Initial claude dump

This commit is contained in:
2026-09-25 22:59:01 -07:00
parent 5644782a1f
commit a21a842b5b
26 changed files with 1101 additions and 158 deletions
+17 -11
View File
@@ -1,25 +1,31 @@
#pragma once
#include <glm/glm.hpp>
#include <sophia/entity.hpp>
#include <sophia/frame_info.hpp>
#include <sophia/handles.hpp>
#include <sophia/ui/panel.hpp>
#include <string>
#include <utility>
#include <vector>
class InspectorPanel : public sophia::Panel {
public:
InspectorPanel() : Panel{{.name = "Inspector"}} {}
// Stand-in for an asset browser: the textures a sprite can pick from.
using TextureList =
std::vector<std::pair<std::string, sophia::TextureHandle>>;
InspectorPanel(sophia::Entity& selected, const TextureList& textures)
: Panel{{.name = "Inspector"}}, selected{selected}, textures{textures} {}
void onUpdate(const sophia::FrameInfo& frameInfo) override;
private:
std::string name = "Player";
std::string tag = "Player";
void drawTag();
void drawTransform();
void drawCamera();
void drawSprite();
void drawAddComponent();
glm::vec3 position{0.0f, 1.0f, 0.0f};
glm::vec3 rotation{0.0f, 0.0f, 0.0f};
glm::vec3 scale{1.0f, 1.0f, 1.0f};
std::string meshName = "player_capsule.fbx";
std::string materialName = "player_mat";
std::string scriptName = "PlayerController.lua";
sophia::Entity& selected;
const TextureList& textures;
};