shader reflect testing
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@@ -40,8 +40,14 @@ class Material {
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std::unique_ptr<GraphicsPipeline> pipeline;
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};
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struct MaterialInstance {
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class MaterialInstance {
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public:
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void setBaseColor();
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private:
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Material* material;
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vec3 base_color = {};
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};
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// !NOTE: eventually add ecs support for ecs
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