Upgrading pool pattern

This commit is contained in:
2026-09-20 20:52:09 -07:00
parent fe40d4a629
commit 16f7bb7da3
18 changed files with 268 additions and 332 deletions
@@ -1,44 +1,36 @@
#pragma once
#include <memory>
#include <sophia/handles.hpp>
#include <vector>
#include "device.hpp"
#include "render_target.hpp"
#include "resources/pools/pool.hpp"
namespace sophia {
class RenderTargetPool {
public:
RenderTargetPool(Device& device, vk::Format format);
~RenderTargetPool();
RenderTargetPool(const RenderTargetPool&) = delete;
RenderTargetPool& operator=(const RenderTargetPool&) = delete;
RenderTargetHandle create(u32 width, u32 height);
RenderTarget& get(RenderTargetHandle handle);
const RenderTarget& get(RenderTargetHandle handle) const;
RenderTarget& get(RenderTargetHandle handle) { return pool.get(handle); }
const RenderTarget& get(RenderTargetHandle handle) const {
return pool.get(handle);
}
void release(RenderTargetHandle handle);
bool isAlive(RenderTargetHandle handle) const;
bool isAlive(RenderTargetHandle handle) const { return pool.isAlive(handle); }
void applyPendingResizes();
private:
struct Slot {
std::unique_ptr<RenderTarget> target;
u32 generation = 0;
};
const Slot& validate(RenderTargetHandle handle) const;
Device& device;
vk::Format format;
std::vector<Slot> slots;
std::vector<u32> freeList;
Pool<RenderTarget, RenderTargetHandle> pool{"RenderTarget"};
};
} // namespace sophia