sandbox updates
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#include "material.hpp"
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#include <sophia/util/logger.hpp>
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namespace sophia {
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Material::Material(Device& device, std::unique_ptr<Shader> vertexShader,
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std::unique_ptr<Shader> fragmentShader,
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vk::Format colorFormat, vk::Format depthFormat) {
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createPipelineLayout(device);
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this->pipeline = GraphicsPipeline::Builder(device)
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.setVertexShader(*vertexShader)
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.setFragmentShader(*fragmentShader)
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.setPipelineLayout(this->pipelineLayout.get())
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.setColorAttachmentFormats({colorFormat})
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.setDepthAttachmentFormat(depthFormat)
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.setDepthTest(true, true)
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.setCullMode(vk::CullModeFlagBits::eBack)
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.build();
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}
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Material::~Material() { log::trace("destroyed sophia::Material"); }
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void Material::createPipelineLayout(Device& device) {
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vk::PushConstantRange pushConstantRange{};
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pushConstantRange.stageFlags = vk::ShaderStageFlagBits::eVertex;
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pushConstantRange.offset = 0;
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pushConstantRange.size = sizeof(PushConstants);
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vk::PipelineLayoutCreateInfo pipelineLayoutInfo = {};
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pipelineLayoutInfo.setLayoutCount = 0;
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pipelineLayoutInfo.pushConstantRangeCount = 1;
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pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange;
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try {
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this->pipelineLayout =
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device.get()->createPipelineLayoutUnique(pipelineLayoutInfo);
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log::trace("created vk::PipelineLayout");
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} catch (const vk::SystemError& err) {
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log::fatal("failed to create vk::PipelineLayout");
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throw std::runtime_error("failed to create vk::PipelineLayout");
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}
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}
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} // namespace sophia
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