using engine types
This commit is contained in:
@@ -11,7 +11,7 @@ namespace sophia {
|
|||||||
|
|
||||||
struct TagComponent {
|
struct TagComponent {
|
||||||
std::string tag; // entt::hashed_string ?
|
std::string tag; // entt::hashed_string ?
|
||||||
uint32_t mask = 0;
|
u32 mask = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TransformComponent {
|
struct TransformComponent {
|
||||||
@@ -100,7 +100,7 @@ struct CameraComponent {
|
|||||||
float farPlane = 100.f;
|
float farPlane = 100.f;
|
||||||
};
|
};
|
||||||
|
|
||||||
enum class Projection { Orthographic, Perspective };
|
enum class Projection : u8 { Orthographic, Perspective };
|
||||||
|
|
||||||
Projection projection = Projection::Orthographic;
|
Projection projection = Projection::Orthographic;
|
||||||
Orthographic ortho;
|
Orthographic ortho;
|
||||||
|
|||||||
Reference in New Issue
Block a user