moving files to better dirs
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#pragma once
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#include <memory>
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#include <sophia/handles.hpp>
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#include <sophia/types.hpp>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include "buffer.hpp"
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#include "device.hpp"
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namespace sophia {
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class Mesh {
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public:
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using HandleType = MeshHandle;
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struct Vertex {
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glm::vec2 position{};
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glm::vec3 color{};
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// glm::vec3 normal{};
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// glm::vec2 uv{};
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static std::vector<vk::VertexInputBindingDescription>
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getBindingDescriptions();
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static std::vector<vk::VertexInputAttributeDescription>
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getAttributeDescriptions();
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// bool operator==(const Vertex& other) const {
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// return position == other.position && color == other.color;
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// }
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};
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struct Builder {
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std::vector<Vertex> vertices{};
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std::vector<uint32_t> indices{};
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// void loadModel(const std::string& filepath);
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};
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Mesh(Device& device, const Mesh::Builder& builder);
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~Mesh();
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Mesh(const Mesh&) = delete;
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Mesh& operator=(const Mesh&) = delete;
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// static std::unique_ptr<Mesh> createMeshFromFile(
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// Device& device, const std::string& filepath);
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void bind(vk::CommandBuffer commandBuffer) const;
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void draw(vk::CommandBuffer commandBuffer) const;
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private:
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void createVertexBuffers(const std::vector<Vertex>& vertices);
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void createIndexBuffers(const std::vector<u32>& indices);
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Device& device;
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std::unique_ptr<Buffer> vertexBuffer;
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u32 vertexCount;
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bool hasIndexBuffer = false;
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std::unique_ptr<Buffer> indexBuffer;
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u32 indexCount;
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};
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} // namespace sophia
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