageLayout::eGeneral,
vk::ImageLayout::eGeneral, vk::PipelineStageFlagBits::eComputeShader, vk::PipelineStageFlagBits2::eComputeShader,
vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite}; vk::AccessFlagBits2::eShaderStorageRead |
vk::AccessFlagBits2::eShaderStorageWrite};
case Access::TransferSrc: case Access::TransferSrc:
return {vk::ImageLayout::eTransferSrcOptimal, return {vk::ImageLayout::eTransferSrcOptimal,
vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits2::eTransfer,
vk::AccessFlagBits::eTransferRead}; vk::AccessFlagBits2::eTransferRead};
case Access::TransferDst: case Access::TransferDst:
return {vk::ImageLayout::eTransferDstOptimal, return {vk::ImageLayout::eTransferDstOptimal,
vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits2::eTransfer,
vk::AccessFlagBits::eTransferWrite}; vk::AccessFlagBits2::eTransferWrite};
case Access::Present: case Access::Present:
// Presentation isn't a pipeline stage; the present waits on a semaphore
// instead, so the barrier into this state has nothing to block.
return {vk::ImageLayout::ePresentSrcKHR, return {vk::ImageLayout::ePresentSrcKHR,
vk::PipelineStageFlagBits::eBottomOfPipe, vk::AccessFlags{}}; vk::PipelineStageFlagBits2::eNone, vk::AccessFlags2{}};
} }
log::fatal("Unknown Access value."); log::fatal("Unknown Access value.");
@@ -83,22 +87,37 @@ bool needsBarrier(const AccessState& from, const AccessState& to) {
return from.layout != to.layout || writesImage(from) || writesImage(to); return from.layout != to.layout || writesImage(from) || writesImage(to);
} }
vk::ImageMemoryBarrier makeImageBarrier(vk::Image image, vk::ImageMemoryBarrier2 makeImageBarrier(vk::Image image,
const vk::ImageSubresourceRange& range, const vk::ImageSubresourceRange& range,
const AccessState& from, const AccessState& from,
const AccessState& to) { const AccessState& to) {
vk::ImageMemoryBarrier barrier{}; vk::ImageMemoryBarrier2 barrier{};
barrier.srcStageMask = from.stage;
barrier.dstStageMask = to.stage;
// Only writes need to be made available; reads just need the execution
// dependency the stage masks already give.
barrier.srcAccessMask = from.access & WRITE_ACCESSES;
barrier.dstAccessMask = to.access;
barrier.oldLayout = from.layout; barrier.oldLayout = from.layout;
barrier.newLayout = to.layout; barrier.newLayout = to.layout;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image; barrier.image = image;
barrier.subresourceRange = range; barrier.subresourceRange = range;
// Only writes need to be made available; reads just need the execution
// dependency the stage masks already give.
barrier.srcAccessMask = from.access & WRITE_ACCESSES;
barrier.dstAccessMask = to.access;
return barrier; return barrier;
} }
void recordImageBarriers(
vk::CommandBuffer commandBuffer,
vk::ArrayProxy<const vk::ImageMemoryBarrier2> barriers) {
if (barriers.empty()) {
return;
}
vk::DependencyInfo dependency{};
dependency.imageMemoryBarrierCount = barriers.size();
dependency.pImageMemoryBarriers = barriers.data();
commandBuffer.pipelineBarrier2(dependency);
}
} // namespace sophia } // namespace sophia
+13 -5
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@@ -25,8 +25,8 @@ enum class Access {
*/ */
struct AccessState { struct AccessState {
vk::ImageLayout layout = vk::ImageLayout::eUndefined; vk::ImageLayout layout = vk::ImageLayout::eUndefined;
vk::PipelineStageFlags stage = vk::PipelineStageFlagBits::eTopOfPipe; vk::PipelineStageFlags2 stage = vk::PipelineStageFlagBits2::eNone;
vk::AccessFlags access; vk::AccessFlags2 access;
}; };
/** /**
@@ -35,8 +35,8 @@ struct AccessState {
* just-acquired state has to use this as its source stage, otherwise the * just-acquired state has to use this as its source stage, otherwise the
* layout transition isn't ordered after the acquire. * layout transition isn't ordered after the acquire.
*/ */
inline constexpr vk::PipelineStageFlags SWAPCHAIN_ACQUIRE_STAGE = inline constexpr vk::PipelineStageFlags2 SWAPCHAIN_ACQUIRE_STAGE =
vk::PipelineStageFlagBits::eColorAttachmentOutput; vk::PipelineStageFlagBits2::eColorAttachmentOutput;
AccessState getAccessState(Access access); AccessState getAccessState(Access access);
@@ -55,9 +55,17 @@ bool writesImage(const AccessState& state);
*/ */
bool needsBarrier(const AccessState& from, const AccessState& to); bool needsBarrier(const AccessState& from, const AccessState& to);
vk::ImageMemoryBarrier makeImageBarrier(vk::Image image, /**
* A barrier carrying its own stage masks, for recording with
* pipelineBarrier2. Barriers flushed together don't share stages.
*/
vk::ImageMemoryBarrier2 makeImageBarrier(vk::Image image,
const vk::ImageSubresourceRange& range, const vk::ImageSubresourceRange& range,
const AccessState& from, const AccessState& from,
const AccessState& to); const AccessState& to);
void recordImageBarriers(
vk::CommandBuffer commandBuffer,
vk::ArrayProxy<const vk::ImageMemoryBarrier2> barriers);
} // namespace sophia } // namespace sophia
+2 -3
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@@ -56,10 +56,9 @@ void Image::transitionLayout(vk::CommandBuffer commandBuffer,
AccessState to = getStateForLayout(newLayout); AccessState to = getStateForLayout(newLayout);
if (needsBarrier(from, to)) { if (needsBarrier(from, to)) {
vk::ImageMemoryBarrier barrier = vk::ImageMemoryBarrier2 barrier =
makeImageBarrier(this->get(), this->getSubresourceRange(), from, to); makeImageBarrier(this->get(), this->getSubresourceRange(), from, to);
commandBuffer.pipelineBarrier(from.stage, to.stage, {}, nullptr, nullptr, recordImageBarriers(commandBuffer, barrier);
barrier);
} }
this->layout = newLayout; this->layout = newLayout;