Upgrading pool pattern
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@@ -0,0 +1,72 @@
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#include <sophia/resource_registry_ref.hpp>
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#include <sophia/util/assert.hpp>
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#include "resources/resource_registry.hpp"
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namespace sophia {
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template <>
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MeshHandle ResourceRegistryRef::load<Mesh>(const std::string& path) {
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(void)path;
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SOPHIA_ASSERT(false,
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"Mesh::load(path) is not implemented yet - no model file "
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"format is supported; build one via Mesh::Builder for now");
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return MeshHandle{};
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}
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template <>
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void ResourceRegistryRef::release<Mesh>(MeshHandle handle) {
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registry->meshPool.release(handle);
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}
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template <>
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void ResourceRegistryRef::release<RenderTarget>(RenderTargetHandle handle) {
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registry->renderTargetPool.release(handle);
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}
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template <>
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void ResourceRegistryRef::release<Scene>(SceneHandle handle) {
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registry->scenePool.release(handle);
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}
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MeshHandle ResourceRegistryRef::createResource(
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std::type_identity<Mesh>, std::vector<CanvasVertex> vertices,
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std::vector<u32> indices) {
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Mesh::Builder builder{};
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builder.vertices.reserve(vertices.size());
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for (const CanvasVertex& vertex : vertices) {
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builder.vertices.push_back({vertex.position, vertex.color});
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}
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builder.indices = std::move(indices);
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return registry->meshPool.create(registry->device, builder);
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}
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RenderTargetHandle ResourceRegistryRef::createResource(
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std::type_identity<RenderTarget>, u32 width, u32 height) {
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return registry->renderTargetPool.create(width, height);
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}
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SceneHandle ResourceRegistryRef::createResource(std::type_identity<Scene>) {
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return registry->scenePool.create();
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}
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void ResourceRegistryRef::requestResize(RenderTargetHandle handle, u32 width,
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u32 height) {
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registry->renderTargetPool.get(handle).requestResize(width, height);
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}
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glm::vec2 ResourceRegistryRef::getExtent(RenderTargetHandle handle) const {
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vk::Extent2D extent = registry->renderTargetPool.get(handle).getExtent();
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return {static_cast<float>(extent.width), static_cast<float>(extent.height)};
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}
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bool ResourceRegistryRef::isAlive(RenderTargetHandle handle) const {
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return registry->renderTargetPool.isAlive(handle);
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}
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bool ResourceRegistryRef::isAlive(SceneHandle handle) const {
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return registry->scenePool.isAlive(handle);
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}
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} // namespace sophia
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