renamed model to mesh
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@@ -43,8 +43,8 @@ class Application {
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private:
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friend class Canvas;
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void pushModel(std::vector<CanvasVertex> vertices, std::vector<u32> indices);
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void clearModels();
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void pushMesh(std::vector<CanvasVertex> vertices, std::vector<u32> indices);
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void clearMeshes();
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class Impl;
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std::unique_ptr<Impl> impl;
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@@ -2,7 +2,6 @@
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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