sandbox updates

This commit is contained in:
2026-10-07 11:51:14 -07:00
parent 3784d0fdec
commit 09a6c0283a
8 changed files with 296 additions and 6 deletions
+85 -6
View File
@@ -3,6 +3,7 @@
#include <cstdint>
#include <cstdlib>
#include <sophia/components.hpp>
#include <sophia/scene_registry.hpp>
#include <sophia/scene_view.hpp>
#include <tracy/Tracy.hpp>
@@ -12,13 +13,24 @@
#include "renderer/render_graph.hpp"
#include "renderer/scene_renderer.hpp"
#include "resources/resource_registry.hpp"
#include "vulkan/buffer.hpp"
#include "vulkan/device.hpp"
#include "vulkan/shader.hpp"
#include "window.hpp"
constexpr uint32_t WIDTH = 1280;
constexpr uint32_t HEIGHT = 720;
constexpr const char* NAME = "sandbox";
void immediate_submit(sophia::Device& device,
std::function<void(VkCommandBuffer cmd)>&& function) {
auto command = device.beginSingleTimeCommands();
function(command);
device.endSingleTimeCommands(command);
}
#include "material.hpp"
int main() {
sophia::Window window{WIDTH, HEIGHT, NAME};
sophia::Device device{&window};
@@ -30,10 +42,55 @@ int main() {
sophia::SceneRenderer sceneRenderer{sceneRegistry, resourceRegistry, device,
renderContext.getImageFormat()};
sophia::SceneHandle sceneHandle = sceneRegistry.create();
sophia::Scene& scene = sceneRegistry.get(sceneHandle);
sophia::Entity camera = scene.createCamera();
// {
// auto& transform = camera.getComponent<sophia::TransformComponent>();
// transform.position.z += 60;
// }
sophia::SceneView view;
view.scene = sceneRegistry.create();
view.scene = sceneHandle;
view.clearColor = {0.01f, 0.01f, 0.02f, 1.0f};
view.camera = sceneRegistry.get(view.scene).createCamera();
view.camera = camera;
auto vertexShader = sophia::Shader::Builder()
.fromGLSL(SANDBOX_SHADER_DIR "/triangle.vert")
.setStage(sophia::ShaderStage::VERTEX)
.build();
auto fragmentShader = sophia::Shader::Builder()
.fromGLSL(SANDBOX_SHADER_DIR "/triangle.frag")
.setStage(sophia::ShaderStage::FRAGMENT)
.build();
vk::Format depthFormat = resourceRegistry.renderTargetPool.getDepthFormat();
sophia::Material material{device, std::move(vertexShader),
std::move(fragmentShader),
renderContext.getImageFormat(), depthFormat};
struct TriangleVertex {
sophia::vec4 vertex;
sophia::vec4 color;
};
TriangleVertex verticies[] = {
{{-1.f, 1.f, 0.0f, 0.0f}, {1.0f, 0.0f, 0.0f, 0.0f}},
{{1.f, 1.f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f, 0.0f}},
{{0.f, -1.f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f, 0.0f}}};
sophia::u32 triangleVerticiesCount = 3;
sophia::Buffer triangleBuffer{device, sizeof(TriangleVertex),
triangleVerticiesCount,
vk::BufferUsageFlagBits::eShaderDeviceAddress,
vk::MemoryPropertyFlagBits::eHostVisible |
vk::MemoryPropertyFlagBits::eHostCoherent};
triangleBuffer.map();
triangleBuffer.writeToBuffer(verticies);
vk::DeviceAddress address =
device.get()->getBufferAddress({triangleBuffer.getBuffer()});
while (!window.shouldClose()) {
glfwPollEvents();
@@ -52,7 +109,7 @@ int main() {
renderContext.getCurrentDepthImage(), sophia::Access::DepthWrite);
graph.addPass(
"scene",
"sandbox",
[&](sophia::RenderGraph::PassBuilder& pass) {
const sophia::vec4& c = view.clearColor;
pass.writeColor(color, vk::AttachmentLoadOp::eClear,
@@ -60,11 +117,33 @@ int main() {
pass.writeDepth(depth, vk::AttachmentLoadOp::eClear);
},
[&](vk::CommandBuffer commandBuffer) {
ZoneScopedN("scene pass");
sceneRenderer.render(commandBuffer, view, view.camera,
renderContext.getExtent());
ZoneScopedN("main sandbox pass");
material.bind(commandBuffer);
sophia::Material::PushConstants push;
push.data0 = address;
commandBuffer.pushConstants(
material.getLayout(), vk::ShaderStageFlagBits::eVertex, 0,
sizeof(sophia::Material::PushConstants), &push);
commandBuffer.draw(3, 1, 0, 0);
});
/*
graph.addPass(
"scene",
[&](sophia::RenderGraph::PassBuilder& pass) {
const sophia::vec4& c = view.clearColor;
pass.writeColor(color, vk::AttachmentLoadOp::eClear,
{c.r, c.g, c.b, c.a});
pass.writeDepth(depth, vk::AttachmentLoadOp::eClear);
},
[&](vk::CommandBuffer commandBuffer) {
ZoneScopedN("scene pass");
sceneRenderer.render(commandBuffer, view, view.camera,
renderContext.getExtent());
});
*/
graph.execute(commandBuffer);
renderContext.endFrame();
+45
View File
@@ -0,0 +1,45 @@
#include "material.hpp"
#include <sophia/util/logger.hpp>
namespace sophia {
Material::Material(Device& device, std::unique_ptr<Shader> vertexShader,
std::unique_ptr<Shader> fragmentShader,
vk::Format colorFormat, vk::Format depthFormat) {
createPipelineLayout(device);
this->pipeline = GraphicsPipeline::Builder(device)
.setVertexShader(*vertexShader)
.setFragmentShader(*fragmentShader)
.setPipelineLayout(this->pipelineLayout.get())
.setColorAttachmentFormats({colorFormat})
.setDepthAttachmentFormat(depthFormat)
.setDepthTest(true, true)
.setCullMode(vk::CullModeFlagBits::eBack)
.build();
}
Material::~Material() { log::trace("destroyed sophia::Material"); }
void Material::createPipelineLayout(Device& device) {
vk::PushConstantRange pushConstantRange{};
pushConstantRange.stageFlags = vk::ShaderStageFlagBits::eVertex;
pushConstantRange.offset = 0;
pushConstantRange.size = sizeof(PushConstants);
vk::PipelineLayoutCreateInfo pipelineLayoutInfo = {};
pipelineLayoutInfo.setLayoutCount = 0;
pipelineLayoutInfo.pushConstantRangeCount = 1;
pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
try {
this->pipelineLayout =
device.get()->createPipelineLayoutUnique(pipelineLayoutInfo);
log::trace("created vk::PipelineLayout");
} catch (const vk::SystemError& err) {
log::fatal("failed to create vk::PipelineLayout");
throw std::runtime_error("failed to create vk::PipelineLayout");
}
}
} // namespace sophia
+52
View File
@@ -0,0 +1,52 @@
#pragma once
#include <memory>
#include <sophia/math.hpp>
#include <vulkan/vulkan.hpp>
#include "vulkan/device.hpp"
#include "vulkan/pipelines/graphics_pipeline.hpp"
#include "vulkan/shader.hpp"
namespace sophia {
class Material {
public:
struct PushConstants {
vk::DeviceAddress data0;
u64 padding;
vec4 data1;
vec4 data2;
vec4 data3;
};
Material(const Material&) = delete;
Material& operator=(const Material&) = delete;
Material(Device& device, std::unique_ptr<Shader> vertexShader,
std::unique_ptr<Shader> fragmentShader, vk::Format colorFormat,
vk::Format depthFormat);
~Material();
void bind(vk::CommandBuffer commandBuffer) const {
pipeline->bind(commandBuffer);
}
vk::PipelineLayout getLayout() const { return pipelineLayout.get(); }
private:
void createPipelineLayout(Device& device);
vk::UniquePipelineLayout pipelineLayout;
std::unique_ptr<GraphicsPipeline> pipeline;
};
struct MaterialInstance {
Material* material;
};
// !NOTE: eventually add ecs support for ecs
// struct MaterialComponent {
// MaterialInstanceHandle handle;
// };
} // namespace sophia
+3
View File
@@ -0,0 +1,3 @@
#include "renderer.hpp"
namespace sophia {} // namespace sophia
+26
View File
@@ -0,0 +1,26 @@
#pragma once
#include <sophia/math.hpp>
#include <vulkan/vulkan.hpp>
#include "material.hpp"
namespace sophia {
struct RenderObject {
uint32_t indexCount;
uint32_t firstIndex;
vk::Buffer indexBuffer;
MaterialInstance* material;
mat4 transform;
VkDeviceAddress vertexBufferAddress;
};
class Renderer {
public:
private:
};
} // namespace sophia
+13
View File
@@ -0,0 +1,13 @@
#version 450
//shader input
layout (location = 0) in vec3 inColor;
//output write
layout (location = 0) out vec4 outFragColor;
void main()
{
//return red
outFragColor = vec4(inColor,1.0f);
}
+45
View File
@@ -0,0 +1,45 @@
#version 450
#extension GL_EXT_buffer_reference : require
struct TriangleVertex {
vec4 vertex;
vec4 color;
};
layout(buffer_reference, std430) readonly buffer TriangleVertexBuffer {
TriangleVertex vertices[];
};
layout( push_constant ) uniform constants {
TriangleVertexBuffer triangleBuffer;
vec2 padding;
vec4 data1;
vec4 data2;
vec4 data3;
} PushConstants;
layout (location = 0) out vec3 outColor;
void main()
{
//const array of positions for the triangle
const vec3 positions[3] = vec3[3](
vec3(-1.f,1.f, 0.0f),
vec3(1.f,1.f, 0.0f),
vec3(0.f,-1.f, 0.0f)
);
//const array of colors for the triangle
const vec3 colors[3] = vec3[3](
vec3(1.0f, 0.0f, 0.0f), //red
vec3(0.0f, 1.0f, 0.0f), //green
vec3(00.f, 0.0f, 1.0f) //blue
);
// Load vertex data from device address
TriangleVertex v = PushConstants.triangleBuffer.vertices[gl_VertexIndex];
// output the position of each vertex
gl_Position = vec4(v.vertex.xyz, 1.0);
outColor = vec3(v.color.xyz);
}
+27
View File
@@ -0,0 +1,27 @@
#version 460
//size of a workgroup for compute
layout (local_size_x = 16, local_size_y = 16) in;
//descriptor bindings for the pipeline
layout(rgba16f,set = 0, binding = 0) uniform image2D image;
void main()
{
ivec2 texelCoord = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(image);
if(texelCoord.x < size.x && texelCoord.y < size.y)
{
vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
if(gl_LocalInvocationID.x != 0 && gl_LocalInvocationID.y != 0)
{
color.x = float(texelCoord.x)/(size.x);
color.y = float(texelCoord.y)/(size.y);
}
imageStore(image, texelCoord, color);
}
}