set(NAME editor)
set(ENGINE_NAME ${PROJECT_NAME})

file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS *.cpp src/*.cpp)

add_library(${NAME}_deps INTERFACE)

target_link_libraries(${NAME}_deps INTERFACE
  ${ENGINE_NAME}
  imguizmo
)

target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_23)
set_property(TARGET ${PROJECT_NAME} PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/build")

add_executable(editor ${SOURCES})

target_link_libraries(editor PRIVATE ${NAME}_deps)

target_include_directories(editor PRIVATE
    "${CMAKE_SOURCE_DIR}/engine/include"
    "${CMAKE_SOURCE_DIR}/external/imgui"
)

target_compile_definitions(editor PRIVATE
  EDITOR_SHADER_DIR="${CMAKE_CURRENT_SOURCE_DIR}/shaders"
)
