copying code over from alphane engine
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Vendored
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# 1. Vulkan - shaderc, spirv-reflect
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add_library(vulkan INTERFACE)
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find_package(Vulkan REQUIRED COMPONENTS shaderc_combined)
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# Adding SPIRV-Reflect to vulkan interface
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target_sources(vulkan INTERFACE
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${Vulkan_INCLUDE_DIRS}/SPIRV-Reflect/spirv_reflect.c
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)
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target_include_directories(vulkan INTERFACE
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${Vulkan_INCLUDE_DIRS}/SPIRV-Reflect
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)
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target_link_libraries(vulkan INTERFACE
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Vulkan::Vulkan
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Vulkan::shaderc_combined
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)
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# 3. GLFW (static)
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option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
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option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
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option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
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option(GLFW_INSTALL "Generate installation target" OFF)
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option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
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set(GLFW_VULKAN_STATIC ON CACHE BOOL "Link Vulkan statically with GLFW" FORCE)
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add_subdirectory(glfw)
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# 4. GLM (static)
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add_library(glm INTERFACE)
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target_include_directories(glm INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/glm)
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# 5. IMGUI (static)
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set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui)
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add_library(imgui STATIC
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${IMGUI_DIR}/imgui.cpp
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${IMGUI_DIR}/imgui_draw.cpp
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${IMGUI_DIR}/imgui_demo.cpp # remove this
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${IMGUI_DIR}/imgui_tables.cpp
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${IMGUI_DIR}/imgui_widgets.cpp
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${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
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${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp
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)
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target_include_directories(imgui PUBLIC
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${IMGUI_DIR}
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${IMGUI_DIR}/backends
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${Vulkan_INCLUDE_DIRS}
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)
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target_link_libraries(imgui PRIVATE
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glfw
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vulkan
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)
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if(UNIX AND NOT APPLE)
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target_compile_options(imgui PRIVATE -fPIC)
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endif()
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