adding in sandbox
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# Vulkan playground. Links the engine (and its third-party libraries), and
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# can also include the engine's internal headers from engine/src.
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file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS *.cpp)
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add_executable(sandbox ${SOURCES})
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target_compile_definitions(sandbox PRIVATE
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SANDBOX_SHADER_DIR="${CMAKE_CURRENT_SOURCE_DIR}/shaders"
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)
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# engine/include comes in through the engine's public include path.
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target_include_directories(sandbox PRIVATE
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"${CMAKE_SOURCE_DIR}/engine/src"
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)
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# The engine publicly provides vulkan, vma, shaderc, glfw, glm, imgui, entt
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# and Tracy, plus the GLM defines. The rest are engine-private.
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target_link_libraries(sandbox PRIVATE
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${PROJECT_NAME}
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imguizmo
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stb_image
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)
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