cool viewport

This commit is contained in:
2026-09-26 01:50:09 -07:00
parent b24945ec9d
commit 8a82df59ca
3 changed files with 219 additions and 31 deletions
+5 -10
View File
@@ -21,16 +21,15 @@ class Editor : public sophia::Application {
sophia::SceneHandle sceneHandle = scenes().create(); sophia::SceneHandle sceneHandle = scenes().create();
sophia::Scene& scene = scenes().get(sceneHandle); sophia::Scene& scene = scenes().get(sceneHandle);
sophia::Entity camera = createDemoScene(scene); createDemoScene(scene);
panels().emplace<SceneHierarchyPanel>(scene, selected); panels().emplace<SceneHierarchyPanel>(scene, selected);
panels().emplace<InspectorPanel>(selected, textures); panels().emplace<InspectorPanel>(selected, textures);
panels().emplace<AssetBrowserPanel>(); panels().emplace<AssetBrowserPanel>();
sophia::RenderTargetHandle sceneTarget = sophia::RenderTargetHandle sceneTarget =
resources().create<sophia::RenderTarget>(); resources().create<sophia::RenderTarget>();
views().create( views().create({.scene = sceneHandle, .target = sceneTarget});
{.scene = sceneHandle, .target = sceneTarget, .camera = camera}); panels().emplace<ViewportPanel>(ui(), sceneTarget, scene, selected);
panels().emplace<ViewportPanel>(ui(), sceneTarget);
panels().setDefaultLayout( panels().setDefaultLayout(
{.left = {"Scene Hierarchy"}, {.left = {"Scene Hierarchy"},
@@ -42,10 +41,8 @@ class Editor : public sophia::Application {
void onUpdate(const sophia::FrameInfo& frameInfo) override {} void onUpdate(const sophia::FrameInfo& frameInfo) override {}
private: private:
sophia::Entity createDemoScene(sophia::Scene& scene) { void createDemoScene(sophia::Scene& scene) {
sophia::Entity camera = scene.createEntity("Main Camera"); scene.createCamera("Main Camera");
camera.addComponent<sophia::CameraComponent>();
scene.setActiveCamera(camera);
sophia::Entity checker = scene.createEntity("Checker"); sophia::Entity checker = scene.createEntity("Checker");
checker.getComponent<sophia::TransformComponent>().position = {-1.5f, 0.f, checker.getComponent<sophia::TransformComponent>().position = {-1.5f, 0.f,
@@ -66,8 +63,6 @@ class Editor : public sophia::Application {
sophia::SpriteComponent{.color = {0.25f, 0.45f, 0.95f, 0.6f}, sophia::SpriteComponent{.color = {0.25f, 0.45f, 0.95f, 0.6f},
.size = {2.f, 2.f}, .size = {2.f, 2.f},
.sortOrder = 1}); .sortOrder = 1});
return camera;
} }
sophia::TextureHandle createCheckerTexture() { sophia::TextureHandle createCheckerTexture() {
+175 -19
View File
@@ -2,7 +2,86 @@
#include <imgui.h> #include <imgui.h>
#include <array>
#include <optional>
#include <sophia/components.hpp>
#include <tuple>
namespace {
// Corners of the unit quad a SpriteComponent's model matrix maps to world.
constexpr std::array<glm::vec2, 4> UNIT_QUAD{
glm::vec2{0.f, 0.f}, glm::vec2{1.f, 0.f}, glm::vec2{1.f, 1.f},
glm::vec2{0.f, 1.f}};
const ImU32 SELECTION_COLOR = IM_COL32(255, 170, 40, 255);
} // namespace
ImVec2 ViewportPanel::ViewportTransform::worldToScreen(
const glm::vec3& world) const {
glm::vec4 clip = viewProjection * glm::vec4{world, 1.f};
glm::vec2 ndc = glm::vec2{clip} / clip.w;
// Vulkan NDC has +y pointing down, same as the screen.
return {origin.x + (ndc.x * 0.5f + 0.5f) * size.x,
origin.y + (ndc.y * 0.5f + 0.5f) * size.y};
}
glm::vec2 ViewportPanel::ViewportTransform::screenToWorld(
const ImVec2& screen) const {
glm::vec2 ndc{(screen.x - origin.x) / size.x * 2.f - 1.f,
(screen.y - origin.y) / size.y * 2.f - 1.f};
glm::vec4 world = inverseViewProjection * glm::vec4{ndc, 0.f, 1.f};
return glm::vec2{world} / world.w;
}
void ViewportPanel::onUpdate(const sophia::FrameInfo&) { void ViewportPanel::onUpdate(const sophia::FrameInfo&) {
drawToolbar();
ImGui::Separator();
const ImVec2 origin = ImGui::GetCursorScreenPos();
const ImVec2 size = ImGui::GetContentRegionAvail();
if (size.x < 1.0f || size.y < 1.0f) {
return;
}
ui.image(target);
// The image doesn't take mouse input, so without this, dragging in it
// would drag the window instead.
ImGui::SetCursorScreenPos(origin);
ImGui::InvisibleButton("##viewport", size);
ImDrawList* drawList = ImGui::GetWindowDrawList();
drawList->PushClipRect(origin, ImVec2(origin.x + size.x, origin.y + size.y),
true);
if (showGrid) {
drawGrid(origin, size);
}
sophia::Entity camera = scene.getActiveCamera();
if (camera && camera.hasComponent<sophia::CameraComponent>()) {
// Use the panel's size rather than the target's: the target is resized
// a frame late, and the mouse is over the panel.
float aspect = size.x / size.y;
glm::mat4 viewProjection =
camera.getComponent<sophia::CameraComponent>().getViewProjection(
camera.getComponent<sophia::TransformComponent>(), aspect);
ViewportTransform viewport{origin, size, viewProjection,
glm::inverse(viewProjection)};
handleInput(viewport);
drawSelection(viewport);
}
drawList->PopClipRect();
ImGui::SetCursorScreenPos(ImVec2(origin.x + 8.0f, origin.y + 8.0f));
ImGui::TextDisabled("%.0f x %.0f", size.x, size.y);
}
void ViewportPanel::drawToolbar() {
const struct { const struct {
const char* label; const char* label;
GizmoMode mode; GizmoMode mode;
@@ -17,30 +96,107 @@ void ViewportPanel::onUpdate(const sophia::FrameInfo&) {
ImGui::SameLine(); ImGui::SameLine();
} }
ImGui::Checkbox("Grid", &showGrid); ImGui::Checkbox("Grid", &showGrid);
}
ImGui::Separator(); void ViewportPanel::drawGrid(ImVec2 origin, ImVec2 size) {
constexpr float GRID_STEP = 40.0f;
const ImVec2 origin = ImGui::GetCursorScreenPos(); const ImU32 gridColor = IM_COL32(255, 255, 255, 18);
const ImVec2 size = ImGui::GetContentRegionAvail();
const ImVec2 end(origin.x + size.x, origin.y + size.y); const ImVec2 end(origin.x + size.x, origin.y + size.y);
ui.image(target);
ImDrawList* drawList = ImGui::GetWindowDrawList(); ImDrawList* drawList = ImGui::GetWindowDrawList();
for (float x = GRID_STEP; x < size.x; x += GRID_STEP) {
drawList->AddLine(ImVec2(origin.x + x, origin.y),
ImVec2(origin.x + x, end.y), gridColor);
}
for (float y = GRID_STEP; y < size.y; y += GRID_STEP) {
drawList->AddLine(ImVec2(origin.x, origin.y + y),
ImVec2(end.x, origin.y + y), gridColor);
}
}
if (showGrid) { void ViewportPanel::handleInput(const ViewportTransform& viewport) {
constexpr float GRID_STEP = 40.0f; const ImGuiIO& io = ImGui::GetIO();
const ImU32 gridColor = IM_COL32(255, 255, 255, 18);
for (float x = GRID_STEP; x < size.x; x += GRID_STEP) { if (ImGui::IsItemActivated()) {
drawList->AddLine(ImVec2(origin.x + x, origin.y), selected = pick(viewport.screenToWorld(io.MousePos));
ImVec2(origin.x + x, end.y), gridColor); dragging = selected && gizmoMode == GizmoMode::Move;
}
for (float y = GRID_STEP; y < size.y; y += GRID_STEP) {
drawList->AddLine(ImVec2(origin.x, origin.y + y),
ImVec2(end.x, origin.y + y), gridColor);
}
} }
ImGui::SetCursorScreenPos(ImVec2(origin.x + 8.0f, origin.y + 8.0f)); if (!ImGui::IsItemActive()) {
ImGui::TextDisabled("%.0f x %.0f", size.x, size.y); dragging = false;
return;
}
if (dragging && (io.MouseDelta.x != 0.f || io.MouseDelta.y != 0.f)) {
ImVec2 previous(io.MousePos.x - io.MouseDelta.x,
io.MousePos.y - io.MouseDelta.y);
glm::vec2 delta =
viewport.screenToWorld(io.MousePos) - viewport.screenToWorld(previous);
auto& transform = selected.getComponent<sophia::TransformComponent>();
transform.position.x += delta.x;
transform.position.y += delta.y;
}
}
void ViewportPanel::drawSelection(const ViewportTransform& viewport) {
if (!selected) {
return;
}
ImDrawList* drawList = ImGui::GetWindowDrawList();
const auto& transform = selected.getComponent<sophia::TransformComponent>();
if (selected.hasComponent<sophia::SpriteComponent>()) {
glm::mat4 model =
selected.getComponent<sophia::SpriteComponent>().getModel(transform);
std::array<ImVec2, 4> corners;
for (size_t i = 0; i < UNIT_QUAD.size(); i++) {
corners[i] = viewport.worldToScreen(
glm::vec3{model * glm::vec4{UNIT_QUAD[i], 0.f, 1.f}});
}
drawList->AddQuad(corners[0], corners[1], corners[2], corners[3],
SELECTION_COLOR, 2.0f);
}
// Mark the transform's position (the sprite's pivot), which is also all
// there is to show for entities without a sprite, such as the camera.
ImVec2 center = viewport.worldToScreen(transform.position);
drawList->AddCircle(center, 4.0f, SELECTION_COLOR, 0, 2.0f);
}
sophia::Entity ViewportPanel::pick(glm::vec2 world) {
sophia::Entity best;
std::optional<std::tuple<sophia::s32, float>> bestOrder;
scene.forEachEntity([&](sophia::Entity entity) {
if (!entity.hasComponent<sophia::SpriteComponent>()) {
return;
}
const auto& transform = entity.getComponent<sophia::TransformComponent>();
const auto& sprite = entity.getComponent<sophia::SpriteComponent>();
glm::mat4 model = sprite.getModel(transform);
// Zero size or scale; nothing to hit.
if (glm::determinant(model) == 0.f) {
return;
}
glm::vec4 local =
glm::inverse(model) * glm::vec4{world, transform.position.z, 1.f};
if (local.x < 0.f || local.x > 1.f || local.y < 0.f || local.y > 1.f) {
return;
}
// Same ordering the renderer draws in, so this is the one on top.
std::tuple order{sprite.sortOrder, transform.position.z};
if (!bestOrder || order >= *bestOrder) {
best = entity;
bestOrder = order;
}
});
return best;
} }
+39 -2
View File
@@ -1,27 +1,64 @@
#pragma once #pragma once
#include <sophia/entity.hpp>
#include <sophia/frame_info.hpp> #include <sophia/frame_info.hpp>
#include <sophia/handles.hpp> #include <sophia/handles.hpp>
#include <sophia/math.hpp>
#include <sophia/scene.hpp>
#include <sophia/ui/panel.hpp> #include <sophia/ui/panel.hpp>
#include <sophia/ui/ui.hpp> #include <sophia/ui/ui.hpp>
/**
* Shows the scene through its active camera. Click a sprite to select it,
* drag it to move it (in Move mode).
*
* Picking and moving are 2D: they assume an orthographic camera rotated only
* around Z, and work in the z = 0 plane.
*/
class ViewportPanel : public sophia::Panel { class ViewportPanel : public sophia::Panel {
public: public:
ViewportPanel(sophia::UI& ui, sophia::RenderTargetHandle target) ViewportPanel(sophia::UI& ui, sophia::RenderTargetHandle target,
sophia::Scene& scene, sophia::Entity& selected)
: Panel{{.name = "Viewport", : Panel{{.name = "Viewport",
.windowFlags = ImGuiWindowFlags_NoScrollbar | .windowFlags = ImGuiWindowFlags_NoScrollbar |
ImGuiWindowFlags_NoScrollWithMouse}}, ImGuiWindowFlags_NoScrollWithMouse}},
ui{ui}, ui{ui},
target{target} {} target{target},
scene{scene},
selected{selected} {}
void onUpdate(const sophia::FrameInfo& frameInfo) override; void onUpdate(const sophia::FrameInfo& frameInfo) override;
private: private:
// Where the scene image is on screen this frame, and the camera looking
// through it.
struct ViewportTransform {
ImVec2 origin;
ImVec2 size;
glm::mat4 viewProjection;
glm::mat4 inverseViewProjection;
ImVec2 worldToScreen(const glm::vec3& world) const;
glm::vec2 screenToWorld(const ImVec2& screen) const;
};
void drawToolbar();
void drawGrid(ImVec2 origin, ImVec2 size);
void handleInput(const ViewportTransform& viewport);
void drawSelection(const ViewportTransform& viewport);
// The top-most sprite under `world`, or a null Entity.
sophia::Entity pick(glm::vec2 world);
sophia::UI& ui; sophia::UI& ui;
sophia::RenderTargetHandle target; sophia::RenderTargetHandle target;
sophia::Scene& scene;
sophia::Entity& selected;
enum class GizmoMode { Move, Rotate, Scale }; enum class GizmoMode { Move, Rotate, Scale };
GizmoMode gizmoMode = GizmoMode::Move; GizmoMode gizmoMode = GizmoMode::Move;
bool showGrid = true; bool showGrid = true;
// Set while a drag that started on the selected entity is moving it.
bool dragging = false;
}; };